File urbanterror.changes of Package urbanterror
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Tue Oct 14 19:19:05 UTC 2025 - Giacomo Comes <gcomes.obs@gmail.com>
- Use %patch -P N instead of deprecated %patchN
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Wed Sep 8 06:17:45 UTC 2021 - Adam Mizerski <adam@mizerski.pl>
- Added -fno-lto to workaround a segfault.
https://bugzilla.opensuse.org/show_bug.cgi?id=1183253
https://bugzilla.opensuse.org/show_bug.cgi?id=1183104
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Wed May 6 14:27:02 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Added build requirement pkgconfig(xxf86vm). Fixes building on
openSUSE Leap 15.2
- New icon in correct size (512x512 instead 500x500).
- Spec file cleaning with spec-cleaner.
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Sat Aug 11 16:44:01 UTC 2018 - rpm@fthiessen.de
- Update to 4.3.4
* Fixed several potential buffer overflow exploits
* Fixed the bug where unpinning a 2nd nade in a row and switching
to another weapon would result in the nade being dropped on the
floor.
* Fixed players being stuck with level 19 in Gun Game when
g_randomorder was set to 1
* Bomb mode: fixed SurvivorWinner events not being written in the
server logs in some situations.
* In order to free up some space in the "serverinfo" variable,
and to try to prevent the "info string length exceeded" error
messages on the servers, and the subsequent potential bugs:
1 Removed g_bombDefuseTime and g_bombExplodeTime from the
serverinfo
2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and
g_nameBlue
3 Removed the "Clan" and "Location" serverinfo vars from
server_example.cfg - server admins are free to add them back
to their configs if needed
4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log
from the serverinfo as they weren't strictly needed
5 Removed dmflags from the serverinfo string, it's an unused
leftover from Quake 2
6 This frees up about 115 chars in the serverinfo string
* Fixed output of the "where" client command
- Changes from 4.3.3
* Fixed CVE-2017-6903
* Fixed a potential buffer overflow exploit with thefunstuff
cvars
* Fixed a potential exploit with the cl_guid variable
* Fixed a potential exploit: do not allow loading .menu files
from the /download/ subfolder and enforce menu files to have
the .menu extension
* Fixed a potential exploit where the result of the /stats
command called by a spectator while following a player would
be sent to the followed player instead of the spectator
* Fixed a potential exploit with ROM and INIT cvar types being
forced to USERINFO
* Fixed the server browser not showing any server when using the
legacy Quake 3 engine
* Fixed modern ioq3 engines crashing with the error
"Engine linkage error #31"
* Fixed a bug where spamming a key binding while downloading a
map would result in a "client overflow" game crash
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Fri May 5 01:54:36 UTC 2017 - rpm@fthiessen.de
- Added fix-i586.patch to fix build with i586 (asm needs sse (2)).
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Mon May 1 19:45:16 UTC 2017 - mailaender@opensuse.org
- update to 4.3.2
* Locked sv_fps & snaps back to 20 #348
* New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
* Various fixes for OpenBSD and 64bit systems #59 #60
* Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
* Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63
- drop fix-i586.patch (fixed upstream)
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Sun Oct 16 18:41:55 UTC 2016 - mailaender@opensuse.org
- update to 4.3.1
* Fixed the FPS drops / lag issue #334
* Slightly improved engine performances on Windows
* Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
* Added instagib to server_example.cfg #342
* New gametype: Gun Game (g_gametype 11)
* New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
* New gear menus
* New weapons: FR-F1, P90, Magnum, Benelli
* Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
* Updated AK103 bullet description
* Added kill assists in team gametypes
* Added silent ladder walking (hold your walk key while climbing ladders)
* Hid the "ut4_" prefix in the server list for map names
* Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
* Added ut_echo $cvar substitution
* Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
* Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
* Updated console design
* Added console tabs
* Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
* Added support for choosing no primary weapon (it was possible before if you edited the 'gear' cvar)
* Added ammo colours
* Added centered team scores (cg_drawTeamScores 2)
* Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
* Fixed defusers appearing dead on the miniscoreboard #191
* Fixed some issues with the /me command
* Fixed unknown values for $crosshair #185
* Fixed player name colouring in FFA #192
* Fixed cooked grenades being fired and dropped on death
* Cleared filter bar on connect #178
* Fixed stamina drain on ladder sprinting #188
* Blocked multiple flags from being taken by the same player
* Fixed use key pickup not working on some maps #135
* Fixed the ability to boot another player while holding the jump key despite being on the ground
* New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
* New: auth-unban rcon command. AccountUnban in the server logs
* Fixed the Benelli and the P90 looking too small
* Fixed the missing TOD50 skin and icons
* Tweaked the P90: less damage, more accuracy
* Disabled the countdown sound by default
* Gun Game: added a mandatory helmet to everyone
* Gun Game: added the weapons introduced in 4.3
* Gun Game: fixed the level randomly showing 0/16 on the HUD
* Gun Game: latched the cvar g_hardcore (needs a reload to be applied)
* Gun Game: added the player's level to the scoreboard, and players are now sorted by their level
* Gun Game: fixed being downgraded 2 levels when booted or killed with a knife
* Gun Game: fixed earning a level when killing yourself with the HK69. Downgrades a level instead
* Weapons: SR8 - tweaked damages (%): (Groin, Butt) from (97, 90) to (100, 97)
* Weapons: FR-F1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (77, 74)
* Weapons: PSG1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (75, 70)
* Weapons: M4A1, LR300, G36 - tweaked damages (%): (Groin, Butt) from (37, 33) to (33, 31)
* Weapons: DE - tweaked damages (%): (Groin, Butt) from (45, 41) to (42, 40)
* Weapons: MP5K - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
* Weapons: UMP45 - tweaked damages (%): (Groin, Butt) from (36, 32) to (33, 31)
* Weapons: AK103 - tweaked damages (%): (Groin, Butt) from (41, 34) to (39, 35)
* Weapons: Negev - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
* Weapons: Beretta - tweaked damages (%): (Groin) from 25 to 24
* Weapons: reduced P90's muzzle flash #219
* Weapons: added back the P90 as a secondary weapon
* Weapons: tweaked P90's damages, spread and recoil
* Weapons: tweaked Magnum's damages
* Gear menu: added a "close" button at the bottom-right corner
* Gear menu: swapped the "secondary weapon" and "grenade" boxes
* Gear menu: fixed a crash when trying to select a secondary weapon while having no primary weapon #221
* Gear menu: fixed P90 being selected as primary disabling the Benelli as a secondary #229
* Gear menu: fixed being able to have no items at all. Also fixed a bug where your whole gear would reset if you clicked somewhere outside the list of weapons on the menu. #213
* Gun Game: added a smooth transition between weapons when leveling up
* Gun Game: fixed knife kill not demoting a level #225
* Gun Game: fixed the gametype showing up as "UNKNOWN" in the server browser #215
* Gun Game: fixed having a delay before being able to shoot after a level up #224
* Gun Game: added more ammo to the HK69 in hardcore mode
* Instagib: fixed TOD50's positioning #216
* Instagib: removed the movement penalty indicator for the TOD50 #216
* Instagib: the TOD50 now has infinite ammo #216
* Instagib: showing the number of bullets in red if the weapon isn't ready
* UI: capitalized prefix-less map names in the server browser #215
* UI: added cg_scopeFRF1 to customize FRF1's scope type #232
* UI: Added the ability to use custom crosshairs
* Chat: added /map and /devmap to the auth-rcon commands
* Chat: fixed a buffer overflow on /me and /chat messages #210
* Rcon: new command: forceall <team> <destination> to force all players from a team to join another team
* Rcon: new command: kickall <team> <reason> to mass kick teams or all players from a server
* Rcon: extended the players command with more information
* Misc: Removed the "missing sound" beep #246
* Misc: If dmaHD is disabled, don't show its settings #245
* Misc: Added a 'Device' menu setting. #245
* Misc: Updated the credits menus #205
* Misc: repackaged the game
* Menus: gear selection menus overhaul
* Weapons: New sounds for the following weapons: Magnum, Benelli, Colt 1911, FR-F1, Mac 11, P90 and PSG1
* Weapons: fixed the reflection on the scopes of the FR-F1, SR8 and PSG1
* Weapons: fixed the "empty ammo" sound not being triggered #256
* Match mode: fixed substitute status not being applied consistently after a map change #6
* Server: fixed not being able to change g_gravity's value through the mapcycle.cfg file #263
* Bots: fixed bots shooting at dead players #242
* Engine: use libcurl version 4 by default instead of v3
* Misc: new blue/red/neutral flag designs
* Misc: fixed tag goggles overlay not being visible to spectators. #262
* Misc: fixed team chat not working #265
* Misc: fixed custom func_wall / func_rotating_door not working properly in LMS gametype #259
* Misc: defaulted sv_floodprotect to 2
* Gameplay: fixed incorrect assists counting #271
* Maps: added ut4_mykonos_a17 and ut4_paris to the official pk3
* Maps: removed AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic and Tunis from the game pack.
* Engine: added 64bit support on OSX. Removed 32bit builds (< OSX 10.6) #52
* Engine: added OpenBSD support #51
* Engine: added r_noborder to remove the game's window borders #283
* Engine: added r_centerWindow to center the window when not in full screen. Defaulted to 1. When set to 0 with r_noborder, use vid_xpos and vid_ypos to set your window in a custom position
* Engine: fixed chat messages disappearing when being sent at the moment of your death #261
* Engine: added the ability to switch between console tabs with MOUSE1 (next tab) and MOUSE2 (prev tab)
* Engine: fixed bots using slots reserved for private clients
* Weapons: DE: butt -2pts of damage
* Weapons: Beretta: updated full damage table
* Weapons: Negev & M4A1 & LR300 & AK103 & G36: updated groin/butt damages
* Weapons: SR8 & PSG1 & Knife: updated damage table
* Weapons: COLT1911: reduced recoil. Torso/Vest +3pts of damage
* Weapons: Glock: updated full damage table
* Weapons: Mac 11: updated full damage table. Increased the fire rate a bit
* Weapons: FN P90: updated full damage table
* Weapons: FR-F1: updated full damage table
* UI: added a box on the main menu to display announcements
* UI: fixed the server browser displaying the wrong number of bots #273
* UI: fixed the gear getting reset when switching to the team selection menu #272
* UI: new controls menu dedicated to item binds (drop kevlar, drop flag, toggle laser, toggle nvg) #264
* UI: hide the team select buttons in non team gamemodes #275
* UI: fixed the Benelli icon overlapping its box in the gear selection menu #282
* UI: added cg_autopickup to options #252
* Gun Game: show the winner on the scoreboard at the end of the game #274
* InstaGib: added a callvote option to set g_instagib
* InstaGib: disabled in Jump Mode and Gun Game
* Misc: fixed hands and gun models glitching out when repeatedly setting cg_fov to an incorrect value #291
* Misc: fixed an issue with ut_weaptoggle when holding two secondary weapons #290
* Gameplay: fixed a regression with ut_weaptoggle #297
* Instagib: fixed random client crashes when playing INSTAGIB #234
* Instagib: fixed TOD50's odd recoil movement. #316
* Instagib: fixed being able to switch/drop the TOD50 before its cooldown end time #322
* Engine: swapped MOUSE1 and MOUSE2 for the console tabs switch
* Engine: fixed in_mouse 1 not toggling console tabs
* Weapons: fixed some fps drops due to high poly LODs of the benelli and the p90
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Tue May 3 14:45:05 UTC 2016 - rpm@fthiessen.de
- Added fix-i586.patch to fix build on i586 architecture with newer
gcc or clang versions.
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Sun Feb 1 12:41:21 UTC 2015 - mailaender@opensuse.org
- update to 4.2.033
* Fixed strat time causing early match termination
* Fixed flag return message colour #176
* Fixed negative team scores #177
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Sun Jan 11 13:32:12 UTC 2015 - mailaender@opensuse.org
- update to 4.2.022
* New cvars to modify the text size: cg_msgSize and cg_chatSize
* Servers now issue a DNS lookup for the master server on map change
* Game clients now check for other master servers when the main one is down
* Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
* New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
* Added a g_refNoExec cvar to control referee access to the exec command
* Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
* Added a bot indicator and filter in the server browser menu
* Added "(next: map)" to the cyclemap vote string when g_nextmap is set
* Updated g_stratTime to not cut into play time
* Added cg_leftHand
* Improved the team scores visual in HUD
* Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
* Enabled the percent (%) character for use in chat
* Enabled the semicolon (;) character for use in chat
* Added IRC-style /me command (works in chat as well)
* Added flag drop bind to the menus #124
* Added filter bar in the server browser menu
* Reorganized the "General Settings" panel and added a "Meter Settings" panel
* Added detection for vote keys #171
* Enhanced dropped bomb visibility on the minimap #155
* Fixed defusing player status shown as dead #149
* Improved flood protect limitations: its value is the number of commands you can perform per second #154
* Fixed a swap command issue #150
* Fixed g_maxGameClients not working properly #146
* Fixed g_ctfUnsubWait which never had worked properly #158
* Fixed missing textures on some SPAS hits #160
* Fixed gear menu showing outdated gear when using gear binds #159
* Fixed team scores not appearing until the scoreboard is opened
* Fixed the CI message displayed on map end for subs #113
* Fixed the multiple bomb carriers in blue team issue #148
* Fixed missing cvar g_nextCycleMap #53
* Fixed the wrong time being displayed on scoreboard #47
* Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
* Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
* Suppressed hit logging if target is frozen or god #164
* Fixed reversed score order when Blue team wins #170
* Fixed missing Freeze Tag label for g_gametype votes #172
* Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
* Fixed most custom maps not appearing in the vote menu #167
* Fixed an exploit when spectating the referee #173
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Sat Nov 22 14:10:37 UTC 2014 - mailaender@opensuse.org
- update to 4.2.021
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Sat Oct 4 05:14:12 UTC 2014 - mailaender@opensuse.org
- update to 4.2.020
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Fri Oct 3 16:25:08 UTC 2014 - mailaender@opensuse.org
- update to 4.2.019
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Wed Feb 19 17:32:13 UTC 2014 - mailaender@opensuse.org
- Update to 4.2.018
* New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
* Changed the medic badges back to the caduceus.
* Solved FPS drops introduced in 016/017 client.
* Fixed the issues with auth_owners.
* Fixed the "auth string output overrun" issue.
* Solved 'callvote map' problem where results can be unpredictable.
* Fixed client number in callvote server log entry.
* Fixed callvote kick bug.
* More checks for pure servers.
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Tue Dec 24 10:41:52 UTC 2013 - mailaender@opensuse.org
- use simpler GitHub https://en.opensuse.org/SourceUrls
- update to 4.2.017
* Fixed teambalancer-skin bug.
* Fixed chat overflow bug (was overflowing on the team overlay)
* Fixed the flag capture time.
* New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
* All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
* Fixed mousewheel scrolling of console when raw-mouse was used.
* dmaHD: Sound system is on by default on the UrT executables.
* dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
* dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
* Autobalance turned off by default.
- changes from 4.2.016
* Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
* Fixed the "badinfo" issue (many thanks to Jacepriester)
* Animation config updates
* New Dr. Pink and Dr. Blue player skins
* Correctly disable inactivity timer when g_inactivity is set to 0
* Ability to set skins per team using cg_skinfixed 0|1
* Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
* Updated Mac11 sounds
* Fix for specularity on SR8 (very noticeable on bolt cap)
* Fixed lagometer position on CTF when using Wave Respawns
* Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
* Fixed killsound not being played upon HE Grenade kill and bleed out
* New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
* Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
* New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
* Fixed respawn timer being shown after map restart
* Added 0 padding in asset download time left and server list refresh time
* Added sound on weapon mode change
* Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
* Added cg_accelSize CVAR to tune dedicated accelerometer size
* Fixed bots being kicked from the server for teamkilling
* Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
* Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
* Added client respawn event to game log: ClientSpawn: <slot>
* Fixed impossibility to kick zombie clients off the server
* Fixed connection to full server resulting in Server is for low pings only
* dmaHD engine forced to 44Khz 16-bit stereo output
* Increased command buffer from 64KiB to 128KiB for players with large config files
* Added separate Windows executable for non-SSE2 processors
* Fixed substitute flag being resetted upon map change
* Correctly update client team overlay when /forcesub command is executed
* Added menu items in sound menu for configuring dmaHD
* Added more in-built r_mode graphics modes for wide screen monitors
* Added new wide resolutions in graphics menu
* Increased chat area width and message area width
* Hide timelimit from HUD if there are no valuable info to be displayed
* Fixed inactivity timer kicking local client thus causing all the players to be disconnected
* Added flag capture time. New log string: "FlagCaptureTime: <player id>: <time in milliseconds>"
* Major overhaul of dmaHD sound system
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Thu Oct 3 13:50:54 UTC 2013 - mailaender@opensuse.org
- update to 4.2.015
* Fixed respawn protection hits being displayed in Jump Mode
* Enabled missing radio calls in Jump mode and enabled UI radio menu
* Correctly stop Jump timers on Timelimit Hit and map restart
* Fixed wave respawn timers not showing in freecam
* Improved FFA/LMS spawn selection system
* Improved ut_itemuse (supports string arguments now, e.g. "ut_itemuse nvg")
* Enhanced game load fail messages (VM_Create failed on UI and Invalid game folder): will now display a User Friendly message
* Added support for Console and UI fields pasting on Linux (requires xclip) and Mac OSX (CTRL+V)
* Added g_shuffleNoRestart 0/1: if set to 1 shuffleteams will not restart the map
* Added g_inactivityAction 0/1: define inactivity action (0: kick, 1: move to spec)
* Added cg_noci 0/1: it disables the Connection Interrupted center screen text
* Added cg_cleanFollow 0/1: it disables some of the instructions displayed when following players
* Added cg_exposeBots 0/1: visual bot identification
* Added cg_drawMapLocation 0/1 (configurable in minimap settings UI): shows current map location near health bar
* Added cg_killsound (configurable in weapon settings UI): will play a local sound when the hit enemy is killed
* Removed racejump: using only racefree for solo modes
* Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)
* Added missing log lines for VotePassed and VoteFailed (for external bots)
* Display the current nextmap upon g_nextmap callvote
* Do not reset scores when going substitute
* Changed colours to team names in the player set up menus eg: orange is now Fugitives
* Disable bind execution when radio UI is opened
* New damage values for Groin (97%) and Butt (90%) when using SR8
* Allow walljumping without actually jumping before (falling): 4.1 behavior (eg. turnpike window stairs to WC jump)
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Sat Jul 13 15:48:28 UTC 2013 - mailaender@opensuse.org
- update to 4.2.014
* Fixed cg_ghost not working properly
* Fixed map autocomplete with many maps
* Optional new compressed pure list format for servers with many maps (sv_newpurelist)
* Removed command /maplist: it's causing lags if the server has a lot of maps
* Disabled dmaHD by default
* Correctly lock g_stamina to be changed only in Jump Mode
* IP banlist '*' wildcards and fix for '0' in address
* Fixed mouse cursor shows up with some of the in_mouse settings
* Fixed Vote kick which was inconsistent and buggy
* Fixed player being forced to spectator on a new level
* Fix broken timers after swaproles
* Fixed broken wave respawn timer after paused game
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Sat Jul 6 18:40:35 UTC 2013 - mailaender@opensuse.org
- update to 4.2.013
* Possibly fixed sv_maxPing connecting issue
* Added RAW mouse support
* Added dmaHD sound
* Added partial substring matching for client/map searching (RCON commands)
* Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash
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Sun May 26 09:10:59 UTC 2013 - mailaender@opensuse.org
- update to 4.2.012
* Medic and bleeding timing improved
* Fixed callvote kick bug
* Fix for missing skins on startup
* Added funstuff with new cvars (g_allowfunstuff, cg_showfunstuff and funfree for FFA game modes (uses red team funstuff only))
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Fri Apr 12 21:33:18 UTC 2013 - mailaender@opensuse.org
- update to 4.2.011
* Fixed g_maxWallJumps CVAR slowing down walljumps
* Improved g_noStamina. Was causing some glitches (only in Jump Mode)
* Fixed BombDefuse display message
* Fix teamoverlay colors for cg_drawTeamOverlay 2/3/4
* Added Mouse Wheel support for in-game server browser
* In-game server list scrolling is now noticed also by a sound
* Fixed server list scrolling to the top after adding a server to the favorite list
* Added Cavalry skin set
* New hit reporting for SPAS (multiple hits and players)
* Fixed Glock sound
* Fixed funny death animation
* Prague V2 - Updated with HD assets and routes
* Fixed connecting to GTV
* Fixed player names' colours in chat and radio chat messages
* Added markers of legacy team in chat
* Changed orange team name to 'Fugitives'
* Fixed colour typo in auth console message
* Fixed instant medic upon multiple hits
* Torso has priority over arms in hit detection
* Allow instant skin selection during demo playback
* Fixed timer alignment in round based modes when using round limits
- changes from 4.2.010
* Added g_maxWallJumps CVAR for Jump Mode only
* Preloading radio sounds and other misc sounds to avoid client freezes when using them
* Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
* Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
* Not showing the UI cursor when loading a map anymore
* Fixed big jump maps loading failure
* Fixed ut_weaptoggle behavior
* Not checking bots inactivity timers anymore
* Added /ignore and /ignorelist commands
* Fixed CAH miniscoreboard
* Fixed Jump Run timer not displayed correctly while spectating a player
* Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
* Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
* Don't have g_teamAutoJoin affect bot's team
* Fixed spectator being switched from follow to free after map_restart if following a client
* Fixed server browser 'Auth' and 'Password' filters
* Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
* Changed some JUMP in-game messages
* New log format for Jump mode entities actions
* Fixed a bug in save and load command (player view angles are now reset correctly)
* Fixed blue armband showing on red team players minimap arrows
* Updated the Glock sounds
* Added client-side skin forcing
* Added six new skin sets
* New player setup menus
* Fixed issue with shader stage directive 'alphaGen'
* Added TTimo's QuakeLive-style mouse acceleration
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Mon Dec 31 13:25:50 UTC 2012 - mailaender@opensuse.org
- update to 4.2.009
* Fixed jump timer colours display while watching a player from spectators.
* Fixed armband vertical alignment in scoreboard.
* Fixed miniscoreboard not updating player status after a player respawns.
* Fixed player bandage while healing close to walls.
* Fixed ut_weaptoggle.
* Fixed "header" warning message for the mirror1.tga.
* Fixed bug in Stats UI menu.
* Fixed g_flagReturnTime being ignored.
* Fixed blood when shooting walls.
* Fixed jump timer >1 hour bug.
* Fixed UI ingame select gear not being validated when pressing ESC.
* Fixed the "server is for low pings only" issue.
* Fixed multiple graphic bugs and added new features.
-------------------------------------------------------------------
Sun Dec 9 13:42:00 UTC 2012 - mailaender@opensuse.org
- update to 4.2.008
* Fixed the server lag / crash issue.
* Fixed the client crash when selecting a weapon.
* Potentially fixed the FPS issue.
* Fixed the SPAS which was causing excessive bleeding.
* Fixed the Auth System logout UI bug.
* New /racejump and /racefree cvars.
* New color for FFA and LMS HUD.
* Fixed Eagle's cable car.
* Fixed FFA UI scoreboard bug.
* Fixed SPAS gear bug.
* Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
* Fixed a bug in callvote kick UI menu.
* Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
* Fixed punctuation and some spelling in kill display.
* New images for the player setup menu.
* New player setup menus for the Free and Jump teams.
* Added player's login to the scoreboard.
* Fixed a bug in the "smite" command help text.
* Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
* Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
* Added a cvar ui_modversion which displays the current mod version in the game menu.
* Reduced the range of the cvar r_primitives.
* Added run timer and best timer in the scoreboard for jump mode.
* Added jump mode timers.
- changes from 4.2.007
* Fixed g_noStamina being used in other gametypes than Jump.
* Fixed "ut_itemdrop flag" in Jump mode.
* Fixed cg_autopickup 0 bug.
* Fixed g_gear change server message.
* Fixed regain stamina bug on damaged player.
* Fixed a bug where the stamina would drain while walking around crouched.
* Fixed credit UI bug.
* Fixed callvotes and votes for spectators.
* Removed medic icon on radio calls for Jump mode and Last Man Standing.
* Added waiting time display before you can call another vote.
* Added the autocomplete client command (TAB).
* Added "callvote map" and "nextmap" check for the specified map to be loaded on the server.
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Fri Nov 16 16:19:32 UTC 2012 - mailaender@opensuse.org
- update to 4.2.006
* New gametype, Jump Mode /g_gametype 9.
* Fixed the autoradio bug in Bomb Mode.
* Fixed the "Last Man Standing" gametype description in the in-game menu.
* LMS round winner is now logged.
* Fixed incorrect time display for players connecting to a game during pause in match mode.
* Fixed floating player name while using cg_crosshairnamestype 0.
* Fixed flag captures being added to the score during warmup time of CTF matchmode, also for the second half of a match.
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Sun Nov 4 19:14:32 UTC 2012 - mailaender@opensuse.org
- update to 4.2.005
* Fixed CTF scores bleeding through warmup into game.
* Fixed the server crash issue.
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Mon Oct 29 17:42:27 UTC 2012 - mailaender@opensuse.org
- update to 4.2.004
* Fixed the "all servers full" server browser issue.
* Fixed the mute command, it can handle temp muting now.
* Tweaked the stamina drain.
* The bleed rate is proportional again to how many times you get shot.
* Updated player model skins.
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Fri Oct 26 20:46:47 UTC 2012 - mailaender@opensuse.org
- update to 4.2.003
* Fixed crouch popping.
* Fixed turtling, you can no longer crouch with the player's head on your thighs.
* Fixed kick vote bugs.
* Fixed coloured names.
* Added FFA/LMS overlay.
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Mon Oct 8 16:21:00 UTC 2012 - mailaender@opensuse.org
- update to 4.2.002
* Fixed the server crash issue.
* Fixed the login page in the game menu.
* Fixed the authentication system, including the auth issue on linux x86_64 systems.
* Fixed the server log line truncate when the lines have more than 1024 chars.
* Fixed arm bands rgb, custom colored armbands should work again.
* Fixed the bleedout bug.
* Fixed hits, shooting in the knees is no longer registered as a vest hit.
* Fixed cg_drawKillLog 0 now only shows hits.
* Fixed the helmet no longer becomes "white" on the map Sanctuary.
* Fixed the medic bug, it goes as fast as intended now.
* Fixed the "killsss" typo that was showing in the FFA scoreboard.
* Fixed 100% cpu usage dedicated servers.
* Fixed the Nuke, server admins can nuke players again: /rcon nuke <playername/id>.
* Fixed the kick vote.
* Default /rate raised to 16000 instead of 3000.
* Potentially fixed the FPS issue.
* Auth-ban and the bans on our website are now fully functional.
* Updated the /rcon auth-whois command to show more infomation.
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Thu Sep 27 17:02:22 UTC 2012 - mailaender@opensuse.org
- initial release