File scummvm.changes of Package scummvm
-------------------------------------------------------------------
Tue Apr 9 12:01:45 UTC 2024 - Giacomo Comes <gcomes.obs@gmail.com>
- Update to 2.8.1
* see https://downloads.scummvm.org/frs/scummvm/2.8.1/ReleaseNotes.html for notes
-------------------------------------------------------------------
Mon Jan 1 17:36:13 UTC 2024 - Giacomo Comes <gcomes.obs@gmail.com>
- Update to 2.8.0
* see https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html for notes
-------------------------------------------------------------------
Fri Aug 4 20:51:48 UTC 2023 - Giacomo Comes <gcomes.obs@gmail.com> - 2.7.1
- Update to 2.7.1
* see https://downloads.scummvm.org/frs/scummvm/2.7.1/ReleaseNotes.html for notes
- fix build on Leap by requiring libieee1284-devel only for tumbleweed
-------------------------------------------------------------------
Mon Mar 13 20:47:35 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Build with support for OPL2LPT / OPL3LPT audio devices
-------------------------------------------------------------------
Tue Feb 28 14:23:41 UTC 2023 - Andrea Manzini <andrea.manzini@suse.com>
- Update to 2.7.0
lots of addition and bugfixes, please see https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html
-------------------------------------------------------------------
Wed Nov 9 16:42:20 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.1
- Update to 2.6.1
General:
* Various improvements to the icon-based grid view in the ScummVM launcher.
* Fixed possible graphics corruptions when using the OpenGL renderer.
AGS:
* Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
AGOS:
* Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
* Fixed pirate dialogue freeze in Simon the Sorcerer 2.
Asylum:
* Fixed the Keyboard Config screen.
* Added support for the keymapper feature to the dialog screen.
* The in-game menu is now accessible via a keyboard shortcut.
* Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
* Fixed animation of floating bodies in Chapter 4.
Ultima:
* Fixed rendering issue when moving the minimap off the screen.
* Fixed possible crash when using the autosave function.
SCI:
* Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
* Numerous improvements to various parts of the engine code.
SCUMM:
* Fixed potential lockups in games using iMuse.
* Prevented crashes caused by missing .SOU/.BUN files.
* Fixed crashes in v7-v8 games on strict-alignment platforms.
* Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
Tinsel:
* Fixed an issue in Discworld that prevented some items from being placed in the inventory.
Toltecs:
* Fixed crashes on some strict-alignment platforms.
Toon:
* Fixed music and SFX being muted by default when adding the Toonstruck game.
Android port:
* Properly convert mouse coordinates between screen coordinates and virtual ones.
Windows port:
* Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.
-------------------------------------------------------------------
Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>
- BuildRequre sdl2 stuff via pkgconfig(*).
-------------------------------------------------------------------
Tue Aug 2 04:05:43 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.0
- Update to 2.6.0
New games:
* Added support for Sanitarium.
* Added support for Hades Challenge.
* Added support for Marvel Comics Spider-Man: The Sinister Six.
* Added support for The 11th Hour.
* Added support for Clandestiny.
* Added support for Tender Loving Care (CD-ROM Editions).
* Added support for Uncle Henry's Playhouse.
* Added support for Wetlands.
* Added support for Chewy: Esc from F5.
General:
* The project license has been upgraded to GPLv3+.
* Now ScummVM requires C++11 for building.
* Removed support for VS2008, as it doesn't support C++11.
* Implemented enhanced filtering in the Search box. See "Understanding the search box"
in the documentation for details.
* Implemented Icon view in GUI (GSoC task).
* Added support for the RetroWave OPL3 sound card.
* Added OpenDingux beta port.
* Removed Symbian port.
* Added the create_engine tool to aid when creating new engines.
* Fixed mouse capture in HiDPI mode.
* The GUI Options dialog now marks settings overridden via command lines in red.
* In GUI launcher it is now possible to group games by different categories.
* GUI launcher has new game icons grid look.
AGI:
* Added support for Macintosh versions of Manhunter 1-2.
AGS:
* Synced changes from upstream AGS.
AGOS:
* Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
* Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game,
this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
* Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
* Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
(MT-32 music with AdLib sound effects).
* Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
* Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows
versions now offer the choice of the DOS music tempos or the faster Windows tempos.
* Simon the Sorcerer 2: Improved AdLib and GM support.
* Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
BBVS:
* Fixed the size of the main menu buttons being incorrect in some cases.
* Fixed crash at the end of the Hock-A-Loogie mini game.
Buried:
* Added support for skipping synchronous audio and video.
* The mouse pointer is now hidden during cutscenes.
* Implemented game pausing via Control-P.
* After saving, the player returns back to the game instead of the Biochip menu.
* The game is now always paused when the Biochip menu or the save/restore dialogs are open.
* Added metadata to saved games, including thumbnails, creation date and play time.
* Saved games are now sorted by slot, like in other engines, instead of being
sorted alphabetically.
* The currently selected item is now stored in saved games.
* Comments from Arthur that play in the background can now be stopped with the
space key (the same key that replays Arthur's last comment).
* The agent evaluation (current points) can now be shown with Control-D.
* Fixed global flag corruption in death screens.
Dreamweb:
* Added text to speech for dialogs and object descriptions.
Glk:
* Added support for ZX Spectrum games with graphics in the Scott sub-engine.
Kyra:
* Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
* Added sound support for the Macintosh version of Legend of Kyrandia.
* Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1
directly from the files on the CD. This means you no longer have to run the installer
to extract the data files.
NGI:
* Fixed the rolling bridge state in scene 13.
* Fixed getting stuck when teleporting to the foot in scene 30.
* Fixed inconsistent cactus state.
Private:
* Refactored code to allow rendering using the original 256 color palette.
* Fixed endianness issues.
* Added support for the Korean release.
Supernova:
* Added text to speech for dialogs and object descriptions.
SCI:
* Added support for Text To Speech in SCI floppy games.
* Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2,
ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7,
LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER,
PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3,
SQ4, SQ5, SQ6, TORIN.
* Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
* Fixed loading autosaves in Shivers and Phantasmagoria 2.
* Added support for Korean fan translations from the scummkor project: EcoQuest 2 and
Gabriel Knight 2.
SCUMM:
* New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle,
The Dig and The Curse of Monkey Island.
* Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
* Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the
Last Crusade after loading a savegame.
* It is now possible to replace the music in the floppy versions of Loom with audio tracks.
The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses:
https://wiki.scummvm.org/index.php/Loom.
* Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of
The Secret of Monkey Island.
* Fixed the lava flowing in the wrong direction in the VGA floppy version of
The Secret of Monkey Island.
* Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
* Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the
TurboGrafx-16 version of Loom, to match the original behavior.
* Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as
Dreamcast, Apple silicon and various handheld devices.
* Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey
Island in accordance to the original interpreters.
* Rewrote timer handling routines to better approximate both the original hardware
behavior and the intepreters' quirks.
* Fix lip syncing in Backyard Baseball 2003.
* Fixed various original game bugs and oversights in most of the LucasArts titles:
https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these
enhancements can now be disabled in the game's settings if one prefers playing
with the original behavior.
* Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as
VGA CD Loom in general. Loom is particularly sensitive to the amount of silence
at the start of the track, and the CD version of MI1 never synced the music as well
to the intro as previous versions. See the Wiki for more details.
* Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games
sold in their Monkey Island 30th Anniversary Anthology, if using the default
DISK4 image, which is corrupted. It's possible to recover a working image from
the KryoFlux dumps they also provided.
* Fixed random number generation which fixes throwing in Backyard Baseball.
* Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement;
this workaround originally restored a portion of the map chasing puzzle in
Booty Island which had been cut in the FM-Towns version of the game.
* Made the sentence line in Maniac Mansion work like the manual says, i.e. you can
click on it to execute the command.
Sherlock:
* Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
* Fixed UI glitches in Serrated Scalpel.
Titanic:
* Fixed not being able to see House in Starfield puzzle.
TwinE:
* Fixed a bug in the collision code that made the game unfinishable due to the
tank not moving any further in scene 63.
* Fixed light angle calculation which produced rendering artifacts in a few scenes.
* Fixed polygon rendering method for the boat windows.
* Fixed wrong shooting direction for some actors.
* Fixed door movement in some situations.
Android port:
* Added hardware acceleration for 3D graphics.
* Improved touch controls.
macOS port:
* Added support for displaying OSD messages on the Touch Bar.
Windows port:
* Added "Portable Mode" in which the executable's directory is used to store application
files if a scummvm.ini file is present, instead of the user's profile directory.
* Fixed detection of the Application Data path on Windows 95/98/ME.
RISC OS port:
* Added support for dynamic plugins.
* Added a native MIDI driver.
Nintendo DS port:
* Fixed screen scrolling when using the Load and Save dialogs.
-------------------------------------------------------------------
Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.1
- Update to 2.5.1
General:
* Ported ResidualVM GUI theme to remastered version.
* Fixed edge case for Punycode.
* Fixed checking for savegame overwrite in autosave slot.
* Fixed moving savegame to new slot for most engines.
* Scalers are now supported with the OpenGL graphics mode.
AGOS:
* Fixed old Waxworks AdLib music regression.
AGS:
* Detection list updates.
Grim:
* Fixed default "Talk Speed" option value.
* Fixed black screen while entering save game name.
* OpenGL without shaders is preferred as default for Grim Fandango.
Kyra:
* Fixed graphical glitch in Legend of Kyrandia 3.
SAGA:
* Fixed digitized music not looping in Inherit the Earth.
SCUMM:
* Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
* Improved OPL3 sound emulation for Sam&Max.
* Fixed music not looping in The Dig.
* Fixed crash when loading savegames from Humongous Entertainment games.
Sherlock:
* Fixed crash using matches on lab table.
* Fixed character animation in Rose Tattoo.
* Fixed glitch opening map in Rose Tattoo.
* Fixed bell pull and fog horn sounds in Serrated Scalpel.
* Fixed inventory not updating in Serrated Scalpel after examining watch.
* Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
* Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
* Made Serrated Scalpel darts closer in speed to the original.
* Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
* Process pending key presses in the order they were made, not the most recent first.
* Fixed crash when using Delete key in Rose Tattoo save dialog.
* Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
* Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
* Fixed various user interface glitches in both games.
Stark:
* Added OpenGL renderer (without shaders).
* Added TinyGL renderer.
* Fixed autosave handling.
TwinE:
* Numerous bugfixes and stability improvements.
Xeen:
* Fixed crash on startup loading constants from xeen.ccs.
* Fixed spell selection aborting when characters were switched.
* Fixed some bad memory accesses.
* Various sound fixes.
* Fixed the monster item drop probabilities.
-------------------------------------------------------------------
Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
- Update to 2.5.0
New games:
* Added support for Grim Fandango.
* Added support for The Longest Journey (only on some desktop platforms).
* Added support for Myst 3: Exile (only on some desktop platforms).
* Added support for Little Big Adventure.
* Added support for Red Comrades 1: Save the Galaxy.
* Added support for Red Comrades 2: For the Great Justice.
* Added support for Transylvania.
* Added support for Crimson Crown.
* Added support for OO-Topos.
* Added support for Glulx interactive fiction games.
* Added support for Lure of the Temptress Konami release.
* Added support for Private Eye.
* Added support for Spanish Blue Force.
* Added support for Spanish Ringworld.
* Added support for Spanish Amazon: Guardians of Eden.
* Added support for AGS Games versions 2.5+.
* Added support for Nightlong: Union City Conspiracy.
* Added support for The Journeyman Project 2: Buried in Time.
* Added support for Crusader: No Remorse.
* Added support for L-ZONE.
* Added support for Spaceship Warlock.
New ports:
* The Nintendo DS port got a major rewrite.
General:
* Switched ScummVM GUI output to UTF-32.
* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
* Major extension to the number of supported graphics scalers.
* Display path to scummvm configuration file in GUI -> Options -> Paths.
* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
* Added HiDPI support to the ScummVM GUI.
* Added command line option --window-size for specifying ScummVM window size,
* applicable only to the OpenGL renderer.
* Fixed switching to the default graphics mode. This was sometimes not applied
* until restarting ScummVM or starting a game.
* ScummVM GUI has been fully translated into Korean and Japanese.
* Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
* Added support for Mystery House French translation.
* Added support for several game variants.
AGI:
* Added support for Russian versions. Input now works.
AGOS:
* Added support for the Japanese PC-98 version of Elvira 1.
CGE:
* Added option to use Text To Speech for Soltys.
CGE2:
* Added option to use Text To Speech for Sfinx.
Cine:
* Added detection for Future Wars CD version with French translation patch.
* Added detection for Italian Amiga Operation Stealth.
* Fixed crash before entering secret base.
* Fixed space missing in verb line.
* Fixed vertically overflowing message boxes.
Dreamweb:
* Rendering fixes for Russian fan translation.
Glk:
* Fixed savegame issues with several subengines.
* Fixed memory overrun in Level9 game detector.
* Added detections for 2020 IF Comp games.
* Enabled Glulx sub-engine.
Gob:
* Added support for Bargon Attack Russian translation.
* Added support for Woodruff Russian translation.
Griffon:
* Fixed Return to Launcher from The Griffon Legend.
* Added option to use Text To Speech in The Griffon Legend
Grim:
* Added support for Brazillian Portuguese Grim Fandango.
Kyra:
* Added support for the Japanese Sega-CD version of Eye of the Beholder.
* Added support for the Hebrew fan translation of Legend of Kyrandia.
* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
* Added support for the playable demo of Lands of Lore.
Lure:
* Fixed fire animation in first room when loading saves.
* Fixed AdLib support.
* Fixed MT-32 support.
Pegasus:
* Added support for DVD/GOG.com release.
Queen:
* Added support for German Amiga floppy release.
SAGA:
* Added support for ITE GOG Mac CD v1.1.
* Added support for ITE PC-98 Japanese.
SCI:
* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
When enabled, the mods improve the visuals
* in these two games.
* Added support for Macintosh version of Gabriel Knight 1.
* Added support for CD-Audio version of Mixed-Up Mother Goose.
* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
* Added support for French LSL1VGA.
* Added support for Hebrew QFG1VGA.
* Added support for Hebrew GK1.
* Added support for Russian Longbow.
* Added support for Russian LSL6.
* Added support for alternate Russian LSL7.
* Added support for alternate Polish LSL7 including files packaged with InstallShield.
* Added support for alternate Russian SQ5.
* Added support for alternate Russian Torin’s Passage.
* Added support for fan game Soulshade Asylum.
* SCI1.1 views are now scaled accurately.
* Fixed sounds not stopping or restarting correctly.
* Fixed sound issues when restoring SCI0 games.
* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
* Space Quest 4 CD sound effects now match the selected platform.
* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
* Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
* Fixed Chinese, Japanese and Korean text display for The Dig and for
The Curse of Monkey Island. These fixes
* also include some improvements to the common text display (mainly the formatting of wrapped texts).
* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
* Added support for numerous Korean translations from scummkor project.
* Added support for Russobit-M versions of Pajama2 and SpyOzone.
* Fixed speech playback in Akella version of COMI.
* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
* Added smooth scrolling for FM-TOWNS versions of games.
* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
* Fixed audio distortion in Loom for PC-Engine.
* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
* Added support for Japanese Mac version of The Dig.
* Added partial support for the high resolution fonts and cursor in the
* 16-color Macintosh version of Indiana Jones and the Last Crusade.
* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
* and Indiana Jones and the Fate of Atlantis.
* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
* Loom and Indiana Jones and the Last Crusade.
* Enabled difficulty selection in the version of Monkey Island 2 that was
* included on the LucasArts Mac CD Game Pack II compilation. (It had been
* disabled along with the copy protection.)
* Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
* This means that the GOG and Steam versions will no longer accept incorrect
* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
* version anyway?!)
* Added support for Low quality music in Macintosh version of Loom.
* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
These improvements also fix several audio related bugs for both games.
* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
in Part 1, the destruction of one of the three destroyable turrets in the fort.
* Added animated cigar smoke to the close-up of captain Smirk in the CD
* version of Monkey Island 1. It was present in earlier versions.
* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
* versions as well as the English Macintosh, FM-Towns and Sega CD versions
* of Monkey Island 1.
* Made the clock tower in Monkey Island 1 behave the same in the CD version
* as in earlier versions, i.e. after examining it you have to leave the
* room and come back again for its description to change.
Tinsel:
* Enabled the Return to Launcher feature.
Titanic:
* Fixed crashes when asking bots what I should do.
TsAGE:
* Added support for uninstalled floppy version.
Stark:
* Added support for Hungarian translation.
Supernova:
* Added Italian translation for part 1.
Sword25:
* Made the extracted version working.
* Fixed crash when selecting Croatian language.
Ultima:
* Ultima 4: Added several debugger commands.
* Ultima 4: Allow Enter key to exit ZStats display.
* Ultima 8: Fixed several animation bugs for events and objects.
* Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
* Fixed occasional border corruption during fights.
* Improvements to cutscenes to better match the original games.
* Fixes for character selection, deselection, and dismissing to better match original.
* Added support for Russian version.
AmigaOS port:
* Added native system file browser feature.
* Re-activated nuked OPL Adlib driver.
Big-endian ports:
* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
* Full Pipe games.
iOS port:
* Fixed using arrow keys on physical keyboard in iOS 15.
* Fixed rotating the device while ScummVM is inactive.
* Added support for upside down portrait orientation.
macOS port:
* Added support for Dark Mode.
* Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
* Added native system file browser feature.
* Added Cloud feature.
* Re-activate nuked OPL Adlib driver.
* Added CAMD MIDI driver support.
Windows port:
* Use OpenGL renderer by default, providing better support for HiDPI displays.
- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
* 0003-FLUIDSYNTH-Fix-build.patch
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
- Enable build with libmpeg2
-------------------------------------------------------------------
Fri Apr 16 14:49:13 UTC 2021 - Antonio Larrosa <alarrosa@suse.com>
- Add patches from upstream to fix build with fluidsynth 2.2
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
* 0003-FLUIDSYNTH-Fix-build.patch
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
-------------------------------------------------------------------
Thu Nov 5 14:10:14 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Add Discord RPC support.
-------------------------------------------------------------------
Thu Oct 1 16:46:47 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
- Update to version 2.2.0
* Add support for ~1594 Interactive Fiction games
* Adds 3 more game engines and extended another 4
-------------------------------------------------------------------
Sat Aug 22 09:24:57 UTC 2020 - Dirk Mueller <dmueller@suse.com>
- update to 2.1.2:
- Fixed an issue with the Sparkle updater which lead to an infinite update loop.
- Fixed application freeze on start on Mac OS X 10.5 and older.
- Fixed application icon on Mac OS X 10.5 and older.
-------------------------------------------------------------------
Tue Jan 28 09:21:28 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 2.1.1
General:
* Fixed crash when switching certain languages in GUI.
* Fixed ESC erroneously saving the changes in the options dialog.
* Improvements in FM-TOWNS/PC-98 audio.
* Improved Greek language support in the GUI.
Networking:
* Improved error handling.
* Only download saves when necessary.
Bladerunner:
* Fixed buggy savestate in some scenes.
* Added engine checkbox to target 120fps.
* Fixed thumbnail portability.
* Use virtual keyboard on save screen on relevant platforms.
Kyra:
* Fixed EOB1-Amiga ending sequence (which would play only if you
achieved all bonus quests).
* Fixed monster random item drop chance in EOB1.
* Added handling for the secret potion in the Legend of Kyrandia 2.
* Fixed sound issues in the Legend of Kyrandia 2.
* Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and
EOB2-FM-TOWNS.
Mohawk:
* Persist changes in game options across sessions.
Queen:
* Fixed regression with the display of the bellboy dialogue.
SCI:
* Numerous game script fixes in CAMELOT, ECO2, GK1, GK2,
KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
* Implement horizontal and FM-TOWNS type screen shake.
* Added support for Phantasmagoria 1 censored mode.
* Added support for Polish LSL7.
* Added support for Italian GK2.
* Added support for Portuguese GK2.
* Added support for Russian KQ7.
* Added support for Russian SQ1VGA.
* Added support for GK2 fan-made subtitle patches.
SCUMM:
* Added support for Pajama2 (UK release).
Supernova:
* Hooked F5 to the Main Menu.
Toltecs:
* Added Czech version support.
* Fixed exiting from game menus when returning to the launcher.
Wintermute:
* Added several missing game variants and demos to the detection tables.
* Fixed regression with stack handling.
* Fixed the behavior of edit boxes.
* Improved support for Chinese language game variants.
Xeen:
* Fixed display of gold and gem amounts on the Switch.
* Fixed tavern exit locations in Swords of Xeen.
* Fixed crash loading Deep Mine Alpha in World of Xeen CD.
GUI:
* MIDI setting tabs are no longer shown if a game has no music at all.
All ports:
* Fixed screen filling in non-paletted screen modes.
3DS port:
* Major improvements.
AmigaOS4 port:
* Minor tweaks (stack cookie, build automation).
Android port:
* Improved filesystem navigation.
* Proper handling of HiDPI displays.
* Improved keyboard support.
iOS port:
* The home indicator is now automatically hidden on iPhone X and later models.
MacOS X port:
* Follow the OS dark theme for window decorations.
RISC OS port:
* Fixed crash when accessing an unavailable drive.
* Reduced the required DigitalRenderer version.
Switch port:
* Added cloud integration.
OpenPandora port:
* Minor improvements.
Windows:
* Added Text-to-Speech support.
* Fix screenshots with Unicode paths.
- Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
to fix build with fluidsynth 2.1
-------------------------------------------------------------------
Mon Dec 9 15:01:25 UTC 2019 - Christophe Giboudeaux <christophe@krop.fr>
- Undefine _lto_cflags before building scummvm. The lto flags are
incompatible with -gsplit-dwarf which scummvm relies on.
-------------------------------------------------------------------
Sat Oct 12 12:38:37 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
- Update to version 2.1.0
New games:
* Added support for Blade Runner.
* Added support for Duckman: The Graphic Adventures of a
Private Dick.
* Added support for Hoyle Bridge.
* Added support for Hoyle Children's Collection.
* Added support for Hoyle Classic Games.
* Added support for Hoyle Solitaire.
* Added support for Hyperspace Delivery Boy!
* Added support for Might and Magic IV - Clouds of Xeen.
* Added support for Might and Magic V - Darkside of Xeen.
* Added support for Might and Magic - World of Xeen.
* Added support for Might and Magic - World of Xeen 2 CD
Talkie.
* Added support for Might and Magic - Swords of Xeen.
* Added support for Mission Supernova Part 1.
* Added support for Mission Supernova Part 2.
* Added support for Quest for Glory: Shadows of Darkness.
* Added support for The Prince and the Coward.
* Added support for Versailles 1685.
New ports:
* Added Nintendo Switch port.
General:
* Improved GUI rendering and overall GUI performance.
* Added stretch mode option to control how the display is
stretched to the window or screen area.
* Fixed incorrect cursor movement when it's controlled using
the keyboard.
* Updated the Roland MT-32 emulation code to Munt 2.3.0.
* Improved unknown game variants reporting.
* Enabled cloud support.
* Added Text to Speech capabilities for better accessibility
on some platforms.
ADL:
* Improved color accuracy.
* Added a TV emulation mode.
* Added support for the WOZ disk image format.
Drascula:
* Fixed loading game from launcher when the game had been
saved in chapter 1.
Full Pipe:
* Fixed playtime not being restored when loading a savegame.
* Fixed a bug that leads to enormous memory consumption in
scene 22.
Kyra:
* Added support for the Amiga version of Eye of the Beholder I
+ II.
* Added support for the FM-Towns version of Eye of the
Beholder II.
* Several bug fixes.
MOHAWK:
* Added a main menu for the 25th anniversary release of Myst
ME.
* Repurposed the landing menu as a main menu for the 25th
anniversary release of Riven.
* Added autosave to slot 0 to Myst and Riven.
* Added keyboard shortcuts for loading and saving as
documented in the game manual to Myst and Riven.
* Fixed a crash caused by the observatory viewer random
position going out of bounds in Myst.
* Fixed a crash caused by Jungle Island flies going out of
bounds in Riven.
* Fixed missing end credits for the Polish version in Riven.
* Improved usability for some puzzles in Myst and Riven.
* Fixed various crashes, graphics glitches, and sound
imperfections in Myst and Riven.
Mortevielle:
* Added speech synthesis on some platforms.
SCI:
* Added LarryScale, a high quality cartoon scaler for Leisure
Suit Larry 7.
* Fixed over 100 original game script bugs in CAMELOT, ECO1,
ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2,
LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and
SQ4.
* Fixed a bug in version 2.0.0 that prevented the Macintosh
versions of Freddy Pharkas, King's Quest 6, and Quest for
Glory 1 (VGA) from loading.
* Fixed a crash in the Macintosh version of Freddy Pharkas
when picking up the shovel which makes the game completable.
* Fixed loading autosave games.
SCUMM:
* Implemented lipsync for v6 and v7+ games.
* Improved Audio quality in Humongous Entertainment games by
using the Miles AdLib driver.
* Fixed possible stack overflows in The Dig and Full Throttle.
* Fixed original speech glitch on submarine in Indiana Jones
and the Fate of Atlantis. Users need to recompress their
monster.sou using an up-to-date version of scummvm-tools for
this to take effect when using compressed audio.
* Fixed an issue in the wig maker room in the German version
of SPY Fox 3: Operation Ozone which makes the game
completable.
* Added sound driver for the Amiga versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
Sherlock:
* Fixed crash in Spanish version talking to lady in Tailor
shop.
SKY:
* Added workaround for original game bug to improve intro and
not cut off images which exist as fullscreen (320x200px) in
the game data files.
Tinsel:
* Fix loading Discworld 1 savegames from the launcher where
Rincewind had a held item.
* Script patch for hang in Discworld 1 GRA using items on
Temple big hammer.
* In Discworld 1, Held items being released that were never in
the Luggage or Rincewind's inventory will now be
automatically dropped into the Luggage rather than being
lost.
Titanic:
* Fixed bug in entering floor numbers numerically that could
crash the game.
* Fixed parser not getting properly reset across sentences in
a conversation.
* Fixed endless busy cursor on Titania closeup when brain
slots are incorrectly inserted.
* Fixed loading saves in front of Barbot could cause him to go
into an infinite animation loop.
* Fixed crash asking Parrot who sabotaged the ship.
Tucker:
* Fixed multiple graphic issues in Bud Tucker in Double
Trouble.
* Fixed multiple issues with font and subtitle rendering.
* Fixed dentist music in mall being played incorrectly.
* Fixed wrong sound effects being played.
* Fixed a bug that made the bubbles in the Plugs Shop not
always visible.
* Fixed a missing animation when Ego and Billie are on the
boat.
* Fixed a bug that caused a dead end in the second museum
scene.
* Bud is no longer able to walk outside the walkable area when
visiting the club.
* Bud is also no longer able to walk through closed doors.
* Added mouse wheel support for inventory scrolling.
* Allow skipping of speech.
* Improved savegame handling and added support for autosaves.
ZVISION:
* Fixed graphical glitch in Zork: Grand Inquisitor.
* Packaged the required fonts with ScummVM.
SDL ports (including Windows, Linux, macOS):
* Added support for game controllers.
* Added support for adding games via Drag and Drop.
- Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)
- Dropped scummvm.changes as source (no longer necessary as date
reference)
-------------------------------------------------------------------
Sun Aug 11 17:58:36 UTC 2019 - Benoît Monin <benoit.monin@gmx.fr>
- run spec-cleaner
* update copyright date
* update bugzilla url
* correct the license
- fix the configure failure by building the endianess test without
optimization
-------------------------------------------------------------------
Mon Dec 18 09:12:00 UTC 2017 - aloisio@gmx.com
- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
-------------------------------------------------------------------
Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com
- Update to version 2.0.0
New Games:
* Added support for Full Pipe.
* Added support for Hi-Res Adventure #3: Cranston Manor.
* Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
* Added support for Hi-Res Adventure #5: Time Zone.
* Added support for Hi-Res Adventure #6: The Dark Crystal.
* Added support for Riven.
* Added support for Starship Titanic English & German.
New Games (Sierra SCI2 - SCI3):
* Added support for Gabriel Knight.
* Added support for Gabriel Knight 2.
* Added support for King's Quest VII.
* Added support for King's Questions.
* Added support for Leisure Suit Larry 6 (hires).
* Added support for Leisure Suit Larry 7.
* Added support for Lighthouse.
* Added support for Mixed-Up Mother Goose Deluxe.
* Added support for Phantasmagoria.
* Added support for Phantasmagoria 2.
* Added support for Police Quest 4.
* Added support for RAMA.
* Added support for Shivers.
* Added support for Space Quest 6.
* Added support for Torin's Passage.
General:
* Added bilinear filtering option for SDL2 fullscreen mode.
* Fixed a bug that caused a crash in the options dialog of the GUI.
* Added a command-line option to automatically scan for supported games in
the current or a specified directory.
* Added possibility to apply changes in the options dialog without closing
the dialog.
* Added support for on-the-fly GUI language switching.
* Updated Munt MT-32 emulation code to version 2.0.3.
* Improved handling of joysticks.
* Improved audio latency.
* Improved management of the ScummVM window in games that switch display
modes.
* Fixed list view drawing over text above it (for example in the save dialog).
* Changed location where screenshot are saved. This fixes issues when scummvm
is installed in a read*only directory. Also added setting to allow changing
this location.
* Changed screenshot format to png.
* Fixed multithreading issue that could cause a crash in games using MP3 audio.
ADL:
* Fixed application freeze when reading sign in rocket in Mission Asteroid.
AGI:
* Fixed game script blocking forever after loading a savegame that was saved
while music was playing (this could happen for example in Police Quest 1
poker back room.
* Fixed cursor behaviour in Manhunter.
* Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
* Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
not run too fast.
AGOS:
* Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
Composer:
* Added save/load from General Main Menu.
* Fixed the detection for the French Gregory.
* Added detection for German Baba Yaga.
Cruise:
* Fixed font rendering.
Drascula:
* Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
* Added handling of the master volume and fix volume synchronization between
the game and ScummVM options.
* Added possibility to load and save games using GMM.
Dreamweb:
* Fixed crash when collecting last stones under church.
* Fixed detection of Italian CD release.
Kyra:
* Fixed a buffer overflow in Lands of Lore.
* Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
MADE:
* Fixed badly distorted sound (bug #9753).
MADS:
* Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
* Fix rare crash that can happen when Rex is first locked up
MOHAWK:
* Added patch to the original data files to correct the vault access
instructions in Myst ME.
* Fixed situations where Myst could appear to be unresponsive.
* Reworked sound handling in Myst to be more accurate.
* Fixed crash in Myst piano puzzle.
Neverhood:
* Fixed crash in musical hut in Russian DR version.
* Fixed late game notes crash in Russian DR version.
Pegasus:
* Fixed loading a game from the launcher after returning to the launcher.
* Ignored events occuring while the GUI is visible. This for example fixed an
issue where closing the GMM using Escape would also opens the game's own
menu.
* Fixed several crashes when toggling the shared screen space.
* Improved performances when fading screen.
SAGA:
* Fixed crash when using the give verb on an actor in IHNM.
* Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
* Fixed the conversation panel background color in IHNM.
* Added support French Fan Translation of Inherit the Earth.
SCI:
* Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
to exit the party room with the large golden head inside the museum (room 350).
This bug is also present, when using the original interpreter.
* Improved startup speed when using the MT-32 emulator.
* Improved handling of MT-32 reverb in SCI0 games.
* Improved selection of synthesized sound effects in SCI0 games.
* Improved selection of digital audio in SQ4.
* Improved resource bounds checking.
* Improved error handling of corrupt MIDI data.
* Fixed slow leak of small amounts of data into save games over time.
* Fixed broken day/night cycle in QFG3.
* Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
locket to Marie. Now it's possible to beat the game with a perfect score.
This bug is also present when using the original interpreter.
* Fixed various other script bugs.
* Improved audio volume and settings synchronization.
SCUMM:
* Fixed crash in amiga games.
* Fixed two soundtracks playing at once in Monkey Island 2.
* Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
* Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
* Fixed actors being drawn one line too high in V0 and V1 games.
* Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
* Fixed power not turning back on in Maniac Mansion when entering the lab
while Dr. Fred has the power off.
* Fixed actors skipping between certain walk-boxes in Maniac Mansion.
Sherlock:
* Fixed detection for Italian fan translation of Serrated Scalpel.
Sky:
* Fixed collision detection.
Sword1:
* Added thumbnail when saving from in-game dialog.
* Fixed audio and subtitles settings being changed when open the load/save
in*game dialog.
Tinsel:
* Fixed some Discworld 2 text/voice not displaying & playing all the way through
* Fix crash in in-game save menu when all slots are used with long names
TsAGE:
* Fixed regression preventing animations in Return to Ringworld from playing.
* Fixed display issues in Return to Ringworld Demo.
* Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
* Fixed deadlock in audio code.
* Fixed crash on Return to Launcher.
Voyeur:
* Fixed backgrounds not showing for static rooms.
* Fixed playback of audio events on VCR.
* Fixed exiting game from the VCR screen.
* Added workaround for original game bug using invalid hotspot Ids
- Drop use-getaddrinfo.patch which is already included upstream
- Use libmad to build scummvm by default
-------------------------------------------------------------------
Wed Feb 1 13:19:09 UTC 2017 - aloisio@gmx.com
- Update to version 1.9.0
New Games:
* Added support for Myst.
* Added support for Myst: Masterpiece Edition.
* Added support for U.F.O.s.
* Added support for Hi-Res Adventure #0: Mission Asteroid.
* Added support for Hi-Res Adventure #1: Mystery House.
* Added support for Hi-Res Adventure #2: The Wizard and the
Princess.
General:
* Fixed audio corruption in the MS ADPCM decoder.
* Fixed audio pitch in the CMS/GameBlaster emulation.
* Switched SDL backend to SDL2 by default. SDL1 is still a
fallback.
AGI:
* Added support for Hercules rendering. Both green and amber
modes are supported.
* Added support for the Hercules high resolution font.
The font is also usable outside of Hercules rendering.
* Added optional "pause, when entering commands" feature,
that was only available in the original interpreter for
Hercules rendering.
Beneath a Steel Sky:
* Fixed a bug that could possibly make the game unfinishable
due to a wrong animation for Officer Blunt that makes
further interaction with this character impossible.
Gob:
* Fixed graphical issues in Gobliiins (EGA version).
Kyra:
* Updated Italian EOB1 translation.
* Fixed a bug that caused a crash in Lands of Lore.
SCI:
* Fixed a missing dialog line in QfG3 which awards the player
with 3 additional points. This is a bug in the original game
interpreter. Due to this bug, it was not possible to get all
points in the original game.
* Fixed a bug in Space Quest 1 that caused issues with the
spider droid.
* Fixed a bug in Laura Bow: The Colonel's Bequest that could
cause a lock-up when interacting with the armor in room 37
(main house, downstairs). This bug is also present in the
original game.
* Fixed auto-saving in the fan-made Cascade Quest.
* Fixed a game bug in the Conquests of Longbow scripts that
could cause crashes in Sherwood Forest.
* Added support for the ImagiNation Network (INN) demo.
SCUMM:
* Fixed missing translations in the in-game quit and restart
dialogs in Pajama Sam 1.
* Fixed visual glitches in DOTT that occured after loading a
savegame with the stereo in Green Tentacle's room turned on.
* Improved timing and pathfinding in Maniac Mansion (C64 and
Apple II versions)
* Added support for the Dutch demo of Let's Explore the
Airport with Buzzy.
Sherlock:
* Fixed a bug that could cause a crash in The Case of the
Serrated Scalpel.
* Fixed an issue with item hotspots in The Case of the
Serrated Scalpel.
* Fixed a bug that caused game lockups in the inventory of
The Case of the Rose Tattoo.
- Dropped appdata.xml.patch (merged upstream)
- Added optional mpeg2 support
-------------------------------------------------------------------
Sun Aug 21 18:36:00 UTC 2016 - rpm@fthiessen.de
- Using changes as source file for fixing the date-and-time issue,
so also list it as a source file.
- Added use-getaddrinfo.patch to get rid of gethostbyname,
this will bring full IPv6 support.
-------------------------------------------------------------------
Wed Aug 3 08:38:02 UTC 2016 - olaf@aepfle.de
- Correct buildconditionals: aac -> faad, mp3 -> mad
-------------------------------------------------------------------
Fri Jul 29 17:51:04 UTC 2016 - mailaender@opensuse.org
- Update to 1.8.1 (maintenance release)
* General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.
* BBVS:
- Fixed game restart.
* CinE:
- Fixed sound effect loading.
* Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.
* Gob:
- Fixed lock up for some games during sound initialization.
* KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.
* Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.
* SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.
* SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.
* SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.
* Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.
- Add appdata.xml.patch
-------------------------------------------------------------------
Sun Mar 6 12:25:48 UTC 2016 - mailaender@opensuse.org
- Update to 1.8.0
* New Games:
- Amazon: Guardians of Eden
- Beavis and Butthead in Virtual Stupidity
- Broken Sword 2.5: The Return of the Templars
- Labyrinth of Time
- Rex Nebular and the Cosmic Gender Bender
- Sfinx
- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
- Zork: Grand Inquisitor
- Zork Nemesis: The Forbidden Lands
* Updated the MT-32 (Miles Audio) emulator
* Overhauled the graphics subsystem in AGI
- Remove scummvm-underlinking.patch
- Remove scummvm-themed_icons.patch
-------------------------------------------------------------------
Sat Sep 13 19:21:29 UTC 2014 - mailaender@opensuse.org
- Update to 1.7.0
* New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
* General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
* SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
* AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
* Broken Sword 1:
- Added back support for MPEG-2 videos.
* Broken Sword 2:
- Added back support for MPEG-2 videos.
* CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
* Gob:
- Improved video quality in Urban Runner.
* Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
* Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
* SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
* SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
* TONY:
- Savegames in Tony Tough now work on big-endian systems.
* Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
-------------------------------------------------------------------
Thu Jun 6 21:11:18 UTC 2013 - reddwarf@opensuse.org
- Update to 1.6.0
* New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.
* General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
supported for resolutions bigger than 640x400. The old chooser is still
available and used for games without thumbnail support. It is possible to
select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
smallest possible amount. This is more predictable than the old behaviour,
which was to change the value by "one pixel" which would sometimes not
change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.
* Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
Now music fades out slowly instead of stopping immediately. Sound
effects are now properly panned, when requested by the game.
* CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
on an object. This puzzle has been disabled on devices not using this key.
* Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
thumbnails and the ability to load and delete savegames from the launcher.
It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
The F10 key displays either the original save/load screen, or the ScummVM
save screen, if the user has selected to use the ScummVM save/load
dialogs.
* Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
the available commands in the in-game terminals when the player uses the
'help' command. Previously, players needed to consult the manual for the
available commands. Since this reference to the manual is a form of copy
protection, this extra line can be toggled by the ScummVM copy protection
command line option.
* Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
Guest. Movie options are now "normal" and "fast", with the latter changing
the movie speed in T7G to match the faster movie speed of the iOS version.
The game entry might need to be readded in the launcher for the new setting
to appear.
* SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
Must Scream.
* SCUMM:
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
support its sample based audio output. The same output is also used for
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
now uses the original instruments, rather than approximating them with
General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).
* TOUCHE:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
- Remove scummvm-nostrip.patch
- Add scummvm-themed_icons.patch
-------------------------------------------------------------------
Tue Oct 23 07:29:50 UTC 2012 - cfarrell@suse.com
- license update: GPL-2.0+
SPDX format - plus it appears as though only one license relevant binary
is created (2 if you count the extra package) - meaning that the binary
is almost GPL licensed (i.e. there does not appear to be a library which
could be LGPL licensed)
-------------------------------------------------------------------
Sat Jul 21 22:37:28 UTC 2012 - reddwarf@opensuse.org
- Update to 1.5.0
* New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.
* General:
- Updated MT-32 emulation code to latest munt project snapshot.
The emulation improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our
GUI. Along with it GNU FreeFont was also added to our modern
theme. Note that not all ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB,
KYRA, QUEEN, SKY and SCI engines. It is now possible to
toggle these options via the Engine tab when adding or
editing a configuration for a game. In most cases, you will
have to run each game once or readd them all in ScummVM's
launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.
* Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.
* Broken Sword 2:
- Added support for PlayStation videos.
* Cine:
- Implemented Roland MT-32 output driver.
* Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with "von Braun").
* Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player
in Fascination and Geisha.
* SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold
the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost
& Found.
-------------------------------------------------------------------
Wed May 16 13:35:26 UTC 2012 - reddwarf@opensuse.org
- fix license issues (bnc#761623)
-------------------------------------------------------------------
Fri Mar 30 13:56:31 UTC 2012 - reddwarf@opensuse.org
- update to 1.4.1
-------------------------------------------------------------------
Thu Sep 1 08:35:15 UTC 2011 - reddwarf@opensuse.org
- update to new 1.3.1 release
* General:
- Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
* Mohawk:
- Added detection entries for more variants of some Living Books
games.
* Tinsel:
- Fixed a regression that made Discworld uncompletable.
* SAGA:
- Fixed a regression in Inherit the Earth's dragon walk code which
was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
* SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
* SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
-------------------------------------------------------------------
Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
- update to new 1.3.0 release
* New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the
Longbow).
- Added support for Macintosh SCI1 games.
* General
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
and Tucker Engines.
- Closed significant memory leaks. RTL should now be more
usable.
* AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.
* Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Made Operation Stealth completable, though significant
graphical glitches remain so not official supported.
* Drascula:
- Added German and French subtitles in the Von Braun cutscene
(#3069981: no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Added support for "Return To Launcher".
* Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
* Kyra:
- Closed memory leaks.
* Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.
* SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in
saved games, such as game played time, script created
windows, the script string heap and information related to
the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the
Windows CD versions of Eco Quest, Jones in the Fast Lane,
King's Quest 5 and Space Quest 4.
- Added support for the alternative Windows cursors in the
Windows versio of King's Quest 6.
- Added support for simultaneous speech and subtitles in the CD
versions of Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama
rooms in Space Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of
the screen that weren't erased correctly under some rare
circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like,
for example, a lockup in the shower scene of Laura bow 1 and
pathfinding in some screens during the chase sequence in
Laura Bow 2).
- Fixed several music related glitches and possible lockups
(like, for example, a rare music lockup that occurred when
loading a saved game outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import
screens of Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of
Mixed Up Mother Goose, after Tommy Tucker's song.
- Fixed a script bug in the CD version of King's Quest 5, which
caused a lockup under certain circumstances when going
outside the witch's house in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music
(e.g. reverb).
- Music is no longer out of tune when loading saved games.
* SCUMM:
- Improved support for FM-TOWNS versions of games.
* Teenagent:
- Closed memory leaks.
* Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD
"Neon Edition" re-release of Discworld 1.
* Touche:
- Corrected memory leaks and minor issues.
* Tucker:
- Added workarounds for several issues present in the original game.
* SDL ports:
- Closed memory leaks in Mouse Surfaces.
-------------------------------------------------------------------
Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org
- update to new 1.2.1 release
* General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
* Cruise:
- Fixed a problem with Raoul appearing when examining the Book
* Groovie:
- Fixed a regression that made the Russian version of T7G crash.
* Lure:
- Fixed several NPC movement bugs
-------------------------------------------------------------------
Mon Oct 11 13:04:24 UTC 2010 - reddwarf@opensuse.org
- update to new 1.2.0 release
-------------------------------------------------------------------
Thu May 6 17:28:42 UTC 2010 - cmorve69@yahoo.es
- update to new 1.1.1 release
-------------------------------------------------------------------
Mon Apr 5 19:30:09 UTC 2010 - cmorve69@yahoo.es
- update to new 1.1.0 release
-------------------------------------------------------------------
Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es
- make it compile in openSUSE 11.2
-------------------------------------------------------------------
Tue May 5 00:00:00 CEST 2009 - cmorve69@yahoo.es
- made mpeg2 and mp3 support optional
- updated to new 0.13.1 release
* AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
* Gob:
- Fixed a crash in the Italian version of Woodruff
* Groovie:
- Fixed some issues with music in The 7th Guest
* Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
* SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
* Sword2:
- Fixed random sound corruption when using the original sound files.
* Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
-------------------------------------------------------------------
Sat Mar 7 00:00:00 CET 2009 - cmorve69@yahoo.es
- fixed lincense tag
- removed README.SUSE file
- package scummvm-tools in a separate package
- updated description
- various fixes taken from Fedora and upstream spec files
- updated to new 0.13.0 release
* General:
- Added MIDI driver for Atari ST / FreeMint.
- Added a 'Load' button to the Launcher (not supported by all engines).
- Added a new global main menu (GMM) dialog usable from all engines.
- Added the ability to return to the launcher from running games (via the
GMM).
- Rewrote GUI renderer to use an vector based approach.
- Rewrote GUI configuration to use XML.
* New Games:
- Added support for Blue's 123 Time Activities.
- Added support for Blue's ABC Time Activities.
- Added support for Bud Tucker in Double Trouble.
- Added support for The 7th Guest.
*KYRA:
- Added support for Auto-save feature.
- Added support for MIDI music.
*SCUMM:
- Implemented radio-chatter effect in The DIG.
-------------------------------------------------------------------
Tue Sep 2 00:00:00 CEST 2008 - sndirsch@suse.de
- updated to new 0.12.0 release
* New Games:
- The Legend of Kyrandia: Book Two: Hand of Fate.
- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Lost in Time.
- The Bizarre Adventures of Woodruff and the Schnibble.
- PC version of Waxworks.
- Macintosh version of I Have no Mouth, and I must Scream.
- Drascula: The Vampire Strikes Back.
* General
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was
forgotten in the release notes).
- Plugged numerous memory leaks in all engines (part of
GSoC'08 task),
- Added audio double buffering to the SDL backend, which
fixes the problems with the MT-32 emulator on Mac OS X
(for now only enabled on Mac OS X).
* AGOS:
- Fixed crashes during certain music in Amiga versions of
Elvira 1 and Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the
Sorcerer 1.
* Queen:
- Speech is played at the correct sample rate. (It used to be
pitched a bit too low.)
* SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues
in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak
McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1
(Floppy).
-------------------------------------------------------------------
Sat Mar 1 00:00:00 CET 2008 - sndirsch@suse.de
- updated to new 0.11.1 release
* fixed digital iMUSE system (better COMI experience)
* squashed King's Quest 4 bugs
* improved support for fanmade AGI games
* fixed several crashes and lock-ups in Lure of the Temptress,
Inherit the Earth and I Have no Mouth
-------------------------------------------------------------------
Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de
- updated to new 0.11.0 release
* New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo
and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred
Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
* New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
* General:
- Added ARM assembly routines for code in the sound mixer and
SCUMM video playback, resulting in some nice speedups on
several ports.
- Improved the way keyboard input is handled internally,
resolving some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized
versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in
paths
on POSIX systems (Linux, Mac OS X etc.).
* AGI:
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
- Added support for Amiga menus and palettes (GSoC Task)
- Better support for early Sierra AGI titles
* AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
* Broken Sword 1:
- Added support for FLAC encoded music.
* Kyrandia:
- Added support for Macintosh version.
* Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes
* Queen:
- Added support for Adlib music.
- Added missing music patterns playback in Amiga version.
* SCUMM:
- Added subtitle skipping (via '.' key) in older games which
didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use
Alt-F5 to activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous
Entertainment games.
* SAGA:
- Added support for compressed sound effects, voices and music.
* Touche:
- Added workarounds for some glitches/issues present in the
original game.
* WinCE Port:
- Switched compilers again. Now using cegcc
(http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this
release).
- Redesigned 'Free Look' action, mainly for the lure engine's
requirements.
- Smaller optimization setting to counteract the growth of the
executable.
- Various bug fixes.
* GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code
-------------------------------------------------------------------
Sat Dec 1 00:00:00 CET 2007 - sndirsch@suse.de
- fixed gcc version check
-------------------------------------------------------------------
Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de
- fix build
-------------------------------------------------------------------
Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de
- updated to new 0.10.0 release
* Several new engines and thus new games supported:
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
and many more, including a vast number of fan-made games
- Cinematique evo 1 engine: Future Wars
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
Prophecy
- AGOS engine: Simon the Sorcerer's Puzzle Pack
- Parallaction engine: Nippon Safes Inc.
- Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed
better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to
scan for all games in all subdirectories of a given directory
(to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
-------------------------------------------------------------------
Wed May 2 00:00:00 CEST 2007 - sndirsch@suse.de
- added Provides/Obsoletes for sarien since Sarien project stopped
its development, continuing the development into ScummVM's AGI
engine
-------------------------------------------------------------------
Fri Jan 5 00:00:00 CET 2007 - sndirsch@suse.de
- added 'modern' GUI theme
-------------------------------------------------------------------
Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to new 0.9.1 release
* fixes Kyra bug which made game uncompletable
-------------------------------------------------------------------
Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to release 0.9.1 (2006-10-29)
* New Ports:
- Added Nintendo DS port.
- Added GP2X port.
- Added GP32 port.
* General:
- Fixed potential garbage and/or crash in debug console.
- Removed restriction on 27 games per game id when added via
launcher.
* SCUMM:
- Improved support for international versions of HE games.
- Fixed rare actor drawing glitches.
- Fixed path finding during smart star challendge in Big
Thinkers 1st Grade,
- Fixed graphical glitches in stomach location of Pajama Sam 3.
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
Through Time.
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- Fixed crash in MM NES when clicking on top screen area
- Now it is possible to turn on or off subtitles during SMUSH
movies
* Simon:
- Improved support for international versions of the Feeble
Files.
- Fixed undefined behaviour when loading music.
- Fixed crash when displaying some subtitles in the Feeble
Files.
- Fixed crackling sound in Mac version of Feeble Files
* BASS:
- Fixed character spacing in LINC terminals in floppy version
v0.0303
- Fixed a regression which caused incorrect adlib music
emulation
* Broken Sword 1:
- Fixed speech-related crashes.
* Broken Sword 2:
- More robust handling of the optional startup.inf file.
* Kyrandia:
- Scrolling in the Kyrandia intro is less CPU intensive, at the
cost of not being as smooth as before.
- Fixed a tiny graphics glitch in the Kyrandia intro.
- Improved screen update handling, speeds up drawing on small
devices.
- Improved resource loading, faster startup.
* PSP Port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.
* PS2 Port:
- Overlay uses higher resolution now.
- Can boot from USB, HDD etc. as well.
* WinCE Port:
- Several bugfixes
- Re-add support for 2002 based devices
-------------------------------------------------------------------
Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de
- scummvm-template-fix.diff:
* fixes compilation errors with new gcc
-------------------------------------------------------------------
Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to release 0.9.0:
New Games:
- Added kyra engine (for the Kyrandia series). Currently only
the first part of the series is supported.
- Added support for The Feeble Files
General:
- Switched from CVS to Subversion.
- Restructured our source tree partially.
- Fixed a bug that prevented you from overriding the scaler from
the command line for 640x480 games.
- Added subtitle configuration controls to the Launcher options
dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better
support of fan translations. It should now work much better
on games with unknown MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA
- Fixed sound distortion in the Inherit the Earth demo.
Simon
- Improved Hebrew support
- Lots of long-overdue cleanups and re-structuring were made to
accomodate for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change
volume without adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo
(With speech)
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory.
This should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
WinCE Port:
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
when panel not shown (n0p)
- Added: PocketPC: Right click by double-tapping (n0p)
- Fixed: All: Clipping issues in some cases
- Added: PocketPC: Mouse emulation using keys
- Added: Smartphones: Virtual keyboard popup
- Fixed: Smartphones: Incorrect screen blit in SDL port
- Added: All: Mouse cursor visible on panel if using emulated
mouse
- Added: All: Inverse landscape mode
- Fixed: PocketPC: Dialogs cut-off/not redrawn
-------------------------------------------------------------------
Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de
- build parallel
-------------------------------------------------------------------
Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to current CVS (2006-06-11)
* various fixes
-------------------------------------------------------------------
Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to current CVS (2006-05-30)
* obsoletes gob2.diff
* heavy development in gob2 engine
-------------------------------------------------------------------
Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de
- updated to current CVS (2006-05-28)
* adds eperimental support for lure, cine, agi *and* gob2 (at
least the intro works now including sound)
-------------------------------------------------------------------
Mon Feb 6 00:00:00 CET 2006 - sndirsch@suse.de
- updated to release 0.8.2 (2006-02-08)
* General:
- Fixed OS X bundle building when using GCC 3.3.
* SCUMM:
- Added support for rotating/scaling of sprites in HE games.
* Sword2:
- Fixed last-minute crash when playing sound effects.
* WinCE Port:
- Should fix weird crashes with DOTT stamp and in FOA
- Fixed Monkey Island blocking keyboard panel on Smartphones
- Fixed QVGA Smartphone detection
- Fixed Smartphone double right click issue.
-------------------------------------------------------------------
Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de
- updated to release 0.8.1
* General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to
games that cannot use it.
- Fixed potential security vulnerability with oversized PATH
environment variables.
- Lowered the default gain for the FluidSynth music driver and
made it configurable.
* SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
* BASS:
- Fix crash when speed/volume sliders are clicked and then
dragged out of the scummvm window.
* Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under
Windows
* Queen:
- Fixed charset for Spanish version.
* SAGA:
- Fixed digital music playback under BE systems.
* Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
* Sword1:
- Fixed a bug where looping sounds would keep playing during
cutscenes or when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error
occurred if the savegame list had unused slots, and savegames
were compressed.
- Fixed a scrolling bug which caused the finale sequence to be
displayed
incorrectly.
* Sword2:
- Fixes and cleanups to the end credits. The German credits work
now.
- Fixed missing speech/music in the second half of the game,
reported to happen in some versions of the game.
* PS2 Port:
- Completely reworked and now really goes official.
* PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use
ripped CDDA tracks (most notably the CD version of Monkey
Island 1), to stop functioning properly after a while.
* WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and
panel switching)
- update scummvm tools to current CVS sources (2006-01-29)
-------------------------------------------------------------------
Wed Jan 25 00:00:00 CET 2006 - mls@suse.de
- converted neededforbuild to BuildRequires
-------------------------------------------------------------------
Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de
- Don't strip binaries.
-------------------------------------------------------------------
Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de
- update scummvm tools to current CVS sources (Bug #141852)
-------------------------------------------------------------------
Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de
- added -fno-strict-aliasing to fix build
-------------------------------------------------------------------
Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to release 0.8.0
* New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must
Scream" and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only
the first of the Goblins games is supported.
* SCUMM engine:
- Added thumbnail support for savegames.
-------------------------------------------------------------------
Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20051027)
-------------------------------------------------------------------
Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20051017)
-------------------------------------------------------------------
Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20051015)
-------------------------------------------------------------------
Sat Oct 8 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20051008)
-------------------------------------------------------------------
Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050920)
-------------------------------------------------------------------
Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de
- another update of README.SUSE; now I know the filesize of the
unconverted version to download (#116335)
-------------------------------------------------------------------
Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de
- added README.SUSE (#116335)
-------------------------------------------------------------------
Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de
- added scummvm tools (Bug #103725)
-------------------------------------------------------------------
Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050730)
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Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050718)
- removed obsolete gcc4 patches
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Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050710)
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Mon Jul 4 00:00:00 CEST 2005 - sndirsch@suse.de
- enabled fluidsynth MIDI driver
- added the build of "The Legend of Kyrandia" engine
- use RPM_OPT_FLAGS everywhere
- use install target
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Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050626)
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Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050612)
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Sun Jun 5 00:00:00 CEST 2005 - sndirsch@suse.de
- updated to daily snapshot (20050604)
- adjusted gcc4.diff/gcc4-friends.patch
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Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de
- gcc4-friends.patch
* fixes new gcc build error:
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
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Tue May 10 00:00:00 CEST 2005 - ro@suse.de
- use -mmmx and -msse on x86
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Tue Apr 5 00:00:00 CEST 2005 - sndirsch@suse.de
- fixed to build with gcc4
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Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de
- update to 0.7.1:
* General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
we forgot to put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword
games.
* SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
* Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel
AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip
hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- Fix key mapping issues introduced in 0.7.0
- Full Throttle interactive action sequences should be more
playable.
- New key mapping option "FT Cheat" to win a Full Throttle
action sequence
- Quit Simon game with 'Action key' on Smartphones
* Sword2:
- Fixed crash caused by attempting to play music from CD1 and
CD2 at the same time.
- Fixed crash in the cutscene player if the speech file was
missing.
* BASS:
- Fixed crash when talking to the gardener using spanish text
with the floppy version.
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Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de
- removed mad support (usually not required)
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Sun Jan 2 00:00:00 CET 2005 - sndirsch@suse.de
- update to 0.7.0:
* Added preliminary support for 26 Humongous Entertainment titles
* Added support for FLAC (lossless) encoded audio files
* Added native support for Macintosh versions of some SCUMM games;
this means the 'rescumm' tool is now mostly obsolete, and you
can now play those games directly from the original CD
* Added smooth horizontal scrolling for The Dig, Full Throttle
and COMI (matching the original engine)
* Added support for compressed speech and music in Broken Sword 1
and Broken Sword 2
* And as usual, we fixed lots and lots of bugs
- added flac/flac-devel to #neededforbuild -> enabled flac support
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Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
(Bug #48180)
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Fri Aug 6 00:00:00 CEST 2004 - uli@suse.de
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
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Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de
- Update to 0.6.0:
* many bugfixes in all supported game engines
* dramatic fixes and improvements in the area of sound and music
* greatly improved game management/options screen
* two new graphics modes (HQ2x and HQ3x)
* new support for the following games
- Maniac Mansion, Zak McKracken, Full Throttle
- Broken Sword 1 and Broken Sword 2
- Flight of the Amazon Queen (released now as freeware
including permission to include it on a Linux distribution!)
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Tue Dec 2 00:00:00 CET 2003 - sndirsch@suse.de
- fixed build for ALSA 1.0
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Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de
- Don't build as root
- Don't strip explicitly
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Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de
- no ALSA on s390*
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Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de
- enabled MIDI support via ALSA sequencer
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Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de
- Update to 0.5.1 including:
* Beneath a Steel Sky savegame code completely rewritten,
eliminating several situations where ScummVM 0.5.0 would
produce unusable 'frozen' saved games
* Several other Beneath a Steel Sky bugs have been fixed
* Some Curse of Monkey Island actor graphical issues have
been fixed
* Some issues when running ScummVM fullscreen under MacOS X
have been resolved
* MorphOS port has undergone several critical bugfixes
* Dreamcast port now supports Simon the Sorcerer 1 and 2
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Sun Aug 3 00:00:00 CEST 2003 - sndirsch@suse.de
- Update to 0.5.0 including:
* Enhanced versions of Maniac Mansion and Zak McKracken are now
supported and completable
* Beneath A Steel Sky is now supported and completable
* Added support for Amiga version of Monkey Island 1
* Initial unplayable support for V1 version of Maniac Mansion/Zak
McKracken
* Curse of Monkey Island (COMI) support for playing from CD improved
on Mac OS X
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
first
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
* Support for music in Humongous games and simon2dos/simon2talkie
(XMIDI format)
* Support for music in simon1demo (Proprietary format)
* Complete music support for Simon the Sorcerer 2
* Improved music and sound support in Zak256
* Added Aspect Ratio option
* Many other bug fixes, improvements and optimisations
* Added AdvMame3x filter
* Fixed crash in Curse of Monkey Island (and possibly other games as
well)
* Fixed airport doors in Zak256
* Fixed crash in SDL backend
* Fixed various iMUSE bugs
-------------------------------------------------------------------
Tue May 13 00:00:00 CEST 2003 - mmj@suse.de
- Update to 0.4.0 including:
* Curse of Monkey Island (comi) support (experimental)
* Added support for the EGA versions of Loom, Monkey Island and
Indy3
* Improved music support in Indy3 and the floppy versions of
Monkey Island
* Many Simon the Sorcerer 1 & 2 improvements and fixes
* Even more pre-alpha support for enhanced versions of V2 SCUMM
games (Maniac Mansion and Zak)
* Preliminary support for early Humongous Entertainment titles
(very experimental)
* New debug console and several GUI/Launcher enhancements
* New Save/Load code (easier to expand while retaining
compatibility)
* Dreamcast port now works with new games added for 0.3.0b
* New official PalmOS port
* Various minor and not so minor SCUMM game fixes
* Large memory leak fixed for The Dig/COMI
* SMUSH code optimised, frame dropping added for slower machines
* Code cleanups
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Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de
- Update to 0.3.0b
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Wed Dec 4 00:00:00 CET 2002 - mmj@suse.de
- Use BuildRoot:
-------------------------------------------------------------------
Sun May 19 00:00:00 CEST 2002 - mmj@suse.de
- Update to 0.2.0
-------------------------------------------------------------------
Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de
- build and link with g++
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Thu Jan 24 00:00:00 CET 2002 - uli@suse.de
- initial package