File yamagi-quake2-xatrix.changes of Package yamagi-quake2-xatrix

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Sun Sep 14 19:15:56 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.16
  * Fix monsters acting confused while following combat points.
- Update to version 2.15
  * Fix savegame and mod incompatibilities when Yamagi Quake II is
    complied in C23 mode. With this fix applied savegames written
    by unfixed binaries will crash the client. It is advised to
    complete the current run before upgrading. The official Windows
    binaries were not affected by this problem. Other platforms
    mostly if they build the binaries with GCC 15 which enables C23
    mode by default.
- Update to version 2.14
  * Add weapon preview to the `cycleweap` command.
  * Fix leaking temporary spawnflags into entities spawned
    mid-level.
- Update to version 2.13
  * Implement `g_quick_weap`. If set to 1, both weapprev and
    weapnext commands will count how many times they have been
    called, making possible to skip weapons by quickly tapping one
    of these keys.
  * Work around naggy help icons.
  * Implement `g_monsterfootsteps`.
- Update to version 2.12
  * Relicense under GPL2.
  * Implement `g_swap_speed`. This allows to skip frames of
    "putting down weapon" and "raising weapon" animations,
    speeding them up.
  * Several fixes to makron.
  * Fixed stand-ground gladiators not attacking at certain range.
  * Fixed monsters seeing players during intermissions.

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Sat Dec 10 19:59:00 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.11
  * Implement faster weapon switching with the new 'cycleweap'
    command.
  * Fixes pusher delta yaw manipulation. This fixes the infamous
    bug were a player standing on a blocked elevator gets turned
    around.
  * Fix several coop related bugs with the powercubes.
  * A way better fix for dead bodys obstructing elevators or
    falling through the worldmodel.
  * Fix items already in water playing a splash sound at level
    start.
  * Phalanx explosions should be muffeled under water.

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Sun May 29 13:25:43 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.10
  * Refine the 'g_footstep' cvar to match Quake II itself.
  * Implement 'g_machinegun_norecoil'. The cvar is cheat protected.
  * Fix soldiers never showing their pain skins as long as they're
    alive.
  * Fix laser guard trying to fire two shots when dying.

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Mon Jun 28 13:38:46 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.09
  - Fix wrong sound for some items when activated.
  - Port the 'aimfix' cvar.
  - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
  - Fix a long standing crash occuring when exploding projectiles
    like grenates or rockets generate sound targets and a least one
    monster starts moving to one of that targets.
  - Add a cvar `g_footsteps` to control the generation of footstep
    sound.
  - Move several hard coded map fixes to entity files. Add newly
    discovered mapfixes to the entity files.
  - Fix several subtile gameplay and entity handling bug.

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Sun Oct 25 09:11:09 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Use %_libexecdir instead of hardcoding the directory name
- Remove obsolete conditions

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Wed Feb 26 12:09:31 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.08
  * Several fixes for subtile bugs

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Sat Nov 30 18:17:28 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.07
  * New commands:
    + 'listentities' allows listing of entities.
    + 'teleport' teleports the player to the given coordinates.
  * A lot of fixes for subtle, long standing AI and game play bugs.
  * Fix problem found by PVS studio.

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Fri Oct 25 17:35:55 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Use correct license
  * GPL-2.0 -> NonFree

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Sat Feb  9 14:45:30 UTC 2019 - mardnh@gmx.de

- Mention desktop file as source
- Use %make_jobs macro

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Thu Feb  7 21:41:53 UTC 2019 - mardnh@gmx.de

- Update to version 2.06
  * Small bugfixes.

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Fri Jun  9 19:10:59 UTC 2017 - mardnh@gmx.de

- Update to version 2.04
  - Fix a lot of potential crashes. (reported by Maarakate)
  - Fix monsters running in place.
  - Fix monsters not recognizing the player under some
    circumstances.
  - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
  - Make Brains work again.

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Mon Aug  1 20:38:30 UTC 2016 - mardnh@gmx.de

- Update to version 2.03
  - Make gibs and debris SOLID_BBOX so they move on entities.
  - Switch from an arch whitelist to an "all archs are supported"
    approach.

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Mon Feb 22 20:51:17 UTC 2016 - mardnh@gmx.de

- initial package

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