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home:goupilmtos:2024:games
sauerbraten
sauerbraten.spec
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File sauerbraten.spec of Package sauerbraten
# # spec file for package sauerbraten # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define upload_date 2020_11_29 Name: sauerbraten Version: 2020_12_27 Release: 0 URL: http://sauerbraten.org/ Summary: A free multiplayer/singleplayer first person shooter License: Zlib Group: Amusements/Games/3D/Shoot Source: https://sourceforge.net/projects/%{name}/files/%{name}/%{upload_date}/%{name}_%{version}_linux.tar.bz2/download#/%{name}_%{version}_linux.tar.bz2 Source1: sauerbraten.desktop BuildRequires: Mesa-devel BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: pkg-config BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_mixer) BuildRequires: pkgconfig(zlib) Requires: %{name}-data = %{version} %description Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, the successor of the Cube FPS. Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license). %package server Summary: Sauerbraten standalone server Group: Amusements/Games/3D/Shoot %description server Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, the successor of the Cube FPS. Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license). This package provides the Sauerbraten standalone server. %package data Summary: Data files for Sauebraten Group: Amusements/Games/3D/Shoot Requires: %{name} = %{version} BuildArch: noarch %description data Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, the successor of the Cube FPS. Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license). This package provides the data files for Sauebraten. %prep %setup -q -n %{name} %build # bundle comes with pre-built binaries. Delete them. rm ./bin_unix/* # go to where the Makefile resides, clean and build cd src make clean %{make_build} CFLAGS="%{optflags}" CXXFLAGS="%{optflags}" CXXOPTFLAGS="-Wall -fsigned-char %{optflags}" %install cd src %{make_install} cd ../bin_unix mv ./*client client mv ./*server server # game's make install uses custom folder scheme, so we have to fix it mkdir -p %{buildroot}%{_libexecdir}/%{name}/bin_unix cp -a ./* %{buildroot}%{_libexecdir}/%{name}/bin_unix/ mkdir -p %{buildroot}%{_bindir} cat <<EOT >%{buildroot}%{_bindir}/%{name} #!/bin/sh CUBE_DIR=\$HOME/.cube if test ! -e \$CUBE_DIR ; then mkdir \$CUBE_DIR ln -s %{_libexecdir}/%{name}/* \$CUBE_DIR fi cd \$CUBE_DIR exec bin_unix/client "\$@" EOT chmod 755 %{buildroot}%{_bindir}/%{name} ln -s ../..%{_libexecdir}/%{name}/bin_unix/server %{buildroot}%{_bindir}/%{name}-server # copy data files cp -a ../data/ ../packages/ %{buildroot}%{_libexecdir}/%{name}/ install -d %{buildroot}%{_datadir}/applications cp %{SOURCE1} %{buildroot}%{_datadir}/applications # fix incorrect permissions of non-executable files chmod 644 %{buildroot}%{_libexecdir}/%{name}/packages/models/cleaner/gutter_45_big/{license.txt,obj.cfg} %fdupes -s %{buildroot}%{_libexecdir}/%{name}/packages/ %files %defattr(-,root,root) %{_bindir}/%{name} %dir %{_libexecdir}/%{name} %dir %{_libexecdir}/%{name}/bin_unix %{_libexecdir}/%{name}/bin_unix/client %{_datadir}/applications/%{name}.desktop %files server %defattr(-,root,root) %{_bindir}/%{name}-server %dir %{_libexecdir}/%{name}/bin_unix %{_libexecdir}/%{name}/bin_unix/server %files data %defattr(-,root,root) %doc docs/* %dir %{_libexecdir}/%{name} %{_libexecdir}/%{name}/data %{_libexecdir}/%{name}/packages %changelog
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