File decaf-emu.spec of Package decaf-emu
#
# spec file for package decaf-emu
#
# Copyright (c) 2024 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
%global use_clang 1
%global use_lld 1
%global use_lto 1
%define __builder ninja
Name: decaf-emu
Version: 20231109T074136
Release: 0
Summary: Wii U Emulator
License: GPL-3.0+
Group: System/Emulators/Other
Url: https://github.com/decaf-emu/decaf-emu
Source: %{name}-%{version}.tar.xz
Source1: FindFFmpeg.cmake
#Patch0: decaf-emu_avoid-own-deps.patch
#Patch1: decaf-remove_git_dep.patch
ExclusiveArch: x86_64
%if "%{__builder}" == "ninja"
BuildRequires: ninja
%endif
%if 0%{?use_clang}
BuildRequires: clang-devel
#BuildRequires: npth-devel
%if 0%{?use_lld}
BuildRequires: lld
%else
BuildRequires: binutils-gold
BuildRequires: llvm-gold
%endif
%else
BuildRequires: binutils-gold
BuildRequires: gcc-c++
%endif
BuildRequires: cmake
BuildRequires: extra-cmake-modules
BuildRequires: fdupes
BuildRequires: cereal-devel
BuildRequires: glslang-devel
BuildRequires: spirv-tools-devel
BuildRequires: vulkan-headers
BuildRequires: vulkan-tools
BuildRequires: pkgconfig(catch2)
BuildRequires: pkgconfig(fmt)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(zlib)
BuildRequires: pkgconfig(glfw3)
#BuildRequires: pkgconfig(gsl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(libglvnd)
BuildRequires: pkgconfig(libcares)
BuildRequires: pkgconfig(libcrypto)
BuildRequires: pkgconfig(libcurl)
BuildRequires: pkgconfig(libuv)
BuildRequires: pkgconfig(vulkan)
BuildRequires: pkgconfig(libopenssl)
BuildRequires: pkgconfig(libuv)
BuildRequires: pkgconfig(libcares)
BuildRequires: glslang-devel
#Qt deps:
BuildRequires: pkgconfig(Qt6Concurrent)
BuildRequires: pkgconfig(Qt6Core)
BuildRequires: pkgconfig(Qt6Gui)
BuildRequires: pkgconfig(Qt6OpenGL)
BuildRequires: pkgconfig(Qt6Svg)
BuildRequires: pkgconfig(Qt6SvgWidgets)
BuildRequires: pkgconfig(Qt6Xml)
BuildRequires: pkgconfig(Qt6Widgets)
BuildRequires: qt6-gui-private-devel
#FFMPEG deps_
BuildRequires: pkgconfig(libavcodec)
BuildRequires: pkgconfig(libavdevice)
BuildRequires: pkgconfig(libavfilter)
BuildRequires: pkgconfig(libavformat)
BuildRequires: pkgconfig(libavutil)
BuildRequires: pkgconfig(libswresample)
BuildRequires: pkgconfig(libswscale)
#Wayland deps:
BuildRequires: pkgconfig(wayland-client)
#BuildRequires: pkgconfig(wayland-client++)
BuildRequires: pkgconfig(wayland-egl)
BuildRequires: pkgconfig(wayland-protocols)
BuildRequires: pkgconfig(wayland-server)
%description
Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 3 or later (GPLv3+).
%prep
%autosetup -p1
rm -rf libraries/catch
rm -rf libraries/cereal
#rm -rf libraries/fmt
#rm -rf libraries/glslang
#rm -rf libraries/gsl
#Adapt FindFFMPEG from ppsspp
#mv %{SOURCE1} CMakeModules/FindFFMPEG.cmake
#Fix wayland include dir
sed -i 's/if(DECAF_PLATFORM_WAYLAND)/if(DECAF_PLATFORM_WAYLAND)\ninclude_directories(${WAYLAND_INCLUDE_DIR})/' src/libgpu/CMakeLists.txt
%build
# this macro needs 'BuildRequires: memory-constraints'
#limit_build -m 3072
ulimit -Sn 4000
UCFLAGS="%{optflags} -pthread -fopenmp -fPIC -O3"
%ifarch x86_64
export UCFLAGS="${UCFLAGS} -march=x86-64 -mtune=generic -mssse3 -msse4 -msse4.1 -msse4.2 -mavx -maes -mpclmul"
%endif
export ULDFLAGS="-pthread -fopenmp -lgomp -fPIC -Wl,--gc-sections -Wl,-O1 -Wl,--icf=safe"
%if 0%{?use_lld}
export ULDFLAGS="${ULDFLAGS} -fuse-ld=lld"
%ifarch %ix86 %arm
export ULDFLAGS="${ULDFLAGS} -Wl,-z,notext"
%endif
export LD="lld"
alias ld=ld.lld
%else
export ULDFLAGS="${ULDFLAGS} -fuse-ld=gold -Wl,--sort-common -Wl,-O1"
export LD=ld.gold
alias ld=gold
%endif
%if 0%{?use_clang}
export CC=clang
export CXX=clang++
export UCFLAGS="${UCFLAGS} -v"
#export UCFLAGS="${UCFLAGS} -fbracket-depth=1024 -fconstexpr-depth=1024"
%ifarch x86_64
#export UCFLAGS="${UCFLAGS} -fglobal-isel"
%endif
#export UCFLAGS="${UCFLAGS} -D_GNU_SOURCE -fexceptions"
export UCXXFLAGS="${UCFLAGS}"
#export UCXXFLAGS="${UCXXFLAGS} -fpermissive -fcxx-exceptions"
export HOST="$(${CC} -print-target-triple)"
%if 0%{?use_lto}
%if 0%{?use_lld}
%global _lto_cflags -flto=thin
%global _lto_ldlags -flto=thin -Wl,--plugin-opt=O3 %{?jobs:-Wl,--threads=%{jobs}}
%else
%global _lto_cflags -flto=thin
%global _lto_ldlags -flto=thin
%endif
%else
%global _lto_cflags %nil
%global _lto_ldlags %nil
%endif
%else
export CC=gcc
export CXX=g++
export UCFLAGS="${UCFLAGS} -ftree-parallelize-loops=16 -ftree-vectorize -fvect-cost-model=very-cheap -fpredictive-commoning"
export UCXXFLAGS="${UCFLAGS} -fpermissive"
export HOST="%{_target_platform}"
%if 0%{?use_lto}
%global _lto_cflags -fuse-linker-plugin %_lto_cflags -ffat-lto-objects -flto-odr-type-merging
%global _lto_ldlags -fuse-linker-plugin -flto
%else
%global _lto_cflags %nil
%global _lto_ldlags %nil
%endif
%endif
export TARGET="${HOST}"
export UCFLAGS="${UCFLAGS} %_lto_cflags"
export UCXXFLAGS="${UCXXFLAGS} %_lto_cflags"
export ULDFLAGS="${ULDFLAGS} %_lto_cflags %_lto_ldlags"
# override OBS defaults ?
export CFLAGS="${UCFLAGS}"
export CXXFLAGS="${UCXXFLAGS}"
export LDFLAGS="${ULDFLAGS}"
%cmake \
%if "%{__builder}" == "ninja"
-DCMAKE_MAKE_PROGRAM="ninja" \
%endif
-DOpenGL_GL_PREFERENCE=GLVND \
-DUSE_PCH=OFF -DENABLE_PCH=OFF \
-DENABLE_PRECOMPILED_HEADERS=OFF \
-DSKIP_PRECOMPILE_HEADERS=ON \
-DUSE_PRECOMPILED_HEADERS=OFF \
-DCMAKE_SKIP_RPATH=OFF \
-DCMAKE_INSTALL_RPATH="" \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=OFF \
-DCMAKE_SKIP_INSTALL_RPATH=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_DOCDIR="%{_docdir}" \
-DCMAKE_C_COMPILER="${CC}" \
-DCMAKE_CXX_COMPILER="${CXX}" \
-DCMAKE_LINKER="${LD}" \
-DCMAKE_C_FLAGS="${CFLAGS}" \
-DCMAKE_CXX_FLAGS="${CXXFLAGS}" \
-DCMAKE_EXE_LINKER_FLAGS="${LDFLAGS}" \
%if !0%{?use_lto}
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=OFF \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO=OFF \
%endif
-DBUILD_EXAMPLES=OFF \
-DDECAF_VULKAN=OFF \
-DDECAF_FFMPEG=ON
%cmake_build
%install
%cmake_install
# point that stupid thing where it should crap out doc-files
mkdir -p %{buildroot}/%{_docdir}
mv -v %{buildroot}%{_datadir}/doc/%{name} %{buildroot}/%{_docdir}/
%fdupes %{buildroot}
%files
%defattr(-,root,root)
%license LICENSE.md
%{_bindir}/decaf*
%{_datadir}/%{name}
%{_docdir}/%{name}
%changelog