File Mindustry.changes of Package Mindustry

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Sat Aug 27 16:36:42 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>

- Build package from source

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Sun Mar 13 08:57:17 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>

- Add BuildRequires javapackages-filesystem for Tumbleweed,
  fixes %{_javadir} macro expansion

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Mon Mar 29 18:34:36 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 6.0.126.2
  * Fixed bridges being planned without unlock in campaign.
  * Fixed player moving slower on servers with status effects.
  * Fixed player not respecting formation speed on servers.
  * Fixed separators consuming power when idle.
  * Fixed logic blocks not saving buildings on reload.
  * Fixed rare door placement crash.
  * Fixed logic units being able to take/remove items from any
    team block.
  * Improved power node link preview.
  * Reduced Nova range slightly.
  * Added list of status effects to core database.
  * Added status effect display to bullets.
  * Added block info keybind.
  * Added bullet stats for continuous laser turrets (e.g.
    Meltdown).
  * Made bridges autolink when dragging multiple lines.
  * Disabled logic unit building for servers by default.
  * Internals: Removed all code for disposing resources on exit;
    this should be handled by the OS now.
  * Logic: Made dead sensor return 1 for null, to simplify
    validity checks.
  * Logic: New text parser; supports defining and jumping to
    labels with name: instead of numbers.
  * Logic: Added support for negative draw coordinates.
  * Logic: Disabled packets for config; may desync, but will
    help reduce lag.
  * Campaign: Various tweaks to make background simulation more
    accurate.

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Sat Mar  6 11:56:38 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 6.0.126.1
  * Fixed crash when using chat as server host.
  * Added support for parsing weather JSON.
- Update to version 6.0.126
  * Various minor bugfixes.
  * Made water extractor use metaglass for building, to be
    consistent with pumps.
  * Added automatic conveyor/conduit bridging over obstacles.
  * Added 'defender' AI for Oct; follows nearby units.
  * Cores can now replace most transport blocks; turrets can now
    replace each other.
  * Improved bridge & power node linking previews.
  * Buffed Segment & Vela.
  * Added logicUnitBuild rule; Sandbox server owners are advised
    to disable logic building with rules add logicUnitBuild false.
  * Logic: Changed default unit control state to be 'idle', not
    'stop'
  * Logic: Made config / unit building instructions accept
    buildings as configuration to copy their config. This allows
    for self-replicating processors.
  * Logic: Added sensors for dead, controller, size, boosting
  * Logic: Made controlled return
    ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on
    controller type
  * Logic: Deprecated "commanded"; use controlled instead! This
    sensor will be removed in a future release.
  * Logic: More hints.
- Update to version 6.0.125.1
  * Fixed player health bar glitching out at negative health.
  * Fixed large power nodes sometimes not connecting to placed
    blocks.
  * Made unit payloads draw with correct cell colors.
  * Made all mods automatically get disabled upon client
    startup crash - can be disabled in settings.
  * Decreased impact reactor explosion radius.
  * Decreased projectile building splash damage for smaller radii.
  * Decreased splash damage radius for many various projectiles.
  * Logic: Added tooltips for draw operations.
  * Logic: Made invalid sensors for units return null.
  * Logic: Added tooltip support for mobile, accessible with
    long-press.
  * Mods: Stricter null checks for json mod objects.
  * Mods: Added support for abilities: and requirements: in JSON
    unit definitions.
  * Mods: Added support for DrawBlock parameters in JSON.
  * Mods: Added support for FQCNs and modded class types in JSON.
- Update to version 6.0.125
  * Fixed enemy power nodes getting linked w/ allied ones, leading
    to buggy power behavior.
  * Fixed chat not working when paused.
  * Fixed 128+ cores on map breaking servers.
  * Fixed editor breaking building links on resize.
  * Fixed onscreen green lines occurring for specific GPUs/drivers
  * Made turrets/units take enemy hitbox size into account when
    targeting.
  * Made builder/repair AI flee from enemies when idle.
  * Made data export zip include folder entries and strip absolute
    file paths - this may fix some issues with external archive#
    programs.
  * Added rules for unit cap control.
  * Added new splash damage algorithm - should lead to faster &
    more accurate explosions, but may require balancing.
  * Added log file for data-loading events - should assist with
    fixing the data wipe bug.
  * Mods: Fixed trailing commas in hjson files being parsed as
    part of unquoted strings.
  * Mods: Many various bugfixes for json effects.
  * Logic: Added tooltips to most instructions/operators.
  * Logic: Added === operator for exact comparisons, e.g. null
    checks.
  * Logic: Made 'invalid' operations - such as sensing null blocks
    or 0/0 - return null instead of 0.
  * Logic: Fixed units disappearing when moving to infinite
    position.
  * Logic: Added sensor for force projector heat.
- Update to version 6.0.124.1
  * Fixed mod list being fetched on startup, leading to
    potentially annoying error messages.
  * Fixed crash when a mod without a version is viewed.
  * Un-blacklisted arc.Net.
  * Added unit armor stats to database.
  * Added unit production time to unit factory database.
- Update to version 6.0.124
  * Fixed a black screen appearing after switching applications in
    certain situations.
  * Fixed notch covering up left/right UI elements after rotation.
  * Fixed logic blocks resetting state on map load or connection
    changes.
  * Fixed "#" in any logic string breaking instructions.
  * Fixed crawlers not exploding next to cores.
  * Fixed certain status effect combinations not triggering damage.
  * Fixed waves being infinitely skippable when game is paused.
  * Fixed constructed blocks sometimes having low health on
    servers'.
  * Fixed enemy core items not syncing.
  * Fixed insect units not being able to walk over solid blocks on
    space floors.
  * Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela.
  * Made vaults/containers able to replace conveyors.
  * Made Surge Alloy discharge lightning when destroyed in
    containers.
  * Made player stop shooting when a controlled suicide unit is
    killed (prevents Crawler chain-deaths).
  * Made team colors for relevant blocks display during placement.
  * Improved liquid bridge throughput.
  * Improved power network removal performance.
  * Added list of content to mod info dialog.
  * Added icons to mod browser.
  * Added support for Jar mod import to mod browser.
  * Added re-import button to mod info - only works for newly
    imported mods.
  * Added "Repo" button to mod info.
  * Improved mod browser layout on wider screens.
- Update to version 6.0.123.1
  * Fixed negative numbers not displaying properly in power nodes.
  * Fixed mod minVersion parsing.
  * Disabled duplicate IP prevention system.
  * Added mod browser sort order button.
- Update to version 6.0.123
  * Fixed same-line logic comments not parsing.
  * Fixed Kamikaze achievement not triggering with flying units.
  * Fixed mass driver rotating before payload is received.
  * Fixed bullets dealing splash damage twice upon collision
    splash damage of certain bullets has been increased to
    compensate.
  * Fixed floating point errors in core database leading to
    incorrect rounding.
  * Fixed unit payloads snapping rotations when entering
    reconstructors.
  * Fixed builder AI placing drills on incorrect/mixed resources &
    clogging crafters.
  * Fixed editor mirror filter being offset in certain situations.
  * Fixed music randomly cutting off after quit to main menu.
  * Campaign: Made invasion chance scale with nearby enemy base
    count.
  * Campaign: Added 20-minute invasion grace period after sector
    capture.
  * Made impact reactor warmup time scale with boost.
  * Made players prioritize highest tier core when respawning.
  * Made logic programs reset all state on edits.
  * Made logic blocks no longer change 'last accessed' names when
    no edits are made.
  * Made naval paths preload on maps with spawn points on liquids.
  * Made Plastanium sprite slightly more distinct.
  * Made ground units avoid walking in slag/deep water even when it
    is the only valid path.
  * Made fire disappear faster in rain.
  * Made conveyor items render under most blocks.
  * Made server prevent duplicate IP connections.
  * Made crosses render on item/liquid sources & sorters in
    schematics.
  * Made building disabled state save upon world reload.
  * Made status indicators smaller for 1x1 blocks.
  * Made mod browser list mods by last update time.
  * Implemented automatic mod list updates
  * Improved unit selection visuals.
  * Improved power status information.
  * Added boost % bar too overdrive projectors.
  * Added IPv6 address support to join dialog.
  * Added core item incineration rule.
  * Added carried payloads to unit status bars & info.
  * Added slight shine effect, triggering upon building rotation.
  * Removed overflow gate inventory.
  * Increased power source output.
  * Many other minor bugfixes & tweaks.
- Update to version 6.0.122.1
  * Various minor bugfixes.
  * Increased power source output again.
  * Improved building beam visuals.
  * Improved performance of maps with many adjacent power
    nodes/batteries.
  * Disabled weather in editor.
- Update to version 6.0.122
  * Fixed Quad AI.
  * Fixed crash in conveyor upgrade pathing.
  * Fixed other various crashes.
  * Fixed custom name resetting after restart [Steam].
  * Fixed various achievements not triggering [Steam].
  * Made payload pickups prioritize units in blocks instead of
    the blocks themselves.
  * Increased foreshadow coolant effectiveness, but slightly
    decreased rotation speed.
  * Improved space skybox scaling.
  * Added building damage stats to bullets.
  * Added preview of currently queued block for other units in
    certain situations.
  * Added automatic bridge spacing when using lines.
  * Added bridge link preview.
  * Added rule for persistent ("always") weather.
  * Better scrap wall textures & rotate-able thruster.
  * Made Plastanium conveyor unloadable.
  * Made building pause status sync in multiplayer.
  * Slight pulsar damage nerf.

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Tue Dec 15 19:43:06 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 6.0.121.4
  * Fixed flying unit AI
  * Made conduits/conveyors upgrades follow paths
- Update to version 6.0.121.3
  * Decreased junction item capacity - this may cause slight
    desync on servers running previous 121 versions, servers are
    advised to update
  * Many various small bugfixes
- Update to version 6.0.121.2
  * Fixed a common crash related to planet selection
- Update to version 6.0.121.1
  * Slightly increased Lancer build cost
  * Double-tapping now enters a campaign map
  * Minor logic memory optimizations - block/sensor constants
    are no longer stored in every processor
  * Doubled surge smelter item capacity
  * Made Fungal Pass slightly easier
  * Fixed some achievements not working
  * Fixed some rare crashes
  * Fixed unit spawn shockwave appearing too late

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Mon Dec  7 10:56:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 6.0.121
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