File naev.changes of Package naev
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Wed Dec 27 08:50:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.11.0
* Reworked universe map to fit existing lore
* House Sirius completely reworked
* Improved autonav that uses lanes and is configurable
* Reworked structural outfits and number of ship slots
* Weapon sets are more simple with no distinction between
weapons and non-weapons
* Possible to legally obtain all "standard" factional ships
and outfits
* Point defense weapons that automatically fire at fighters
and missiles
* A lot more content
* Significant engine speed-ups
* Full changelog:
https://github.com/naev/naev/releases/tag/v0.11.0
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Fri Jul 7 16:13:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.10.6
* Fixed potential segfault with invalid semver strings
* Fixed sign error when buying artifacts in the
Baron Prince mission
* Fixed behaviour of naev.trigger with parameters
* Fixed Lua spfx volume changing with game speed
* Fixed memory leak in luaspfx trails
* Fixed missions doing things in systems they should not
* Fixed Adrenal Gland III's time speed up effect
* Fixed Misi giving upgrades for free
* Fixed minor planet check in frontier war missions
* Fixed silent installs on windows
* Fixed typos
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Sun Apr 23 09:51:56 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.10.5
* Start counting effect stacks from 1 not 2
* Fixed launcher weapons using outfit mass instead of ammo mass
* taiomi: fixed claim check for last mission
* Fixed some typos
* Fixed equipment of Lancelot in "Sharkman Is Back" mission
* Fixed clicking on jump points also selecting planets in some
cases
* nelly02: Nelly now stops recommending stuff that only does
a little disable
* shadowvigil: Fixed mission not spawning escorts
* flf_patrol: Missions should no longer be able to have
ridiculously low credit rewards
* Fixed some events not claiming systems that could interfere
with other missions
* hypergate_construction: should actually claim the system
* Fixed some formatting in the alt text when hovering over
outfits in the equipment window
* ec06: refuel tanker should provide as much fuel as possible
* taiomi09: fixed smugglers becoming hostile in some cases
* Changed music.stop() API to stop music from continuing by
default
* Fixed potential memory issues on some platforms
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Sun Feb 12 08:08:19 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.10.4
* Fixed crashes related to multiple effects being active at once
* Fixed multiple mission_done hooks not passing parameter correctly
* Fixed plugin strings not being initialized with mismatched saves
* ec06: made the final battle work much better
* Full changelog: https://github.com/naev/naev/releases/tag/v0.10.4
- Run spec-cleaner
- Add source URL
- Use meson macros for building and install
- Use pkgconfig for more BuildRequires
- Add BuildRequires cmake, pcre2-devel and libenet
- Add _constraints to fix running out of disk space
- Fix file-not-in-%lang rpmlint warning
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Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>
- BuildRequre sdl2 stuff via pkgconfig(*).
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Mon Jul 25 04:31:22 UTC 2022 - D B <buckyballreaction@gmail.com>
- 0.9.4
* Fix "No error." log spam with certain video card drivers
* Fix Lua errors with tiny nebula such as Sarcophagus
* Fix fake transponder cheesing rehabilitation missions
* Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
* Fix the in-game screenshot feature, in case of odd window dimensions
* Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
* Update translations, including a new Spanish translation
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Sat Apr 9 04:28:42 UTC 2022 - D B <buckyballreaction@gmail.com>
- Update to 0.9.3
* Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
* Fix errors/slowdown in Diversion from (...) missions
* Fix bug in "Waste Collector" mission
* Fixed a bug that allowed the player to get infinite escorts
* Work around bugs in at least one OpenGL driver
* Fix crash when unidiff changes assets that the player has targetted
* Player actually has to pay for stealing outfits
* Fixed game hanging when entering some volatile nebula systems
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Sat Jan 22 02:19:37 UTC 2022 - D B <buckyballreaction@gmail.com>
- Update to 0.9.2
* Fix reward messages in the Particle Physics campaign
* Can no longer steal a certain Soromid ship
* Enhanced the logic for deciding whether it's safe to save the game after landing
* Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
* Fix zombie autonav toward deselected targets
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Tue Jan 11 22:00:51 UTC 2022 - D B <buckyballreaction@gmail.com>
- Update to since 0.9.1
* Minor countermeasures for long player ship names
* Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
* Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn’t have been)
* Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
* Fix some text labels that couldn’t be translated from English
* Fix equipment slot information displaying over filter widget
* Fix phantom acceleration after an auto-board and undock sequence
* Darkened nebulas and lowered default background darkness
* Improved upstream metainfo for packagers
* Can no longer steal a certain Za’lek ship
* Fix crash under certain conditions when using the console
* Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
* Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
* VN music uses logarithmic scale like internal music
* Fixed some offset issues with the slim GUI
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Sun Dec 26 00:18:37 UTC 2021 - D B <buckyballreaction@gmail.com>
- Update to 0.9.0
* Notable changes
- Electronic warfare revamp with stealth and illegal cargo and outfits
- Systems have patrol routes for dominating factions
- Visual novel system for new missions with support for mini-games
- Complete rebalance and overhaul of most outfits that can have complex behaviours now
- Rehauled backgrounds, new trails, and other graphical improvements
- Lots of new content including 40 new missions
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Thu Feb 18 21:56:44 UTC 2021 - D B <buckyballreaction@gmail.com>
- Update to 0.8.2
* Gameplay
- Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
- Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
- Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space.
* Engine
- Fixed a bug loading games with short (1-character) names.
- Tweaked chances of seeing Spaceport Bar missions.
- Updated German translation.
- Fixed "configure" script when the system has a "cxsparse" library and no "csparse".
- Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
- Removed naev-0.8.1-overlay.tar.gz
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Wed Feb 3 22:17:39 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Modernize specfile
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Wed Jan 27 19:32:52 UTC 2021 - D B <buckyballreaction@gmail.com>
- Update to 0.8.1
* Gameplay
- Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%.
- Tweaked Za'lek ships' stats and outfit slot behavior to match expectations.
* Engine
- Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
- Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files.
- Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'".
- Fixed rare/potential bugs in font and save-file code.
- Fixed crash when navigating landing screens with the tab key.
- Updated German translation.
- Improved text in minor ways.
- Added naev-0.8.1-overlay.tar.gz to fix autotools compilation
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Thu Dec 17 15:25:26 UTC 2020 - D B <buckyballreaction@gmail.com>
- Update to 0.8.0
* Gameplay
- Overhaul of the interface to be more sleek and functional
* Interface is much more slick
* Dark theme to be more consistent with space
* Font uses outlines to be more readable
- New map overlay with adjustable opacity
- Added rarity indicator to ships and outfits
- Changed fonts
- Indicate non-common NPC with exclamation marks
- Added accessory slot and unique accessory outfits as mission rewards
- Simple economy model implemented with map visualizations
- Added travelling merchant who sells unique items
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships ("Time Dilation")
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Improved AI behaviours
- Nerfed Quicksilver
- Added the ability to buy "fake IDs" from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- Improved and expanded NPC portraits
- Commodities can be sold/bought everywhere
- Added a "slow mode", which runs the game at half speed (like an easy mode)
- Added a ship log which records events
- Added a "system map" which displays information about known remote planets
- Added support for giving commands to individual escorts
- New intro images replacing old placeholders
- Increased pirate name variety for bounty missions
- Ships now travel with you automatically for free, as with outfits
- Added map decorators showing locations of factions and the Nebula
- Added a dogfight aiming helper
- More music
- New and/or improved missions
* New Za'lek mini-campaign
* Completed the FLF campaign
* Fixed up the Collective campaign
* Improved the Shark (Nexus Shipyards) campaign
* Improved the Dvaered anti-FLF campaign
* Added and improved piracy missions
* New minor Soromid campaign, "Coming Out"
* New tutorial mission at the start of a new game
* Various newly added and improved generic missions
* Engine
- Support for compilation with Meson
- HiDPI-awareness
- Support for translations
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm
- Added some symbols for partial colorblind accessibility
- Support #include in shaders
- Multiple font support
- Many bugfixes
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Sat Jul 22 11:17:19 UTC 2017 - mailaender@opensuse.org
- Update to version 0.7.0
* New missions
* Initial asteroids support
* Initial fleet formation support
* Fixed screen scaling
* Mission fixes
* Lua backend unified
* Lua console tab completion
* Generalized claim system
- Enable SDL2 mixer support
- Install icons
- Add desktop/icon macros
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Sat Feb 18 13:28:13 UTC 2017 - mailaender@opensuse.org
- Validate through https://en.opensuse.org/SourceUrls
- Use upstream supplied make install rules, desktop shortcut and icon
- Install AppData for https://en.opensuse.org/openSUSE:AppStore
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Mon Nov 21 01:29:59 UTC 2016 - jengelh@inai.de
- Update summary and description for style, and trim redundant
words.
- Drop non-SUSE parts, there are no targets configured for them
in the develprj.
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Thu Nov 12 20:00:00 MST 2015 - buckyballreaction@gmail.com
- naev 0.6.1
* Improved AI (nenau)
* New Misisons (onpon4, nenau)
* Changed how action loss is handled (onpon4)
* Lua AI rewrite (Ian D. Scott)
* Misc fixes and improvements.
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Tue Mar 17 20:00:00 MST 2015 - dbuck@novell.com
- naev 0.6.0
* Features
- Core slots system
* Ships must have a core system, engine, and hull equipped to take off
* Ships’ attributes are mostly defined by their cores
* Total of 95 core outfits
- Naev’s data is now stored in a zip file, making contributing easier than ever
- Greatly improved SDL2 support (now default)
* Support for window resizing and toggling fullscreen without restarting
* Drag-and-drop ndata loading when ndata can’t be found
* Fake fullscreen is used by default to avoid turning off other monitors
* Fullscreen toggling via keybind (F11 by default)
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Autonav improvements
* Autonav resets time accel instead of aborting (onpon4)
* Improved autonav behaviour when pushed off of jump points
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
- Ships only need to be spaceworthy when taking off (Avihay)
- Added on-screen "PAUSED" indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
* Content
- Greatly expanded galaxy
* 150+ new systems and 500+ new planets
* Za’lek faction added (Viruk and Lineth)
* Expanded pirate space (Lukc)
- New missions
* Added 6 repeatable missions
* Added 10 scripted missions
* Greater mission availability in Soromid space (BSoD-naev)
* New Sirius mission string, "Heretic" (l0k1)
* Several repeatable pirate missions (Lukc)
* New FLF mission and two neutral missions by brognam
- 3 new songs by Askyel and saturn6
- Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
- Cargo missions are longer-range (up to 6 jumps)
- Added hidden jumps, currently only discoverable via special maps
* Technical
- Error logs are now stored to help with issue reporting
* Windows: %APPDATA\naev\logs\
* OS X: ~/Library/Application Support/naev/logs/
* Linux: ~/.local/share/naev/logs/
- Fixed save corruption issues on Windows
- Dynamic news support for missions and events (BariumBlue)
- See the news Lua API module for more information
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Sun Apr 15 12:00:00 MST 2012 - dbuck@novell.com
- naev 0.5.3
* Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations
* Afterburners now gradually overheat and have no fixed duration
* Active cooldown allows for rapid ship cooling
* Many typo fixes in missions and lore
* Fixed several rare crashes
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Thu Mar 26 12:00:00 MST 2012 - dbuck@novell.com
- naev 0.5.2
* New events and missions
* New outfits
* House Soromid now has a logo
* More ways of mapping the universe
* Disabling damage leaks through shields
* conf.lua-tweakable font sizes for accessibility
* Bug fixes
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Thu Mar 01 22:00:00 MST 2012 - dbuck@novell.com
- naev 0.5.1
* Many new missions, and improvements for older ones.
* Soromid faction added.
- Full array of ships for the faction.
- Populated northern area of the galaxy.
* New disable mechanic
- Disabling damage is separate from regular damage.
- Player ships can now be disabled, boarded and looted!
- Disabled ships will recover automatically over time.
* Jump points, planets and stations must now be discovered through exploration.
* Maps now reveal fixed routes, mostly between major factions’ space.
* Fancier map search shows details about found items.
* New planet and station graphics.
* Large AI ships now have greater weapons diversity.
* General usability improvements for low resolutions.
* Missiles lock on gradually, depending on electronic warfare values.
* The tutorial has been substantially expanded and reworked.
* Active outfits allow for powerful, temporary abilities to be toggled.
* New key bindings make the it possible to use the keyboard most of the time.
- Autonav is now more flexible and can travel to planets in addition to systems.
- Navigate the spaceport with keytips.
* Improved faction reputation logic.
- Factions now have ceilings for reputation gained through killing.
- Missions are necessary to elevate your standing beyond this.
- Completing major missions can increase the reputation ceilings.
* Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
- Landing at military and other special assets typically requires high reputation with a faction.
- When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
* Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
* Complete ship health rebalancing.
* Store user data in XDG-compliant locations (*nix-only)
* Misc. bug fixes
* Faction standing and land permission code moved to Lua.
- Reputation is now handled with per-faction scripts.
- Special assets can have unique landing code (e.g. requiring a particular mission to be done)
* Large amount of Lua API additions and changes.
* Greatly enhanced the in-game universe editor.
* XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
* Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
* Generally less crash-prone when loading corrupt data.
* Misc. bug fixes
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Thu Dec 08 14:00:00 UTC 2011 - dbuck@novell.com
- Fix building on openSUSE 12.1
- Some SPEC file clean-up