File advancemame.changes of Package advancemame
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Wed Jan 8 20:27:05 UTC 2025 - Christian Galeffi <chri@gallochri.com>
AdvanceMAME/MESS Version 4.0 2024/10
) Attempt to get Mirax up and Running (#170) [arcadez2003]
) Karate Champ fix some sound issues (#169) [arcadez2003]
) Updated the category.ini [Andrea Mazzoleni]
) Romsets for Angler Dangler / Fishing (#168) [arcadez2003]
) Add Angler Dangler / Fishing to decocass.c (#167) [arcadez2003]
) Tidy up remove redundant sound call (#166) [arcadez2003]
) Fix build issue of neogeo about ROMREGION_SOUNDONLY [Andrea Mazzoleni]
) Improve sound for Flower (#165) [arcadez2003]
) Fix some graphical niggles in Flower {dink} (#164) [arcadez2003]
) Some fixes for Flower (#163) [arcadez2003]
) asurabus and crswd2bl (#162) [arcadez2003]
) Add Asura Buster to fuukifg3.c (#161) [arcadez2003]
) Add support for Crossed Swords 2 (#160) [arcadez2003]
) Finish hooking up the M6801 for Kiki Kai Kai and Kick And Run (#159) [arcadez2003]
) Hook up the M6801 MCU's for Kiki Kai Kai and Kick And Run (#158) [arcadez2003]
) Add Taito's Steel Worker (#157) [arcadez2003]
) Finish Off the Kaneko16 driver add in Pack'N Bang Bang (#156) [arcadez2003]
) New ones (#155) [arcadez2003]
) Update 1943.c (#154) [arcadez2003]
) Add two unique versions of 1943 and Led Storm (#153) [arcadez2003]
) Bullet now playable and fix missing speech in Tough Turf (#152) [arcadez2003]
) Small gfx fix for Taito's Super Ground Effects (#151) [arcadez2003]
) cbombers (#150) [arcadez2003]
) Video changes for cbombers and a fix for underfire (#149) [arcadez2003]
) New one Chase Bombers (#148) [arcadez2003]
) hsf2 (#147) [arcadez2003]
) hsf2 video decryption (#146) [arcadez2003]
) Hyper Street Fighter II (#145) [arcadez2003]
) Attempt to fix Wing Force sound (revised) (#144) [arcadez2003]
) Fix wrong logerror [Andrea Mazzoleni]
) wingforc (#142) [arcadez2003]
) wingforce video start (#141) [arcadez2003]
) Hookup wingforce video call (#140) [arcadez2003]
) New Working Game Wing Force (#139) [arcadez2003]
) Force multi32 games like orunners as single screen [Andrea Mazzoleni]
) Free Kick make the official version work (#138) [arcadez2003]
) Fix Sample Sounds not playing in some versions of Bomber Man (#137) [arcadez2003]
) Prevent debug popups appearing on screen in Lethal Enforcers (#135) [arcadez2003]
) Small graphical hack for Lethal Enforcers (#134) [arcadez2003]
) Lethal Enforcers improve emulation (#133) [arcadez2003]
) Exerion Protection fix (#136) [arcadez2003]
) fix mspactwin (#132) [grant2258]
) Try again (#131) [arcadez2003]
) Test A Possible Fix (#130) [arcadez2003]
) Temporary build fix for mspactwin [Andrea Mazzoleni]
) Assume imperfect games with incomplete protection emulation [Andrea Mazzoleni]
) mspactwin (#129) [arcadez2003]
) mspactwin_videoram_w (#128) [arcadez2003]
) Hookup the new video call for mspactwin (#127) [arcadez2003]
) Ms. Pacman Twin (#126) [arcadez2003]
) New Working In Your Face (North America, Prototype) (#94) [arcadez2003]
) Megasys1 video improvements (#93) [arcadez2003]
) Megasys1 new EOF video call (#92) [arcadez2003]
) Megasys1 gfx fixes and new working game (#91) [arcadez2003]
) armedf improvements cont (#125) [arcadez2003]
) Backport some improvements for armedf hardware (#124) [arcadez2003]
) Add build for AdvanceBERRY 64 bit [Andrea Mazzoleni]
) Detect the VideoCore also in /usr [Andrea Mazzoleni]
) Remove the auto selection of buffered vs direct write [Andrea Mazzoleni]
) Disable OpenMP for ScaleK on ARM [Andrea Mazzoleni]
) Extend OpenMP support to ScaleK [Andrea Mazzoleni]
) Remove unnecessary blit code [Andrea Mazzoleni]
) Use XBR in all platforms [Andrea Mazzoleni]
) Support OpenMP for XBR effect [Andrea Mazzoleni]
) Refactor the blit buffer allocation [Andrea Mazzoleni]
) Disable format truncation warnings [Andrea Mazzoleni]
) More startup times [Andrea Mazzoleni]
) Use single screen in psikyo4 games [Andrea Mazzoleni]
) Change to version 4 [Andrea Mazzoleni]
) Minor advblue changes [Andrea Mazzoleni]
) Update HISTORY [Andrea Mazzoleni]
) Add a configuration script for AdvanceBERRY [Andrea Mazzoleni]
) Fix the frameskipping with slow game
) Fix and extend the speedmark support
) Fix crashes in some games like p47aces
) dangerex (#123) [arcadez2003]
) New Working Danger Express Atari Prototype (#122) [arcadez2003]
) Hookup the HD647180 sound mcu for Ghox, TekiPaki and Whoopee! (#121) [arcadez2003]
) Update joystick definition from libretro
) New Working Hammer Away (#120) [arcadez2003]
) New Working Fantasy Zone II - The Tears Of Opa Opa (system16c) (#119) [arcadez2003]
) dkongx (#118) [arcadez2003]
) New Working Game Donkey Kong II Jumpman Returns (#117) [arcadez2003]
) Fix handling of customization sectioned input maps
) Add coin option in the exit menu [Andrea Mazzoleni]
) Add advmame Xbuttons configuration category [Andrea Mazzoleni]
) Fix crash when saving a rotated png due integer promotion to unsigned-
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Mon Sep 23 11:49:35 UTC 2024 - Christian Galeffi <chri@gallochri.com>
- Update to 3.10
Alcon / Slap Fight MCU hookup (#116) [arcadez2003]
Add the protection MCU for the official Alcon / Slap Fight sets (#115) [arcadez2003]
Fixed crash with Linux nvidia proprietary driver
aquario (#114) [arcadez2003]
New Working Clockwork Aquario (Prototype) (#113) [arcadez2003]
Vastly improve the sound for the Cave PGM games (#112) [arcadez2003]
64th Street A Detective Story fix some gfx niggles (#111) [arcadez2003]
New segac2 romsets (#110) [arcadez2003]
Add three recently released Sega C2 prototypes (#108) [arcadez2003]
Add sound for Atomic Boy / Wilytower fix sound for Fighting Basketball (#107) [arcadez2003]
More fixes for Contra / Gryzor (#106) [arcadez2003]
Sprite fix for Contra / Gryzor (#105) [arcadez2003]
New working Dogyuun (8/25/1992 location test) (#103) [arcadez2003]
Thunder (#95) [arcadez2003]
Optimized driver for Denjin Makai (#89) [Scandy]
Support of new driver "Heavy Unit" by Arcadez (#88) [Scandy]
Two new working games Tecmo System [arcadez2003]
Fix some broken gfx in Buggy Challenge [arcadez2003]
Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]
[FGHTHIST] Avoid Karnov bug [Scandy]
Fix sound for Perfect Soldiers / Superior Soldiers [arcadez2003]
Hide "Read protection port" pop-ups [Scandy]
Violent Storm (ver EAB) works correctly [Scandy]
Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]
Fix VIOSTORM attract mode glitch [Scandy]
Fix priority issues in FGHTHIST [arcadez2003]
UCCOPSAR citysweepers attract mode test [Scandy]
Disable palette banking for R-Type leo - fixes invincibility flash [Haze] [arcadez2003]
Operation Wolf improve the C-Chip simulation [arcadez2003]
New working game Marble Madness II [arcadez2003]
Cocktail mode support for Asteroids and Asteroids Deluxe (#71) [Mario Montminy]
improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]
Contra protection improvements [arcadez2003]
Fix random crashes in GunBird 2 [arcadez2003]
Correct aspect ratio support and cleanup [Mario Montminy]
quasar.c: Fix inputs for quasar [Greg Kennedy]
Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]
Fix sound problems in Trojan / Tatakai No Banka [arcadez2003]
New working game Off Road Challenge [arcadez2003]
Backport a TMS32031 fix for Midway's Off Road Challenge [arcadez2003]
Fix some minor issues in advancemame compilation. (#64) [Greg Kennedy]
Fix build errors due new gcc 10 default for -fno-common
Knights Of Valour 2 and Martial Masters now playable (#63) [arcadez2003]
Backport Ryan Holtz thumbsign improvments from MAME111.u6 (#60) Arm7 thumbsign improvements cont (#61) Last of the ARM7 thumbsign changes (#62) [arcadez2003]
Use Toaplan1 vidhrdw from ShmupMAME v3.0 (#58) [arcadez2003]
Fix USB issue and did various optimizations (#59) [Mario Montminy]
Corrected clipping issue with battlezone, major havoc (#53) [Mario Montminy]
Varius game fixes from arcadez2003
Fix incorrect bg colours in Dynamite Duke cont (#27) [arcadez2003]
Fix for bad bg colours at various points all through the game and every boss fight (#26) [arcadez2003]
Fix the lights dont go out when shot in Elevator Action II / Returns (#25) [arcadez2003]
Fix the graphical tile layer and irq triggering (#24) [arcadez2003]
firebarr_decryption_table (#23) [arcadez2003]
Fire Barrel requires a new decryption table (#22) [arcadez2003]
New working game Fire Barrel (#21) [arcadez2003]
Fix gfx for DJ Boy (#20) [arcadez2003]
Hook up DAC and sample sound support for Cosmic Alien (#18) [arcadez2003]
New Working Game Snow Board Championship (#17) [arcadez2003]
Hook up the decryption tables for Snow Board Championship (#16) [arcadez2003]
Added USB-DVG vector generator board support (#15) [Goldfinch2]
Fix background character movements for Power Instinct 2 and Legends (#14) [arcadez2003]
Enable breakable backgrounds in 64th street (#13) [arcadez2003]
Support make install DESTDIR=/foo just like Automake does (#10) [James Le Cuirot]
Don't use auto CFLAGS/LDFLAGS if they are set but blank (#9) [James Le Cuirot]
Fix random crash in Rampage World Tour (#12) [arcadez2003]
Fix sound in Ring Rage and add sound support for Riding Fight (#6) [arcadez2003]
apf_vsync_int: fix invalid access to apf_ints variable (#5) [Andreas Oberritter]
Adding pkg-config for ncurses and slang. (#8) [Alex Barker]
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Sat May 18 12:54:45 UTC 2019 - Christian Galeffi <chri@gallochri.com>
- Initial build
* Version 3.9