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freedroidrpg
freedroidrpg.changes
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File freedroidrpg.changes of Package freedroidrpg
------------------------------------------------------------------- Sun Jan 29 12:09:15 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to version 1.0 * Note that this version breaks compatibility with older savegames. * The game is now structured in acts. FreedroidRPG 1.0 has the Act 1 complete. You can, however, use the act system to create mods: Express your creativity! * A preview of Act 2 was also included in FreedroidRPG 1.0. The adventure must continue. * More sound effects and music were added, for an overall more immersive experience. * More information about the game's world is now available from the NPCs. * Master Arena was redesigned. * The order in which you acquire skills has changed. * Duncan now sells bigger grenades to Red Guard members. * Fonts were changed and improved. * New quests were added. * Spencer now gives different rewards for completing the Disruptor Shield Base, depending on your play style. * Programming and Melee can now be mastered. * Some areas are now protected by BOSS - Bots Of Special Shock. They are more powerful then regular bots. * Right Click will now also cancel an ongoing attack. * Minor level editor improvements. * Quest log can now be scrolled with arrow keys. * Lua sandboxing was added. * Countless fixes and improvements, of which there are simply too many to enumerate. - Run spec-cleaner and refresh the spec file - Drop freedroidrpg-cflags.patch - Add freedroidrpg-fix-configure-find-python310.patch, fix for finding python 3.10 - Add freedroidrpg-reproducible.patch - Use pkgconfig for BuildRequires ------------------------------------------------------------------- Thu Apr 7 04:45:48 UTC 2016 - bwiedemann@suse.com - Fix build-compare by dropping timestamp from png ------------------------------------------------------------------- Mon Jan 21 22:31:14 UTC 2013 - joop.boonen@opensuse.org - Build version 0.15.1 ------------------------------------------------------------------- Sun Nov 20 20:30:46 UTC 2011 - jengelh@medozas.de - Remove redundant/unwanted tags/section (cf. specfile guidelines) ------------------------------------------------------------------- Fri Nov 18 21:35:14 UTC 2011 - jreidinger@suse.com - fix build ( wrong escaped export, wrong escaping names for xargs, missing lang source, so remove lang subpackage ) - fix wrong cflags in lua subdirectory ------------------------------------------------------------------- Wed Apr 20 15:54:23 UTC 2011 - prusnak@opensuse.org - updated to 0.14.1 ------------------------------------------------------------------- Tue Sep 8 18:14:09 UTC 2009 - claes.backstrom@fsfe.org - New upstream release 0.12.1 * A Tutorial is now implemented * Completely new starting level that makes much better sense with the storyline * Big changes on old starting level layout * Totally remade entrance to Disruptor Shield Control Base as well as adding connecting sections inside the base * New music tracks * Cleaned up even more bugs in robot AI and path finding * Fixed some bugs in hit stun and chance to hit (hit% now actually corresponds to chance to hit stats) * Added Lua coding language to dialogues, greatly increasing the possibilities of rich and alternating content. * Level editor - Drag select area - Cut, copy, delete and paste area - Drag and drop movement (both area and single objects) * Note: Save games from 0.11.x are not compatible. ------------------------------------------------------------------- Sun Nov 23 21:35:56 CET 2008 - claes.backstrom@fsfe.org - Remove lang from main package ------------------------------------------------------------------- Sun Nov 23 16:36:17 CET 2008 - claes.backstrom@fsfe.org - New upstream release 0.11.1 - Use fdupes to remove duplicate files - Create lang package ------------------------------------------------------------------- Wed Dec 12 22:08:00 CET 2007 - claes.backstrom@fsfe.org - Initial package built from Fedora package (0.10.3-2)
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