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File openfodder.changes of Package openfodder
------------------------------------------------------------------- Mon Jun 3 17:34:15 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 1.9.2 Whats Fixed * About screen was broken - Update to version 1.9.1 Whats Fixed * Mouse could get stuck when leaving the bottom of the window. - Update to version 1.9.0 Whats New * Mouse cursor has been freed from DOS limits (its much more responsive). * Camera handling is also freed from DOS limits (also much more responsive). * Map background music track changes depending on nearby tiles (was removed in DOS version). * Helicopter screen scrolling text. * Music Fades in/out. * INI option to lock cursor to window. * INI option to use integer scaling. Whats Fixed * Helicopter screen movement now matches Amiga. * Prioritize and limit number of sound effects playing to prevent corruption (was removed in DOS version). * Signed int calculation fixed in RJP1 decoding, which fixes a channel distortion in the Helicopter screen. - Drop patch * openfodder-fix-build.patch - Use CMake for the builds - Use llvm-gold for linking ------------------------------------------------------------------- Sun Aug 27 09:17:52 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.8.0 Whats New * Cursor is now using relative mode with warp. * Update Paula/RJP code (from ScummVM). Whats Fixed * Helicopter screen now rendering using VSYNC. * Fix filenames with different casing and matching MD5. * Cursor fixed on Wayland. ------------------------------------------------------------------- Sun Jan 22 20:30:13 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.7.0 Whats new * Copy protection screen can be enabled. * Single and Random maps no longer show the Game Won screen. * Random mode will now generate another map after winning. Whats fixed * Music will no longer restart if track is already playing. * Sprite issue when troop gets blocked and is on the edge of two tile types (water/land). * Sprite rows drawn when standing on water edge was incorrect. ------------------------------------------------------------------- Wed Jan 1 18:07:48 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.6.0 Whats new * Ini for configuration options * JavaScript engine for random map generation * JavaScript engine debugging (See JSDebug build on Discord) * Support more sprites than original engine * Support for maps of any size (limitation is system memory) * Better game asset detection Whats fixed * Crash on final PC mission * Amiga intro helicopter no longer flicker * PC Ufo sprite sheet alignment Notes * It is advised to increase the maximum sprites/spawns on random maps - Update patch: * openfodder-fix-build.patch ------------------------------------------------------------------- Sun Dec 16 09:33:40 UTC 2018 - mardnh@gmx.de - Update to version 1.5.3 * During soldier promotion, the rank sprite no longer corrupts while leaving the screen ------------------------------------------------------------------- Sat Dec 15 20:43:02 UTC 2018 - mardnh@gmx.de - Update to version 1.5.2 * Launching with PC data now starts with the correct resolution ------------------------------------------------------------------- Thu Dec 13 19:56:25 UTC 2018 - mardnh@gmx.de - Update to version 1.5.1 * Cannon Fodder 2: PC Sound effects are now working ------------------------------------------------------------------- Tue Dec 11 19:14:54 UTC 2018 - mardnh@gmx.de - Update to version 1.5 * Cannon Fodder 2 Support * Support Amiga Magazine Demo: Amiga The One * Support Amiga Magazine Demo: Amiga Action * Support Amiga Magazine Demo: Amiga Format Not Very Festive - Add patch: * openfodder-fix-build.patch Don't use git during buildtime to fetch the program version and write the output into Source\gitver.h ------------------------------------------------------------------- Sat Jun 30 19:09:32 UTC 2018 - mardnh@gmx.de - Update to version 1.4.0 ------------------------------------------------------------------- Sun Mar 6 09:51:38 UTC 2016 - mailaender@opensuse.org - initial packaging
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