Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:derselbst
meandmyshadow
meandmyshadow.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File meandmyshadow.changes of Package meandmyshadow
------------------------------------------------------------------- Tue Sep 18 22:12:35 UTC 2012 - devel.openSUSE.org@gmail.com - Update to upstream version 0.4: * Fixed the .desktop file. * Created a separate docs/ folder to contain the documentation files like Controls.txt, ThemeDescription.txt, etc... * Implemented an OpenGL renderer as alternative for the SDLRenderer. * Fixed a bug where escape in the options menu would exit both the options menu and the main menu. * Updated all GUIs and menus to support different resolutions, making them dynamic. * Extended the Game rendering to support different resolutions. * Extended the CMakeLists.txt file to make paths configurable. * Added the library tinygettext to the project to support localisation. * Added the library tinyformat to allow easy string formatting. * Made the internal string literals translatable. * Added the library findlocale to detect the preferred localization. * Updated the CMakeLists.txt to compile the bundled libraries. * Added the font Droid Sans for languages that contain non-latin characters. * Implemented a levelpack manager for preloading the levelpacks at the start. * Made levelpacks translatable as well. * Fixed a bug where the game would crash on translating the tooltip for levels of the 'Custom Levels' levelpack. * Changed the number of levels per row in the LevelSelect screens to support multiple resolutions. * Fixed a bug where levelpack translations weren't detected properly. * Extended the LevelEditor to support different window sizes. * Added language and resolution options in the Options menu. * Made 800x600 the minimum resolution supported. * Fixed a bug where the camera would move in the leveleditor even if the mouse was on top of the toolbar. * Added support for different die animations, one for dying while looking right and one for looking left. * Also changed the way the level is aligned when the screen is larger than the level, the bottom of the level will stay the bottom of the window/screen. * Fixed a bug where the camera didn't scroll smooth to the left. * Updated the Cloudscape theme to V2.1. * Fixed some in-game tooltip memory leak. * Warnings thrown by tinygettext are now suppressed. * Fixed a bug in the the screen surface where the alpha mask wasn't configured properly when using the gl renderer. * Added a python script for generating a .pot file by extracting the translatable strings out of a levelpack. * Updated the time and recordings icons, they are now black and white. * Fixed a bug where after restarting the inter level gui would appear. * Fixed a bug where the player or the shadow got displaced when being squashed. * Levels get centred in the leveleditor when smaller than the screen size. * Updated the Cloudscape theme to V2.2. * Fixed some bugs regarding the new levelpackmanager and installing/removing addons. * Also applied a fix for TreeStorageNode.cpp to prevent some compile errors. * Disabled the death animation when falling of the level. * Fixed a bug where the player or the shadow would die when jumping on a block that has a spike behind it. * The block configuration screens in the leveleditor are now centred. * Added toolbox for easy selecting block types in the leveleditor. * Level selection screen can now be controlled with only the keyboard or a gamepad. * Added command line arguments for configuring resolution and window or fullscreen mode. * Added collectables to the game. * Made the sound and music options in the options menu a value instead of an on/off toggle. * Added a new GUIObject for selecting a value inside a given range, GUISlider. * Changing the sound or music in the options menu is now applied directly. * Added command line options for configuring sound and music volume. * Changed the addons menu to use a GUISingleLineListBox instead of three separate GUI?ObjectButtons. * Fixed a bug where the music volume wasn't updated while adjusting it. * Added caching support to GUIObjects, text is only rendered when changed or needed. * Changing resolution or language doesn't require a restart any more. * Fixed a bug where the chaching didn't update in GUISingleLineListBox. * Fixed a bug where the player or shadow became immortal when standing on top of a moving block that moved through spikes. * Added gravity and automatic width to the GUIObjectButton. * Added resolution enumeration using SDL_ListModes(), filtering out resolutions smaller than the minimum (800x600). * Fixed some bugs regarding the gravity parameter in the GUIObject which broke the GUISlider and GUIObjectCheckbox. * Fixed some memory leaks when changing resolution. * Added scaling support for themes to rescale instead of reloading the whole theme. * The game window is now sizable. * Fixed a bug in the leveleditor where the pressed mouse button was checked using event.type while not in handleEvent() but in logic(). * Removed some old copy code that could cause deletion of all levels in a levelpack. * Fixed a memory bug when using openGL mode and resizing the window. * Fixed the font size of single line list box and a memory leak in GUIObject. * Fixed a memory leak in the MusicManager. * Fixed a compile warning in the Main.cpp file regarding a translatable string. * Updated the tutorial levelpack to include the new collectable. * Fixed another memory leak in the MusicManager. * Implemented a proper method for limiting the resizing of the window below 800x600 for Linux (X11) systems. * Implemented a method for rearranging GUI elements upon resizing the window. * Added a shell script to add the key names to the .pot file. * Fixed a memory leak in font loading and window resizing. * Added Compiling.txt file containing compiling instructions for Linux systems. * Buttons in the options menu use a smaller font when there's not enough space. * Fixed the constant invocation of onVideoResize() bug. * Added a minimum window size limit (800x600) for Windows systems. * Fixed a bug where the currentID would be incorrect after postLoad when there was a teleporter in the level which wasn't the last in the levelObjects vector with an id. * Applied patch by worldcitizen, which fixes some compile issues when using gcc 4.7. * Fixed a bug that Windows doesn't have stdint.h but source file tried to included it. * Fixed a bug where key names weren't translated. * Changed the notification block's message dialog size. * Fixed Cloudscape as default theme. * Fixed some issues with the rendering of the movingspeed text in the [[LevelEditor}leveleditor]]. * Cleaned up the Main.cpp, moving some initialisation stuff in the appropriate init method. * Fixed an issue regarding arbitrary fullscreen resolutions. * Made the help message for the command line untranslatable since the dictionary manager isn't and can't be loaded before showing it. * Added a shortcut for toggling fullscreen (Alt+Enter). * Fixed a bug where the user could restart the level while playing a recording. * Cursor is now invisible during game-play, both in the game state and the play mode of the leveleditor. * Changed the draw order of the player and the shadow, the player is now drawn last. * Fixed translated time and recordings labels in the level select screen. * Fixed a clipping issue with the knewave font. * Added more music by Juho-Petteri Yliuntinen. * Left clicking objects in the leveleditor with the configure tool will now show the properties dialog of that block, if any. * Fixed some bugs with levelpack translations. * Camera changes focus back to the player when the shadow dies. * Fixed some issues with long strings in the level editor. * Fixed some issues regarding resizing and GUIGravityCenter with GUILabels. * Fixed a bug where the game stopped responding or gave a black screen when resizing the window with a dialog on top. * Updated the Cloudscape theme with the new collectable made by Tedium. * Added a sound for picking up collectables. * Exit now has an open and a closed state. * Updated collectable GUI to match Tedium's mockup * Implemented GUIOverlays to solve the black background when resizing the window with a dialog on top. * Fixed a bug with resizing in the leveleditor where the placement surface wasn't recreated. * Fixed the enterLoop method of the GUIOverlay to also call the resize method of the parentState. * Fixed the name convention of the GUIObjectRoot when using a GUIOverlay to improve readability of the code. * The number of collectables collected in the HUD is now hidden in the leveleditor. * Message boxes can now be closed by pressing escape, return or backspace. * Fixed a bug where the player could shift in front of a moving block instead of getting squashed when standing on top of his shadow. * Made the error messages in the Addons menu translatable. * Fixed a bug where the configure dialog of switches and buttons didn't show the configured behaviour when using any language other than English. * Fixed the .desktop file by removing a duplicate category, thanks to hasufell for pointing this out. * Only the fonts are reloaded now when changing the language instead of reloading everything. * Fixed the copyright notice at the top of each source file. * Added the Credits file for the classic theme. * Added an AUTHORS file, basically a copy of the wiki page Authors. * Replaced the hit.wav and jump.wav files with sounds we know are free, made by odamite under CC0. * Updated the credits file, there's now one central Credits.txt that contains all the licenses of the art used in meandmyshadow or pointers to that information. * Added a license header to the source files in the tools folder. * Removed the misc folder with the Empty.map. * A new (empty) map is now created internally instead of loaded from an empty file. * Changed the Name value in the .desktop file to match the name of the game with correct capitalisation. * Changed the location the addons file is fetched from, the addons git repository instead of the project web. * Implemented a Credits screen. * Fixed bug where picked up collectables didn't save. * The Credits menu is now filled with text from the files AUTHORS and Credits.txt. * Added music credits to the credits screen. * Fixed the Name field of the music files, there were no quites around the name which contained a space. * Added horizontal scrollbar in the credits screen * Fixed the graphics on a horizontal GUIScrollBar. * Removed the Credits menu entry and added an icon to the lower right corner. * Tried to fix a segfault in the LevelSelect screens when navigating with the keyboard. * Added the translatable string credits and updated the translations by looking up the translation from other open source projects. * Corrected the translation files' headers. * Updated the credits icon. * Updated the headers of the levelpack translations. * Added a ChangeLog file. Translations added: * Russian translations for the game, default, tutorial and classic levelpack by KroArtem. * Italian translations for the game, default, tutorial and classic levelpack by BioHazardX. * Finnish translations for the game, default, tutorial and classic levelpack by odamite. * Simplified Chinese for the game, default, tutorial and classic levelpack by acme_pjz. * Traditional Chines for the game by ming.yan2. * German translations for the game and tutorial levelpack by Wuzzy. * Dutch translation for the game by Tedium. ------------------------------------------------------------------- Mon Jul 16 00:47:56 UTC 2012 - devel.openSUSE.org@gmail.com - Update to upstream version 0.4rc1 ------------------------------------------------------------------- Fri Jun 22 19:52:18 UTC 2012 - devel.openSUSE.org@gmail.com - Update to upstream version 0.3 ------------------------------------------------------------------- Thu Mar 7 00:15:04 UTC 2012 - devel.openSUSE.org@gmail.com - Update to upstream version 0.3rc1 - repack source by bzip2 ------------------------------------------------------------------- Mon Jan 16 14:45:48 UTC 2012 - devel.openSUSE.org@gmail.com - Update to upstream version 0.2
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor