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File megazeux.spec of Package megazeux
Name: megazeux Version: 2.84 Release: 1 Summary: A simple game creation system (GCS) Group: Amusements/Games License: GPL-2.0+ URL: http://digitalmzx.net/ Source: %{name}-%{version}.tar.gz Patch0: desktop.diff BuildRoot: %{_tmppath}/%{name}-%{version} #-%{release}-root BuildRequires: libSDL-devel BuildRequires: libvorbis-devel BuildRequires: libpng-devel BuildRequires: zlib-devel BuildRequires: gcc-c++ %description MegaZeux is a Game Creation System (GCS), inspired by Epic MegaGames' ZZT, first released by Gregory Janson in 1994. It was recently ported from 16bit MSDOS C/ASM to portable SDL C/C++, improving its platform support and hardware compatibility. Many features have been added since the original DOS version, and with the help of an intuitive editor and a simple but powerful object-oriented programming language, MegaZeux allows you to create your own ANSI-esque games regardless of genre. It is actively maintained by a thriving community. See http://digitalmzx.net/ for more information. %prep %setup -q %patch0 %build ./config.sh --platform unix --as-needed-hack \ --enable-release %{__make} %install rm -rf "$RPM_BUILD_ROOT" make install DESTDIR=${RPM_BUILD_ROOT} # put icon to right place %__install -dm 755 %{buildroot}%{_datadir}/pixmaps mv %{buildroot}%{_datadir}/icons/megazeux.png %{buildroot}%{_datadir}/pixmaps/megazeux.png %clean rm -rf "$RPM_BUILD_ROOT" %files %defattr(-,root,root,-) %doc docs/changelog.txt docs/port.txt docs/macro.txt %{_bindir}/ %{_prefix}/games %{_libdir}/megazeux %{_datadir}/megazeux %{_datadir}/pixmaps/megazeux.png %{_datadir}/applications/megazeux.desktop %{_datadir}/applications/mzxrun.desktop %{_sysconfdir}/megazeux-config %changelog * Sat Jun 02 2012 Alistair John Strachan <alistair@devzero.co.uk> 2.84-1 - new upstream version * Sat Nov 26 2009 Alistair John Strachan <alistair@devzero.co.uk> 2.83-1 - new upstream version * Thu Nov 27 2008 Alistair John Strachan <alistair@devzero.co.uk> 2.82b-1 - initial RPM release
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