File mirrormagic.changes of Package mirrormagic
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Sun Jan 28 16:39:53 UTC 2024 - Dirk Müller <dmueller@suse.com>
- update to version 3.3.1:
* improved error handling: display error message on screen (not
only in the error file or on the console), and display path
of the error file
* fixed problem with R'n'D restarting with same level set that
may have caused a problem (and therefore failing again and
again); after an error, the last level set is now deactivated
in file "levelsetup.conf" to restart with default level set
(which should work without error)
* added scripts directory to distribution package to enable
building element definitions after editing artwork config
source code files
* added volume controls for sounds, loops and music to sound
setup
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Fri Jul 14 12:08:19 UTC 2023 - Andrea Manzini <andrea.manzini@suse.com>
- Update to version 3.3.0
* added new Deflektor style steel slope game elements
* added new Deflektor style fixed mirror game elements
* added flipping and rotating brushes in level editor using keys “x”, “y” and “z”
* fixed several bugs
- Update to version 3.2.0
* improved graphics engine to support more custom graphics definitions
* added animations for the bomb and mine game elements in active state
* added customizability of content for the gray ball game element
* added new text envelope game elements to show messages in the game
* fixed a lot of bugs and problems in the game and graphics engine
- compressed icons to save space
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Thu Jan 26 20:33:11 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 3.1.0
* High score server support – see all your scores and those of
others
* Multiple player names – separate scores and progress for each
familiy member
* Improved graphics with Amiga-style color-cycling graphic
animations
* Includes original title screen and title music
* Includes original title story from 1989, accessible from
main menu
- Changed RO_GAME_DIR to BASE_PATH
- RW_GAME_DIR is no longer used. Games scores are now written to
~/.mirrormagic in user homedir.
- Drop fix-multiple-definitions.patch and reproducible.patch,
both fixed upstream
- Run spec-cleaner
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Sun Sep 25 13:40:50 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>
- Add reproducible.patch to better declare dependencies
to avoid non-determinism from parallel builds
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Thu Apr 29 21:58:39 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 3.0.0
* Build with SDL2
* Integrated the classic Mirror Magic game engine into the game
Rocks’n’Diamonds as a new custom game engine
* Mirror Magic now also offers new features already known from
R’n’D like scalable window size and fullscreen mode and
solution tapes were added to the included level sets
“Deflektor” and “Mindbender”.
- Add fix-multiple-definitions.patch
- Drop upstream fixed mirrormagic-2.0.2-src_tools.c.patch,
mirrormagic-2.0.2-src_editor.c.patch,
mirrormagic-2.0.2-src_events.c.patch,
mirrormagic-2.0.2-src_files.c.patch,
mirrormagic-2.0.2-src_libgame_sdl.c.patch,
mirrormagic-2.0.2-src_libgame_sdl.h.patch,
mirrormagic-2.0.2-src_libgame_gadgets.c.patch and
mirrormagic-2.0.2-src_main.h.patch
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Mon May 8 15:30:44 UTC 2017 - rpm@fthiessen.de
- Fixed user and group for Factory
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Thu Mar 30 11:20:28 UTC 2017 - meissner@suse.com
- prerequire useradd and groupadd
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Sat Jun 20 08:51:01 UTC 2015 - dimstar@opensuse.org
- Force GNU inline semantics, fixes build with GCC5.
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Thu Oct 23 20:17:43 UTC 2014 - nemysis@gmx.ch
- Change descriptions for patches
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Wed Oct 22 18:01:48 UTC 2014 - nemysis@gmx.ch
- Remove not needed #%attr
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Wed Oct 22 17:36:03 UTC 2014 - nemysis@gmx.ch
- Initial package creation