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ironwail
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File ironwail.spec of Package ironwail
# # spec file for package ironwail # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: ironwail Version: 0.7.0 Release: 0 Summary: High-performance QuakeSpasm fork License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://github.com/andrei-drexler/ironwail Source: %{name}-%{version}.tar.gz Patch0: enginepak.patch BuildRequires: pkgconfig BuildRequires: update-desktop-files BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libmikmod) BuildRequires: pkgconfig(opus) BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vorbis) Requires(post): hicolor-icon-theme Requires(postun): hicolor-icon-theme %description A fork of the popular GLQuake descendant QuakeSpasm with a focus on high performance instead of maximum compatibility, with a few extra features sprinkled on top. Game files (id1 directory containing pak files) must be found for ironquake to work: - if the Quake Steam remaster is installed, game files may be found automatically - id1 directory can be placed as a sub-directory of ~/.ironwail - you can start ironwail with option -basedir <install_dir>, where <install_dir> is the directory containing the id1 folder %prep %autosetup -p0 %build export CFLAGS="%{optflags}" %make_build -C Quake\ DO_USERDIRS=1 \ USE_SDL2=1 \ USE_CODEC_FLAC=1 \ USE_CODEC_OPUS=1 \ USE_CODEC_MIKMOD=1 \ USE_CODEC_UMX=1 \ USE_CODEC_MP3=0 %install install -D -m 755 Quake/ironwail %{buildroot}%{_bindir}/ironwail install -Dm 644 -t %{buildroot}%{_datadir}/games/ironwail Quake/ironwail.pak install -Dm 644 Misc/QuakeSpasm_512.png "%{buildroot}%{_datadir}/icons/hicolor/512x512/apps/ironwail.png" mkdir "%{buildroot}%{_datadir}/applications" cat > "%{buildroot}%{_datadir}/applications/ironwail.desktop" <<EOF [Desktop Entry] Name=Ironwail Exec=ironwail Icon=ironwail Type=Application Comment=A Quake game engine Categories=Game;ActionGame; EOF %suse_update_desktop_file ironwail %post echo "Game files (id1 directory containing pak files) must be found for %{name} to work:" echo echo "- if the Quake Steam remaster is installed, game files may be found automatically" echo "- id1 directory can be placed as a sub-directory of ~/.ironwail" echo "- you can start ironwail with option -basedir <install_dir>, where <install_dir> is the directory containing the id1 folder" %files %license LICENSE.txt %doc README.md Quakespasm.txt Quakespasm-Music.txt Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt %{_bindir}/ironwail %dir %{_datadir}/games/ironwail %{_datadir}/games/ironwail/ironwail.pak %{_datadir}/applications/ironwail.desktop %{_datadir}/icons/hicolor/512x512/apps/ironwail.png %changelog
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