File pcsx2_rapidyaml-fix.patch of Package pcsx2-git
diff --git a/pcsx2/GameDatabase.cpp b/pcsx2/GameDatabase.cpp
index 0fcc0d8..d55cfc3 100644
--- a/pcsx2/GameDatabase.cpp
+++ b/pcsx2/GameDatabase.cpp
@@ -176,7 +176,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Validate game fixes, invalid ones will be dropped!
if (node.has_child("gameFixes") && node["gameFixes"].has_children())
{
- for (const ryml::NodeRef& n : node["gameFixes"].children())
+ for (const ryml::ConstNodeRef& n : node["gameFixes"].children())
{
bool fixValidated = false;
auto fix = std::string(n.val().str, n.val().len);
@@ -207,7 +207,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Validate speed hacks, invalid ones will be dropped!
if (node.has_child("speedHacks") && node["speedHacks"].has_children())
{
- for (const ryml::NodeRef& n : node["speedHacks"].children())
+ for (const ryml::ConstNodeRef& n : node["speedHacks"].children())
{
bool speedHackValidated = false;
auto speedHack = std::string(n.key().str, n.key().len);
@@ -237,7 +237,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
if (node.has_child("gsHWFixes"))
{
- for (const ryml::NodeRef& n : node["gsHWFixes"].children())
+ for (const ryml::ConstNodeRef& n : node["gsHWFixes"].children())
{
const std::string_view id_name(n.key().data(), n.key().size());
std::optional<GameDatabaseSchema::GSHWFixId> id = GameDatabaseSchema::parseHWFixName(id_name);
@@ -274,7 +274,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// - currently they are used as a '\n' delimited string in the app
if (node.has_child("memcardFilters") && node["memcardFilters"].has_children())
{
- for (const ryml::NodeRef& n : node["memcardFilters"].children())
+ for (const ryml::ConstNodeRef& n : node["memcardFilters"].children())
{
auto memcardFilter = std::string(n.val().str, n.val().len);
gameEntry.memcardFilters.emplace_back(std::move(memcardFilter));
@@ -284,7 +284,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
// Game Patches
if (node.has_child("patches") && node["patches"].has_children())
{
- for (const ryml::NodeRef& n : node["patches"].children())
+ for (const ryml::ConstNodeRef& n : node["patches"].children())
{
// use a crc of 0 for default patches
const std::string_view crc_str(n.key().str, n.key().len);
@@ -309,13 +309,13 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
if (node.has_child("dynaPatches") && node["dynaPatches"].has_children())
{
- for (const ryml::NodeRef& n : node["dynaPatches"].children())
+ for (const ryml::ConstNodeRef& n : node["dynaPatches"].children())
{
DynamicPatch patch;
if (n.has_child("pattern") && n["pattern"].has_children())
{
- for (const ryml::NodeRef& db_pattern : n["pattern"].children())
+ for (const ryml::ConstNodeRef& db_pattern : n["pattern"].children())
{
DynamicPatchEntry entry;
db_pattern["offset"] >> entry.offset;
@@ -323,7 +323,7 @@ void GameDatabase::parseAndInsert(const std::string_view& serial, const c4::yml:
patch.pattern.push_back(entry);
}
- for (const ryml::NodeRef& db_replacement : n["replacement"].children())
+ for (const ryml::ConstNodeRef& db_replacement : n["replacement"].children())
{
DynamicPatchEntry entry;
db_replacement["offset"] >> entry.offset;