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python2-pygame
support-SDL2-2.0.16.patch
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File support-SDL2-2.0.16.patch of Package python2-pygame
From 6b7a8c14f1c20d521d0e15873e1fa7f3679b86f4 Mon Sep 17 00:00:00 2001 From: Starbuck5 <charlie.c.hayden@gmail.com> Date: Fri, 13 Aug 2021 21:49:39 -0700 Subject: [PATCH 1/3] Move to SDL 2.0.16 for Windows --- buildconfig/download_win_prebuilt.py | 8 ++++---- test/mixer_test.py | 5 +++-- test/video_test.py | 10 ++++++---- 3 files changed, 13 insertions(+), 10 deletions(-) --- a/buildconfig/download_win_prebuilt.py +++ b/buildconfig/download_win_prebuilt.py @@ -64,8 +64,8 @@ def get_urls(x86=True, x64=True, sdl2=Tr if sdl2: url_sha1.extend([ [ - 'https://www.libsdl.org/release/SDL2-devel-2.0.14-VC.zip', - '48d5dcd4a445410301f5575219cffb6de654edb8', + 'https://www.libsdl.org/release/SDL2-devel-2.0.16-VC.zip', + '13d952c333f3c2ebe9b7bc0075b4ad2f784e7584', ], [ 'https://www.libsdl.org/projects/SDL_image/release/SDL2_image-devel-2.0.5-VC.zip', @@ -244,12 +244,12 @@ def place_downloaded_prebuilts(temp_dir, copy( os.path.join( temp_dir, - 'SDL2-devel-2.0.14-VC/SDL2-2.0.14' + 'SDL2-devel-2.0.16-VC/SDL2-2.0.16' ), os.path.join( move_to_dir, prebuilt_dir, - 'SDL2-2.0.14' + 'SDL2-2.0.16' ) ) --- a/test/mixer_test.py +++ b/test/mixer_test.py @@ -41,7 +41,8 @@ CONFIGS = [ CONFIG = {"frequency": 22050, "size": -16, "channels": 2} # base config if pygame.get_sdl_version()[0] >= 2: - CONFIG = {"frequency": 44100, "size": 32, "channels": 2} # base config + # base config + CONFIG = {"frequency": 44100, "size": 32, "channels": 2, "allowedchanges": 0} class InvalidBool(object): @@ -86,7 +87,7 @@ class MixerModuleTest(unittest.TestCase) # default values. No way to check buffer size though. mixer.pre_init(22050, -8, 1) # Non default values mixer.pre_init(0, 0, 0) # Should reset to default values - mixer.init() + mixer.init(allowedchanges=0) self.assertEqual(mixer.get_init()[0], 44100) self.assertEqual(mixer.get_init()[1], -16) self.assertGreaterEqual(mixer.get_init()[2], 2) --- a/test/video_test.py +++ b/test/video_test.py @@ -1,4 +1,6 @@ import unittest +import platform +import sys import pygame SDL2 = pygame.get_sdl_version()[0] >= 2 @@ -6,13 +8,14 @@ SDL2 = pygame.get_sdl_version()[0] >= 2 if SDL2: from pygame._sdl2 import video - class VideoModuleTest(unittest.TestCase): default_caption = "pygame window" + @unittest.skipIf((not (sys.maxsize > 2 ** 32)), + "32 bit SDL 2.0.16 has an issue.", + ) def test_renderer_set_viewport(self): - """ works. - """ + """works.""" window = video.Window(title=self.default_caption, size=(800, 600)) renderer = video.Renderer(window=window) renderer.logical_size = (1920, 1080) @@ -20,6 +23,5 @@ if SDL2: renderer.set_viewport(rect) self.assertEqual(renderer.get_viewport(), (0, 0, 1920, 1080)) - if __name__ == "__main__": unittest.main()
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