File urbanterror-data.changes of Package urbanterror-data
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Sat Aug 11 17:14:01 UTC 2018 - rpm@fthiessen.de
- Update to 4.3.4
* Fixed the random crash issues which happened especially on the
map Eagle
* Fixed players being stuck with level 19 in Gun Game when
g_randomorder was set to 1
* Magnum: fixed the reload animation and the reappearance of the
crosshair not being completely synced
* Fixed map/next map vote menu ignoring previously highlighted
map and calling vote with the first map on the list
* Menus: fixed inconsistencies in leading space in weapon
select screen.
- Changes from 4.3.3
* Updated quake3's master server port in server_example.cfg
(please update your custom server configs!)
* Fixed substitute players randomly spawning and being invincible
on map restart in certain game modes
* Jump mode: Fixed wrong value of y-axis being used when loading
a saved position in Jump mode
* Jump mode: fixed persistent position saving which was sometimes
loading another player's saved position
* Gun Game: fixed being stuck with the HK69
* Tweaked the FR-F1: torso/vest hits make players bleed.
Zoom reset if getting >= 50% of damage (previously: 20%)
* Tweaked P90's and Benelli's positions on screen
* Potentially fixed fire mode of a spectated player's weapon
being sometimes picked up
* Fixed bots failing to load on Cascade and Kingdom
* Potentially fixed the "Couldn't find weapon xx" error which was
introduced in 4.2.014
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Mon May 1 19:50:45 UTC 2017 - mailaender@opensuse.org
- update to 4.3.2
* Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
* Added assists to player sorting (K>D>A) on scoreboard
* Renamed ".44 Magnum" to "Magnum" in the kill events
* Fixed scores not updating in time when moving to intermission #142
* Fixed $gametime and $roundtime calculation #346
* Prevent bots from switching to knife
* Disabled the gear selection menu in InstaGib
* Everyone has a medkit as their sole item
* Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
* Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen
* Added a cvar g_randomorder (0/1): random gun order on map load
* Fixed scoreboard sorting inconsistencies #319
* Fixed a server crash when two players would win simultaneously in GunGame
* New sound for the Glock when a silencer is equipped
* Minor weapon specs enhancements
* Fixed bot_minplayers not working properly
* New version for Paris fixing #335 and #361 along with other enhancements
* Added support for r_noborder in the menu files
* Fixed weapon verification of items when primary is 'none' #320
* New .arena scripts for maps to include the newer gametypes in the server creation menu
* Updated default.cfg, server_example.cfg & mapcycle_example.txt
* The command players now correctly displays auth logins and assists were added
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Sun Oct 16 18:50:47 UTC 2016 - mailaender@opensuse.org
- update to 4.3.1
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Sun Feb 1 13:07:33 UTC 2015 - mailaender@opensuse.org
- update to 4.2.023
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Sun Jan 11 13:37:28 UTC 2015 - mailaender@opensuse.org
- update to 4.2.022
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Sat Nov 22 14:12:00 UTC 2014 - mailaender@opensuse.org
- update to 4.2.021
* Updated text with new font (Roboto) and drop shadow
* Decreased font sizes around the HUD
* Revamp of the mini scoreboard and team overlay
* Updated netgraph
* Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
* Improvement of the item and weapon select boxes
* Enhancement of the "3, 2, 1, Go" beep on warmup countdown
* Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
* Updated the timers - right aligned and new timer and hotpotato icons
* Highlighted map names in orange if they need to be downloaded (in the server browser menu)
* Added $hp chat var
* Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type 0)
* Updated the vote HUD element
* Used Team Survivor walls in Freeze Tag
* Added forcesub rcon command
* Added forcecaptain rcon command
* Combined red and blue wave timers if they're equal
* Added cg_showbullethits 3
* Added ability to use "all" with the forceteam command
* Added swap rcon command to swap two players
* Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
* Fixed spawn arrangement on Docks #100
* Fixed a missing texture on Ricochet #110
* Fixed the occasional timeout flights #114
* Fixed status of defusing players being set to "FRZN" #115
* Made dropped bomb yellow on the minimap #82
* Fixed cumulative g_inactivity timer #41
* Fixed blurry ammo icons
* Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
* Fixed speedometer overlapping weapon info
* Fixed helmet being rendered on top of NVG shader
* Fixed "x team wins" skinning #132
* Fixed bomb being lost to the void #11
* Fixed first shot accuracy in perfect conditions #134
* Changed LEADER to LEAD on the scoreboard #138
* Fixed C&H flags not being counted when the timelimit is hit
* Fixed skin readme text positioning #136
* Fixed skin selection menu starting empty #118
* Unlocked cl_pitchspeed #139
* Changed "Enemies: x" to "Players: x" in Jump mode
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Fri Oct 3 16:22:19 UTC 2014 - mailaender@opensuse.org
- update to 4.2.020
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Sun Feb 9 11:08:25 UTC 2014 - mailaender@opensuse.org
- update to 4.2.018
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Tue Dec 24 12:55:15 UTC 2013 - mailaender@opensuse.org
- update to 4.2.017
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Thu Oct 3 13:38:06 UTC 2013 - mailaender@opensuse.org
- update to 4.2.015
* Fixed the alignment of a window texture on one of the buildings in the nonplay area of Turnpike
* Decreased the specular effect on the SPAS12
* Decreased the specular effect on the Colt 1911 and darken the current texture
* Fixed Colt 1911 whiteout bug
* Re-timed Colt 1911 reload animation
* Increased Colt 1911 spread
* Updated Mac11 sounds
* Reduced Mac11 spread
* Changed the vests and helmets for the SWAT and Red Dragons to 4.1 solid colours
* Changed the vests for Free team to dark grey
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Sat Jul 13 15:48:28 UTC 2013 - mailaender@opensuse.org
- update to 4.2.014
* Fixed Colt animation mismatch
* Tuned up Glock specs
* Remove dropped items and corpses during TS warmup
* Enabled pasting text from the clipboard to other UI fields
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Sat Jul 6 18:41:51 UTC 2013 - mailaender@opensuse.org
- update to 4.2.013
* Fixed the seam on the back of the SR8
* Fixed the doors near the pillars and some z-fighting on Turnpike
* Fixed missing skin on team swaps
* Restore previous behaviour of armband colour for enemy team
* Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled
* Fixed /ignore and /ignorelist commands
* Added new command /maplist which will display all the maps available on the server
* Added partial substring matching for client/map searching
* Added visual player count in scoreboard for both free and spectator teams
* Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1
* Updated UI password filter's labels in the server browser: zUrT42_0009_2013_06_03a
* Renamed CVAR: g_maxWallJumps -> g_walljumps
* Renamed CVAR: cg_showFunstuff -> cg_funstuff
* Renamed CVAR: g_allowFunstuff -> g_funstuff
* Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina
* Renamed CVAR: g_allowForceSkins -> g_skins
* Renamed CVAR: g_maxJumpRuns -> g_jumpruns
* Removed SERVERINFO flag from g_cahTime
* Fixed SPAS hits being displayed after player death
* Added missing BOMB defuse autoradio sound
* Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right
* Updated damage table according to the new hit locations
* Fixed some char cases in in-game messages
* Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0)
* Added permanent position saving in Jump Mode
* Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm)
* Added a new skin set based on the Droogs from A Clockwork Orange (it is #12)
* Fixed bug allowing players to defuse bomb with a live nade in hand
* Fixed bug showing hits causing 0% damage with the spas
* Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds)
* Removed cg_sfxteambands (unused cvar)
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Sun May 26 09:06:09 UTC 2013 - mailaender@opensuse.org
- update to 4.2.012
* Fixed the armbands on race 1 and 3 of the Cavalry skins
* Fixed the clipping issues on Prague v2
* Increased the brightness inside the office on Turnpike
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Fri Apr 12 21:33:18 UTC 2013 - mailaender@opensuse.org
- update to 4.2.011
* Updated the lighting in Turnpike so that it is closer to the 4.1 lighting
- changes from 4.2.10
* Fixed a wall that you could be shot through in Turnpike
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Mon Dec 31 13:22:23 UTC 2012 - mailaender@opensuse.org
- update to 4.2.009
* Updated the scoreboard.
* Updated the FFA/LMS spawns in ut4_uptown.
* Updated ut4_ramelle's tunnels, removed some plants in the water, removed some buildings in the non-playable area and added some vis blocking to improve fps.
* Enhanced cg_autopickup 0. It now picks up just the item the player is aiming at.
* Enhanced the RCON UI menu.
* Optimized the QVM. No more server slow down due to the Spas.
* Added new Spas icon.
* Added new entity ut_jumpcancel to cancel a player run and reset the run timer.
* New version of ut4_jumpents test map with new ut_jumpcancel entity.
* Added Jump mode coloured ways. Mappers now have the option to set coloured routes on a Jump map.
* Added the Glock.
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Sun Dec 9 13:42:00 UTC 2012 - mailaender@opensuse.org
- update to 4.2.008
* Player model animations updated.
* New skins for FFA, LMS and Jump gametypes.
* Added fog to the water in ut4_ramelle.
* Updated the Hit Mesh.
- Frozen Sand now also distributes a ZIP file for packaging purposes again
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Fri Nov 16 16:19:32 UTC 2012 - mailaender@opensuse.org
- update to 4.2.006
* Updated model and skin for SPAS.
* Updated model and skin for DE.
* Updated skin for Red Dragons' playermodel's hand.
* Updated camo for blue team.
* Updated icons for medic calling, bomb planting and bomb defusing.
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Sun Nov 4 19:14:32 UTC 2012 - mailaender@opensuse.org
- update to 4.2.005
* Updated skins.
* Fixed the ledge climb animation.
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Mon Oct 29 17:42:27 UTC 2012 - mailaender@opensuse.org
- update to 4.2.004
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Fri Oct 26 20:46:47 UTC 2012 - mailaender@opensuse.org
- update to 4.2.003
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Mon Oct 8 16:21:00 UTC 2012 - mailaender@opensuse.org
- update to 4.2.002
* Fixed the size of the G36
* Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
* Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
* Added back a laser to the AK103, like how it was in 4.1.
* Added a mapcycle.txt file for servers.
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Thu Sep 27 17:02:22 UTC 2012 - mailaender@opensuse.org
- initial release