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File Mindustry.changes of Package Mindustry
------------------------------------------------------------------- Mon Sep 4 16:12:23 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 7.0.146 Changes since 7.0.143: * https://github.com/Anuken/Mindustry/releases/tag/v146 * https://github.com/Anuken/Mindustry/releases/tag/v145.1 * https://github.com/Anuken/Mindustry/releases/tag/v145 * https://github.com/Anuken/Mindustry/releases/tag/v144.3 * https://github.com/Anuken/Mindustry/releases/tag/v144.2 * https://github.com/Anuken/Mindustry/releases/tag/v144.1 * https://github.com/Anuken/Mindustry/releases/tag/v144 * https://github.com/Anuken/Mindustry/releases/tag/v143.1 ------------------------------------------------------------------- Fri Apr 7 18:56:34 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 7.0.143 * Fixed some keybinds missing translations. * Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps. * Fixed a server exploit that allowed users to block others from connecting. * Made entity sync network errors log a warning instead of forcibly disconnecting clients. * Made server list show multiple servers per row on wide screens * Misc fixes to Steam lobby system; you can now set a name/color when hosting. * New UI for turret/unit weapon stats in core database. * Improved support for modded planets with different radii. * Added support for cloudMesh: and HexSkyMesh as a type for planets in JSON mods. * Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored. * Added server Call#textInput method for getting text input from players. * Added server Call#followUpMenu method for showing menus that replace the last shown menu without an animation. ------------------------------------------------------------------- Sat Mar 4 12:57:35 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 7.0.142 https://github.com/Anuken/Mindustry/releases/tag/v142 ------------------------------------------------------------------- Mon Jan 23 20:10:16 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 7.0.141.3 * Fixed host research not syncing to clients correctly. * Fixed clients being able to open research dialog. * Fixed a crash with certain mods. * Fixed "consumer-less" modded blocks always being at 100% efficiency. ------------------------------------------------------------------- Sat Jan 14 17:22:23 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 7.0.141.2 https://github.com/Anuken/Mindustry/releases/tag/v141.2 ------------------------------------------------------------------- Sun Mar 13 08:57:17 UTC 2022 - Carsten Ziepke <kieltux@gmail.com> - Add BuildRequires javapackages-filesystem for Tumbleweed, fixes %{_javadir} macro expansion ------------------------------------------------------------------- Mon Mar 29 18:34:36 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 6.0.126.2 * Fixed bridges being planned without unlock in campaign. * Fixed player moving slower on servers with status effects. * Fixed player not respecting formation speed on servers. * Fixed separators consuming power when idle. * Fixed logic blocks not saving buildings on reload. * Fixed rare door placement crash. * Fixed logic units being able to take/remove items from any team block. * Improved power node link preview. * Reduced Nova range slightly. * Added list of status effects to core database. * Added status effect display to bullets. * Added block info keybind. * Added bullet stats for continuous laser turrets (e.g. Meltdown). * Made bridges autolink when dragging multiple lines. * Disabled logic unit building for servers by default. * Internals: Removed all code for disposing resources on exit; this should be handled by the OS now. * Logic: Made dead sensor return 1 for null, to simplify validity checks. * Logic: New text parser; supports defining and jumping to labels with name: instead of numbers. * Logic: Added support for negative draw coordinates. * Logic: Disabled packets for config; may desync, but will help reduce lag. * Campaign: Various tweaks to make background simulation more accurate. ------------------------------------------------------------------- Sat Mar 6 11:56:38 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 6.0.126.1 * Fixed crash when using chat as server host. * Added support for parsing weather JSON. - Update to version 6.0.126 * Various minor bugfixes. * Made water extractor use metaglass for building, to be consistent with pumps. * Added automatic conveyor/conduit bridging over obstacles. * Added 'defender' AI for Oct; follows nearby units. * Cores can now replace most transport blocks; turrets can now replace each other. * Improved bridge & power node linking previews. * Buffed Segment & Vela. * Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with rules add logicUnitBuild false. * Logic: Changed default unit control state to be 'idle', not 'stop' * Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. * Logic: Added sensors for dead, controller, size, boosting * Logic: Made controlled return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type * Logic: Deprecated "commanded"; use controlled instead! This sensor will be removed in a future release. * Logic: More hints. - Update to version 6.0.125.1 * Fixed player health bar glitching out at negative health. * Fixed large power nodes sometimes not connecting to placed blocks. * Made unit payloads draw with correct cell colors. * Made all mods automatically get disabled upon client startup crash - can be disabled in settings. * Decreased impact reactor explosion radius. * Decreased projectile building splash damage for smaller radii. * Decreased splash damage radius for many various projectiles. * Logic: Added tooltips for draw operations. * Logic: Made invalid sensors for units return null. * Logic: Added tooltip support for mobile, accessible with long-press. * Mods: Stricter null checks for json mod objects. * Mods: Added support for abilities: and requirements: in JSON unit definitions. * Mods: Added support for DrawBlock parameters in JSON. * Mods: Added support for FQCNs and modded class types in JSON. - Update to version 6.0.125 * Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior. * Fixed chat not working when paused. * Fixed 128+ cores on map breaking servers. * Fixed editor breaking building links on resize. * Fixed onscreen green lines occurring for specific GPUs/drivers * Made turrets/units take enemy hitbox size into account when targeting. * Made builder/repair AI flee from enemies when idle. * Made data export zip include folder entries and strip absolute file paths - this may fix some issues with external archive# programs. * Added rules for unit cap control. * Added new splash damage algorithm - should lead to faster & more accurate explosions, but may require balancing. * Added log file for data-loading events - should assist with fixing the data wipe bug. * Mods: Fixed trailing commas in hjson files being parsed as part of unquoted strings. * Mods: Many various bugfixes for json effects. * Logic: Added tooltips to most instructions/operators. * Logic: Added === operator for exact comparisons, e.g. null checks. * Logic: Made 'invalid' operations - such as sensing null blocks or 0/0 - return null instead of 0. * Logic: Fixed units disappearing when moving to infinite position. * Logic: Added sensor for force projector heat. - Update to version 6.0.124.1 * Fixed mod list being fetched on startup, leading to potentially annoying error messages. * Fixed crash when a mod without a version is viewed. * Un-blacklisted arc.Net. * Added unit armor stats to database. * Added unit production time to unit factory database. - Update to version 6.0.124 * Fixed a black screen appearing after switching applications in certain situations. * Fixed notch covering up left/right UI elements after rotation. * Fixed logic blocks resetting state on map load or connection changes. * Fixed "#" in any logic string breaking instructions. * Fixed crawlers not exploding next to cores. * Fixed certain status effect combinations not triggering damage. * Fixed waves being infinitely skippable when game is paused. * Fixed constructed blocks sometimes having low health on servers'. * Fixed enemy core items not syncing. * Fixed insect units not being able to walk over solid blocks on space floors. * Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela. * Made vaults/containers able to replace conveyors. * Made Surge Alloy discharge lightning when destroyed in containers. * Made player stop shooting when a controlled suicide unit is killed (prevents Crawler chain-deaths). * Made team colors for relevant blocks display during placement. * Improved liquid bridge throughput. * Improved power network removal performance. * Added list of content to mod info dialog. * Added icons to mod browser. * Added support for Jar mod import to mod browser. * Added re-import button to mod info - only works for newly imported mods. * Added "Repo" button to mod info. * Improved mod browser layout on wider screens. - Update to version 6.0.123.1 * Fixed negative numbers not displaying properly in power nodes. * Fixed mod minVersion parsing. * Disabled duplicate IP prevention system. * Added mod browser sort order button. - Update to version 6.0.123 * Fixed same-line logic comments not parsing. * Fixed Kamikaze achievement not triggering with flying units. * Fixed mass driver rotating before payload is received. * Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate. * Fixed floating point errors in core database leading to incorrect rounding. * Fixed unit payloads snapping rotations when entering reconstructors. * Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters. * Fixed editor mirror filter being offset in certain situations. * Fixed music randomly cutting off after quit to main menu. * Campaign: Made invasion chance scale with nearby enemy base count. * Campaign: Added 20-minute invasion grace period after sector capture. * Made impact reactor warmup time scale with boost. * Made players prioritize highest tier core when respawning. * Made logic programs reset all state on edits. * Made logic blocks no longer change 'last accessed' names when no edits are made. * Made naval paths preload on maps with spawn points on liquids. * Made Plastanium sprite slightly more distinct. * Made ground units avoid walking in slag/deep water even when it is the only valid path. * Made fire disappear faster in rain. * Made conveyor items render under most blocks. * Made server prevent duplicate IP connections. * Made crosses render on item/liquid sources & sorters in schematics. * Made building disabled state save upon world reload. * Made status indicators smaller for 1x1 blocks. * Made mod browser list mods by last update time. * Implemented automatic mod list updates * Improved unit selection visuals. * Improved power status information. * Added boost % bar too overdrive projectors. * Added IPv6 address support to join dialog. * Added core item incineration rule. * Added carried payloads to unit status bars & info. * Added slight shine effect, triggering upon building rotation. * Removed overflow gate inventory. * Increased power source output. * Many other minor bugfixes & tweaks. - Update to version 6.0.122.1 * Various minor bugfixes. * Increased power source output again. * Improved building beam visuals. * Improved performance of maps with many adjacent power nodes/batteries. * Disabled weather in editor. - Update to version 6.0.122 * Fixed Quad AI. * Fixed crash in conveyor upgrade pathing. * Fixed other various crashes. * Fixed custom name resetting after restart [Steam]. * Fixed various achievements not triggering [Steam]. * Made payload pickups prioritize units in blocks instead of the blocks themselves. * Increased foreshadow coolant effectiveness, but slightly decreased rotation speed. * Improved space skybox scaling. * Added building damage stats to bullets. * Added preview of currently queued block for other units in certain situations. * Added automatic bridge spacing when using lines. * Added bridge link preview. * Added rule for persistent ("always") weather. * Better scrap wall textures & rotate-able thruster. * Made Plastanium conveyor unloadable. * Made building pause status sync in multiplayer. * Slight pulsar damage nerf. ------------------------------------------------------------------- Tue Dec 15 19:43:06 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 6.0.121.4 * Fixed flying unit AI * Made conduits/conveyors upgrades follow paths - Update to version 6.0.121.3 * Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update * Many various small bugfixes - Update to version 6.0.121.2 * Fixed a common crash related to planet selection - Update to version 6.0.121.1 * Slightly increased Lancer build cost * Double-tapping now enters a campaign map * Minor logic memory optimizations - block/sensor constants are no longer stored in every processor * Doubled surge smelter item capacity * Made Fungal Pass slightly easier * Fixed some achievements not working * Fixed some rare crashes * Fixed unit spawn shockwave appearing too late ------------------------------------------------------------------- Mon Dec 7 10:56:33 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Initial package, version 6.0.121
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