File U_ReturnME.patch of Package Mesa

From 8491b1fd5e7c97edc104a3ac3b8ece5464e652b0 Mon Sep 17 00:00:00 2001
From: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Date: Fri, 13 Jan 2023 20:54:44 +0200
Subject: [PATCH] ANV: Add extra memory types for ANV driver instead of a
 single one

Some game engines can't handle single type well
And Intel on Windows uses 3 types so it's better to add extra one here

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20693>
---
 src/intel/vulkan/anv_device.c | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index a2e5d2ba398f..40d8949f011a 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -509,14 +509,23 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
 
       /* Big core GPUs share LLC with the CPU and thus one memory type can be
        * both cached and coherent at the same time.
+       *
+       * But some game engines can't handle single type well
+       * https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360#note_1719438
+       *
+       * And Intel on Windows uses 3 types so it's better to add extra one here
        */
-      device->memory.type_count = 1;
+      device->memory.type_count = 2;
       device->memory.types[0] = (struct anv_memory_type) {
-         .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
-                          VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
-                          VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
-                          VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
-         .heapIndex = 0,
+          .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
+          .heapIndex = 0,
+      };
+      device->memory.types[1] = (struct anv_memory_type) {
+          .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
+                           VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+                           VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
+                           VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
+          .heapIndex = 0,
       };
    } else {
       device->memory.heap_count = 1;
-- 
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