File 0002-Guard-GL_LINE_SMOOTH-for-GLES.patch of Package vtk
From f03ed2c663c30baac698d5b76a8ba4ea63776ce2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Fri, 17 Jul 2020 05:05:55 +0200
Subject: [PATCH 2/2] Guard GL_LINE_SMOOTH for GLES
---
Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
index 7b834fa6e5..cc376934dd 100644
--- a/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
+++ b/Rendering/ContextOpenGL2/vtkOpenGLContextDevice2D.cxx
@@ -332,10 +332,12 @@ void vtkOpenGLContextDevice2D::Begin(vtkViewport* viewport)
this->RenderWindow->GetShaderCache()->ReleaseCurrentShader();
// Enable simple line smoothing if multisampling is on.
+#ifdef GL_LINE_SMOOTH
if (this->Renderer->GetRenderWindow()->GetMultiSamples())
{
glEnable(GL_LINE_SMOOTH);
}
+#endif
this->InRender = true;
vtkOpenGLCheckErrorMacro("failed after Begin");
@@ -359,10 +361,12 @@ void vtkOpenGLContextDevice2D::End()
this->Storage->RestoreGLState(ostate);
// Disable simple line smoothing if multisampling is on.
+#ifdef GL_LINE_SMOOTH
if (this->Renderer->GetRenderWindow()->GetMultiSamples())
{
glDisable(GL_LINE_SMOOTH);
}
+#endif
this->PolyDataImpl->HandleEndFrame();
--
2.27.0