File Mindustry.changes of Package Mindustry
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Sat Aug 27 16:36:42 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>
- Build package from source
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Sun Mar 13 08:57:17 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Add BuildRequires javapackages-filesystem for Tumbleweed,
fixes %{_javadir} macro expansion
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Mon Mar 29 18:34:36 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 6.0.126.2
* Fixed bridges being planned without unlock in campaign.
* Fixed player moving slower on servers with status effects.
* Fixed player not respecting formation speed on servers.
* Fixed separators consuming power when idle.
* Fixed logic blocks not saving buildings on reload.
* Fixed rare door placement crash.
* Fixed logic units being able to take/remove items from any
team block.
* Improved power node link preview.
* Reduced Nova range slightly.
* Added list of status effects to core database.
* Added status effect display to bullets.
* Added block info keybind.
* Added bullet stats for continuous laser turrets (e.g.
Meltdown).
* Made bridges autolink when dragging multiple lines.
* Disabled logic unit building for servers by default.
* Internals: Removed all code for disposing resources on exit;
this should be handled by the OS now.
* Logic: Made dead sensor return 1 for null, to simplify
validity checks.
* Logic: New text parser; supports defining and jumping to
labels with name: instead of numbers.
* Logic: Added support for negative draw coordinates.
* Logic: Disabled packets for config; may desync, but will
help reduce lag.
* Campaign: Various tweaks to make background simulation more
accurate.
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Sat Mar 6 11:56:38 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 6.0.126.1
* Fixed crash when using chat as server host.
* Added support for parsing weather JSON.
- Update to version 6.0.126
* Various minor bugfixes.
* Made water extractor use metaglass for building, to be
consistent with pumps.
* Added automatic conveyor/conduit bridging over obstacles.
* Added 'defender' AI for Oct; follows nearby units.
* Cores can now replace most transport blocks; turrets can now
replace each other.
* Improved bridge & power node linking previews.
* Buffed Segment & Vela.
* Added logicUnitBuild rule; Sandbox server owners are advised
to disable logic building with rules add logicUnitBuild false.
* Logic: Changed default unit control state to be 'idle', not
'stop'
* Logic: Made config / unit building instructions accept
buildings as configuration to copy their config. This allows
for self-replicating processors.
* Logic: Added sensors for dead, controller, size, boosting
* Logic: Made controlled return
ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on
controller type
* Logic: Deprecated "commanded"; use controlled instead! This
sensor will be removed in a future release.
* Logic: More hints.
- Update to version 6.0.125.1
* Fixed player health bar glitching out at negative health.
* Fixed large power nodes sometimes not connecting to placed
blocks.
* Made unit payloads draw with correct cell colors.
* Made all mods automatically get disabled upon client
startup crash - can be disabled in settings.
* Decreased impact reactor explosion radius.
* Decreased projectile building splash damage for smaller radii.
* Decreased splash damage radius for many various projectiles.
* Logic: Added tooltips for draw operations.
* Logic: Made invalid sensors for units return null.
* Logic: Added tooltip support for mobile, accessible with
long-press.
* Mods: Stricter null checks for json mod objects.
* Mods: Added support for abilities: and requirements: in JSON
unit definitions.
* Mods: Added support for DrawBlock parameters in JSON.
* Mods: Added support for FQCNs and modded class types in JSON.
- Update to version 6.0.125
* Fixed enemy power nodes getting linked w/ allied ones, leading
to buggy power behavior.
* Fixed chat not working when paused.
* Fixed 128+ cores on map breaking servers.
* Fixed editor breaking building links on resize.
* Fixed onscreen green lines occurring for specific GPUs/drivers
* Made turrets/units take enemy hitbox size into account when
targeting.
* Made builder/repair AI flee from enemies when idle.
* Made data export zip include folder entries and strip absolute
file paths - this may fix some issues with external archive#
programs.
* Added rules for unit cap control.
* Added new splash damage algorithm - should lead to faster &
more accurate explosions, but may require balancing.
* Added log file for data-loading events - should assist with
fixing the data wipe bug.
* Mods: Fixed trailing commas in hjson files being parsed as
part of unquoted strings.
* Mods: Many various bugfixes for json effects.
* Logic: Added tooltips to most instructions/operators.
* Logic: Added === operator for exact comparisons, e.g. null
checks.
* Logic: Made 'invalid' operations - such as sensing null blocks
or 0/0 - return null instead of 0.
* Logic: Fixed units disappearing when moving to infinite
position.
* Logic: Added sensor for force projector heat.
- Update to version 6.0.124.1
* Fixed mod list being fetched on startup, leading to
potentially annoying error messages.
* Fixed crash when a mod without a version is viewed.
* Un-blacklisted arc.Net.
* Added unit armor stats to database.
* Added unit production time to unit factory database.
- Update to version 6.0.124
* Fixed a black screen appearing after switching applications in
certain situations.
* Fixed notch covering up left/right UI elements after rotation.
* Fixed logic blocks resetting state on map load or connection
changes.
* Fixed "#" in any logic string breaking instructions.
* Fixed crawlers not exploding next to cores.
* Fixed certain status effect combinations not triggering damage.
* Fixed waves being infinitely skippable when game is paused.
* Fixed constructed blocks sometimes having low health on
servers'.
* Fixed enemy core items not syncing.
* Fixed insect units not being able to walk over solid blocks on
space floors.
* Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela.
* Made vaults/containers able to replace conveyors.
* Made Surge Alloy discharge lightning when destroyed in
containers.
* Made player stop shooting when a controlled suicide unit is
killed (prevents Crawler chain-deaths).
* Made team colors for relevant blocks display during placement.
* Improved liquid bridge throughput.
* Improved power network removal performance.
* Added list of content to mod info dialog.
* Added icons to mod browser.
* Added support for Jar mod import to mod browser.
* Added re-import button to mod info - only works for newly
imported mods.
* Added "Repo" button to mod info.
* Improved mod browser layout on wider screens.
- Update to version 6.0.123.1
* Fixed negative numbers not displaying properly in power nodes.
* Fixed mod minVersion parsing.
* Disabled duplicate IP prevention system.
* Added mod browser sort order button.
- Update to version 6.0.123
* Fixed same-line logic comments not parsing.
* Fixed Kamikaze achievement not triggering with flying units.
* Fixed mass driver rotating before payload is received.
* Fixed bullets dealing splash damage twice upon collision
splash damage of certain bullets has been increased to
compensate.
* Fixed floating point errors in core database leading to
incorrect rounding.
* Fixed unit payloads snapping rotations when entering
reconstructors.
* Fixed builder AI placing drills on incorrect/mixed resources &
clogging crafters.
* Fixed editor mirror filter being offset in certain situations.
* Fixed music randomly cutting off after quit to main menu.
* Campaign: Made invasion chance scale with nearby enemy base
count.
* Campaign: Added 20-minute invasion grace period after sector
capture.
* Made impact reactor warmup time scale with boost.
* Made players prioritize highest tier core when respawning.
* Made logic programs reset all state on edits.
* Made logic blocks no longer change 'last accessed' names when
no edits are made.
* Made naval paths preload on maps with spawn points on liquids.
* Made Plastanium sprite slightly more distinct.
* Made ground units avoid walking in slag/deep water even when it
is the only valid path.
* Made fire disappear faster in rain.
* Made conveyor items render under most blocks.
* Made server prevent duplicate IP connections.
* Made crosses render on item/liquid sources & sorters in
schematics.
* Made building disabled state save upon world reload.
* Made status indicators smaller for 1x1 blocks.
* Made mod browser list mods by last update time.
* Implemented automatic mod list updates
* Improved unit selection visuals.
* Improved power status information.
* Added boost % bar too overdrive projectors.
* Added IPv6 address support to join dialog.
* Added core item incineration rule.
* Added carried payloads to unit status bars & info.
* Added slight shine effect, triggering upon building rotation.
* Removed overflow gate inventory.
* Increased power source output.
* Many other minor bugfixes & tweaks.
- Update to version 6.0.122.1
* Various minor bugfixes.
* Increased power source output again.
* Improved building beam visuals.
* Improved performance of maps with many adjacent power
nodes/batteries.
* Disabled weather in editor.
- Update to version 6.0.122
* Fixed Quad AI.
* Fixed crash in conveyor upgrade pathing.
* Fixed other various crashes.
* Fixed custom name resetting after restart [Steam].
* Fixed various achievements not triggering [Steam].
* Made payload pickups prioritize units in blocks instead of
the blocks themselves.
* Increased foreshadow coolant effectiveness, but slightly
decreased rotation speed.
* Improved space skybox scaling.
* Added building damage stats to bullets.
* Added preview of currently queued block for other units in
certain situations.
* Added automatic bridge spacing when using lines.
* Added bridge link preview.
* Added rule for persistent ("always") weather.
* Better scrap wall textures & rotate-able thruster.
* Made Plastanium conveyor unloadable.
* Made building pause status sync in multiplayer.
* Slight pulsar damage nerf.
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Tue Dec 15 19:43:06 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 6.0.121.4
* Fixed flying unit AI
* Made conduits/conveyors upgrades follow paths
- Update to version 6.0.121.3
* Decreased junction item capacity - this may cause slight
desync on servers running previous 121 versions, servers are
advised to update
* Many various small bugfixes
- Update to version 6.0.121.2
* Fixed a common crash related to planet selection
- Update to version 6.0.121.1
* Slightly increased Lancer build cost
* Double-tapping now enters a campaign map
* Minor logic memory optimizations - block/sensor constants
are no longer stored in every processor
* Doubled surge smelter item capacity
* Made Fungal Pass slightly easier
* Fixed some achievements not working
* Fixed some rare crashes
* Fixed unit spawn shockwave appearing too late
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Mon Dec 7 10:56:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 6.0.121