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File atanks.changes of Package atanks
------------------------------------------------------------------- Tue Aug 17 14:14:04 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 6.6 Fixes: * Falling damage that was caused by a driller or riot weapon is now credited to the shooter of that weapon. * Fixed a crash that happened when SDI units tried to target meteors. Additions: * The AI players can move their tank to get to a better position. * New weapon: "Theft Bomb". * Game save files got a version number, so old save games can be upgraded. Changes: * Raised the power reduction of the Reducer from 25% to 33%. * The radius of the riot and dirt bombs have been raised. * The prices of some items and weapons have been rebalanced. * The height rollers can climb depends on their size now. * All players start with some fuel. * Human players are no longer considered to be like deadly bots, but to be like the best present bot. In a game with only lower level bots, they no longer "unite" against the human players right from the start. * SDI units might skip their shot if the resulting explosion will kill the SDI owning tank. * SDI units might skip their shot if the resulting explosion will be nearer to the tank than on the point were the missile would explode if not shot down. * Reduced AI difficultly, especially at lower levels. AI was far too strong for most players. AI aiming now uses a number of aiming attempts equal to its level rather than a power of its level. ------------------------------------------------------------------- Thu Jan 4 16:48:35 UTC 2018 - avindra@opensuse.org - New upstream version 6.5: * Make build process reproducible. - 6.4: * Fixed a bug that caused the AI to use Napalm in a stupid way. * Funky bombs are now a lot more 'funky' by randomly switching horizontal and/or vertical direction in mid-flight. - 6.3: * Improved AI. * Smoother/faster buying screen navigation * Major re-work of the Options screen and other menus to avoid crashes and random symbols appearing * Menus more responsive * Improved demo mode * AI purcashing of items/weapons improved * Reduced number of separate Makefiles required * Improved Unicode support * Added dirt debris * Improved revenge mode for AI * Network code clean-up * Added more in-code documentation * Visual Studio on Windows build - cleanup with spec-cleaner ------------------------------------------------------------------- Wed Apr 29 00:00:00 CEST 2015 - dsterba@suse.cz - New upstream version 6.2 - Large code clean-up by Bruno Victal - Bruno Victal provided further code clean-up Daniel sent in a patch which addresses the following: - fixes a bug where the address of (stack allocated) temporal arrays was stored in the menu structure causing wrong behavior, e.g. printing garbage in the Network configuration menu title. - fixes const-correctness for all the menu structure - moves stack-allocated read-only arrays to .rodata so no large stack memory is used. - adds Daniel to the list of people (feel free to remove me if this Bruno Victal provided two more fixes. - Fix isnan() ambiguity when compiled with C++11 standards - Removed OLD_GAMELOOP code and references. Stick with modern game loop. ------------------------------------------------------------------- Mon Feb 16 00:00:00 CET 2015 - dsterba@suse.cz - New upstream version 6.1 All of this releases patches were provided by Bill Buerger. - Extend the amount of time the AI will play against itself from 10 seconds to 60 seconds. - Fixed "clean" command in Windows Makefile. - Players now wait to start their turn until they can control their tank. No more waiting at the start of their turn. - Rollers now properly explode when hitting steel wall. - Scoreboard shows current income and turn order. This can be toggled with the ~ key. - Fixed navigation keys on the store/buying sceen. ------------------------------------------------------------------- Mon Oct 27 15:16:45 CET 2014 - dsterba@suse.cz - New upstream version 6.0 - Pressing "v" or "V" during a match will cause the audio volume to decrease or increase, respectively. - misc build fixes ------------------------------------------------------------------- Tue Jan 8 11:54:28 UTC 2013 - reddwarf@opensuse.org - New upstream version 5.7 ------------------------------------------------------------------- Tue Oct 23 21:46:05 UTC 2012 - reddwarf@opensuse.org - New upstream version 5.6 ------------------------------------------------------------------- Sat Jul 7 10:31:17 UTC 2012 - reddwarf@opensuse.org - New upstream version 5.5 - use %{optflags} - Add %icon_theme_cache_post ------------------------------------------------------------------- Mon Apr 30 18:05:27 UTC 2012 - reddwarf@opensuse.org - New upstream version 5.4 ------------------------------------------------------------------- Wed Sep 28 07:31:46 UTC 2011 - reddwarf@opensuse.org - New upstream version 5.1 ------------------------------------------------------------------- Sat Jul 2 16:56:56 UTC 2011 - jengelh@medozas.de - Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS) ------------------------------------------------------------------- Fri Oct 23 19:20:19 UTC 2009 - cmorve69@yahoo.es - New upstream version 4.0 ------------------------------------------------------------------- Sat Sep 19 10:20:09 UTC 2009 - cmorve69@yahoo.es - New upstream version 3.9 ------------------------------------------------------------------- Sun Jul 26 14:51:18 CEST 2009 - cmorve69@yahoo.es - New upstream version 3.8 ------------------------------------------------------------------- Fri Jul 10 23:09:15 CEST 2009 - prusnak@suse.cz - /usr/games, /usr/share/games -> /usr/bin, /usr/share ------------------------------------------------------------------- Sun Jun 28 14:14:31 CEST 2009 - cmorve69@yahoo.es - New upstream version 3.7
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