File u_02-DIX-ConfineTo-Don-t-bother-about-the-bounding-box-when-grabbing-a-shaped-window.patch of Package xorg-x11-server

From: Egbert Eich <eich@freedesktop.org>
Date: Fri Feb 7 09:19:45 2014 +0100
Subject: [PATCH 2/2]DIX/ConfineTo: Don't bother about the bounding box when grabbing a shaped window
Patch-mainline: to be upstreamed
Git-commit: 3f7cc03e47a35d05ffb3f7a6de521c41638b4c7a

References: bnc#62146
Signed-off-by: Egbert Eich <eich@suse.com>

Limiting the the cursor coordinates on the bounding box of a shaped
window before applying ConfineTo leads to strange cursor placement
when the pointer is located outside  the vertial and horizontal
strip of this bounding box.
Ignoring the bounding box when a shape is set leads to the correct
behavior.

Signed-off-by: Egbert Eich <eich@freedesktop.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
---
 dix/events.c | 78 +++++++++++++++++++++++++++++++++---------------------------
 1 file changed, 43 insertions(+), 35 deletions(-)

diff --git a/dix/events.c b/dix/events.c
index 5244781..8aa4af7 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -753,17 +753,19 @@ CheckPhysLimits(DeviceIntPtr pDev, CursorPtr cursor, Bool generateEvents,
         (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits);
     }
 
-    /* constrain the pointer to those limits */
-    if (new.x < pSprite->physLimits.x1)
-        new.x = pSprite->physLimits.x1;
-    else if (new.x >= pSprite->physLimits.x2)
-        new.x = pSprite->physLimits.x2 - 1;
-    if (new.y < pSprite->physLimits.y1)
-        new.y = pSprite->physLimits.y1;
-    else if (new.y >= pSprite->physLimits.y2)
-        new.y = pSprite->physLimits.y2 - 1;
     if (pSprite->hotShape)
         ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y);
+    else {
+        /* constrain the pointer to those limits */
+        if (new.x < pSprite->physLimits.x1)
+            new.x = pSprite->physLimits.x1;
+        else if (new.x >= pSprite->physLimits.x2)
+            new.x = pSprite->physLimits.x2 - 1;
+        if (new.y < pSprite->physLimits.y1)
+            new.y = pSprite->physLimits.y1;
+        else if (new.y >= pSprite->physLimits.y2)
+            new.y = pSprite->physLimits.y2 - 1;
+    }
     if ((
 #ifdef PANORAMIX
             noPanoramiXExtension &&
@@ -914,7 +916,8 @@ ConfineCursorToWindow(DeviceIntPtr pDev, WindowPtr pWin, Bool generateEvents,
             return;
         }
 #endif
-        pSprite->hotLimits = *RegionExtents(&pWin->borderSize);
+//        if (!wBoundingShape(pWin))
+            pSprite->hotLimits = *RegionExtents(&pWin->borderSize);
         pSprite->hotShape = wBoundingShape(pWin) ? &pWin->borderSize
             : NullRegion;
         CheckPhysLimits(pDev, pSprite->current, generateEvents,
@@ -3039,17 +3042,19 @@ CheckMotion(DeviceEvent *ev, DeviceIntPtr pDev)
 
         pSprite->hot.x = ev->root_x;
         pSprite->hot.y = ev->root_y;
-        if (pSprite->hot.x < pSprite->physLimits.x1)
-            pSprite->hot.x = pSprite->physLimits.x1;
-        else if (pSprite->hot.x >= pSprite->physLimits.x2)
-            pSprite->hot.x = pSprite->physLimits.x2 - 1;
-        if (pSprite->hot.y < pSprite->physLimits.y1)
-            pSprite->hot.y = pSprite->physLimits.y1;
-        else if (pSprite->hot.y >= pSprite->physLimits.y2)
-            pSprite->hot.y = pSprite->physLimits.y2 - 1;
         if (pSprite->hotShape)
             ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x,
                            &pSprite->hot.y);
+        else {
+            if (pSprite->hot.x < pSprite->physLimits.x1)
+                pSprite->hot.x = pSprite->physLimits.x1;
+            else if (pSprite->hot.x >= pSprite->physLimits.x2)
+                pSprite->hot.x = pSprite->physLimits.x2 - 1;
+            if (pSprite->hot.y < pSprite->physLimits.y1)
+                pSprite->hot.y = pSprite->physLimits.y1;
+            else if (pSprite->hot.y >= pSprite->physLimits.y2)
+                pSprite->hot.y = pSprite->physLimits.y2 - 1;
+        }
         pSprite->hotPhys = pSprite->hot;
 
         if ((pSprite->hotPhys.x != ev->root_x) ||
@@ -3516,17 +3521,18 @@ XineramaWarpPointer(ClientPtr client)
     x += stuff->dstX;
     y += stuff->dstY;
 
-    if (x < pSprite->physLimits.x1)
-        x = pSprite->physLimits.x1;
-    else if (x >= pSprite->physLimits.x2)
-        x = pSprite->physLimits.x2 - 1;
-    if (y < pSprite->physLimits.y1)
-        y = pSprite->physLimits.y1;
-    else if (y >= pSprite->physLimits.y2)
-        y = pSprite->physLimits.y2 - 1;
     if (pSprite->hotShape)
         ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y);
-
+    else {
+        if (x < pSprite->physLimits.x1)
+            x = pSprite->physLimits.x1;
+        else if (x >= pSprite->physLimits.x2)
+            x = pSprite->physLimits.x2 - 1;
+        if (y < pSprite->physLimits.y1)
+            y = pSprite->physLimits.y1;
+        else if (y >= pSprite->physLimits.y2)
+            y = pSprite->physLimits.y2 - 1;
+    }
     XineramaSetCursorPosition(PickPointer(client), x, y, TRUE);
 
     return Success;
@@ -3619,16 +3625,18 @@ ProcWarpPointer(ClientPtr client)
         y = newScreen->height - 1;
 
     if (newScreen == pSprite->hotPhys.pScreen) {
-        if (x < pSprite->physLimits.x1)
-            x = pSprite->physLimits.x1;
-        else if (x >= pSprite->physLimits.x2)
-            x = pSprite->physLimits.x2 - 1;
-        if (y < pSprite->physLimits.y1)
-            y = pSprite->physLimits.y1;
-        else if (y >= pSprite->physLimits.y2)
-            y = pSprite->physLimits.y2 - 1;
         if (pSprite->hotShape)
             ConfineToShape(dev, pSprite->hotShape, &x, &y);
+        else {
+            if (x < pSprite->physLimits.x1)
+                x = pSprite->physLimits.x1;
+            else if (x >= pSprite->physLimits.x2)
+                x = pSprite->physLimits.x2 - 1;
+            if (y < pSprite->physLimits.y1)
+                y = pSprite->physLimits.y1;
+            else if (y >= pSprite->physLimits.y2)
+                y = pSprite->physLimits.y2 - 1;
+        }
         (*newScreen->SetCursorPosition) (dev, newScreen, x, y, TRUE);
     }
     else if (!PointerConfinedToScreen(dev)) {
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