File speed-dreams.changes of Package speed-dreams

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Mon Mar 20 06:53:16 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 2.3.0
  * Added tire temperature and degradation in Supercars, 67GP,
    MPA11 and MPA12 categories, in addition to the existing MP1.
  * New widgets for the HUD in OSG, such as tires, forces, delta
    or controls, in addition to the existing ones.
  * New sounds in the game menus, as well as in the gear shift,
    tire skid or some car engines.
  * New options in sound menu, and In-game volume adjustment.
  * New interiors and animated drivers in some Supercars models,
    like the Boxer 96, Cavallo 360, FMC GT4, and the
    Kanagawa Z35 GT-S.
  * Now is possible to change the car setup inside the game.
    Also you can also choose the initial fuel and steering wheel
    rotation degrees displayed on the game screen.
  * New cars like the Mango MS7 and the Murasama 37A, both in
    the "1967 Grand Prix" category
  * New cars and robots in MPA12 category: Deckard and Spirit
    added to existing Murasama cars
  * New track based on the Melbourne circuit.
  * Added lots of new skins for various cars, especially in
    the LS-GT1 category
  * A huge work on trackeditor with tons of new features,
    corrections and optimizations
  * Added temperature in wheel widget in SSG graphic engine.
  * Lots of fixes and optimizations on the tire model.
    Now is more easy to get the tires on optimal temp
  * Lots of new robots in many categories
  * Better braking on shadow and dandroid robots
  * Better support for multi-display systems.
  * New official website and domain: https://speed-dreams.net
  * Start-up of the new masterserver. It is necessary to register
    again to be able to use it and send our best times.
  * Lots of Fixes, optimizations and of course, code cleanup
- Rebase use_gcc_builtins_for_all_archs.patch
- Add BuildRequires pkgconfig(SDL2_mixer)

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Wed Nov 23 18:06:53 UTC 2022 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

- Fix incorrect RUNPATHs in driver libraries.

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Tue Feb 15 12:36:52 UTC 2022 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

- Update OpenScenegraph build dependency, SD 2.2.3 is compatible
  with OSG 3.4 and later.

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Fri Nov 26 19:09:13 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>

- Add copyright line dropped by spec-cleaner
- Increase disk _constraints to 16 GByte to fix arm builds

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Sat Nov 20 15:23:00 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 2.2.3
  - Fixed a lot of bugs and made multiple optimisations on code
  - added the following new features to this project:
    - Grand Prix track, Sao Paulo, based on the José Carlos Pace
      circuit, or more commonly known as "Interlagos".
    - "Monoposto 1" (MP1) category and car collection based on the
      2005 Formula 1 single-seaters.
    - "1967 Grand Prix" (67GP) category and cars collection,
      based on the 1967 Formula 1.
    - New models in the Supercars category, the Deckard Rabbit RR
      (based on the 2010 Chevrolet Camaro SS) and the Kanagawa Z35
      (based on the Nissan 350z).
    - Added support for tyre wear and degradation, currently only
      avaliable on Monoposto 1.
    - New "shadow" AI robots in multiple categories. They are faster
      and risk braking later than other robots.
    - Updated the code of AI robots "dandroid" and "USR".
    - Real time weather can be configured on the tracks based on the
      current weather in the different locations (e.g. if it is
      raining in Sao Paulo at the current time, the game will check
      the real weather in that area and apply it in the game).
    - "Setups" section in the garage menus to configure the
      different possible options in the mechanics of the cars.
- Run spec-cleaner
- Update project URL
- Drop fix_bad_char_assignments.patch, fixed upstream
- Drop speed-dreams-2.1.0-gcc6-isnan.diff, fixed upstream
- Rebase use_gcc_builtins_for_all_archs.patch

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Tue Jul 24 15:24:02 UTC 2018 - stefan.bruens@rwth-aachen.de

- Specify OpenSceneGraph BuildRequires: in a way resolvable by the OBS

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Sun Jul  1 04:48:00 UTC 2018 - stefan.bruens@rwth-aachen.de

- Use OpenSceneGraph < 3.6 for building, as OSG 3.6 is not API
  compatible.

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Fri Mar 30 00:25:39 UTC 2018 - stefan.bruens@rwth-aachen.de

- Fix build, add fix_bad_char_assignments.patch
- Fix build on Arm, use_gcc_builtins_for_all_archs.patch
- Increase disk _constraints to 12 GByte
- Package appdata

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Sat Jul 30 12:46:46 UTC 2016 - jengelh@inai.de

- Update description and license field.
  Use shorter source URLs.

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Tue Jul 26 09:47:32 UTC 2016 - mailaender@opensuse.org

-  new upstream release 2.2.1 (see CHANGES.txt)

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Sun Jun 26 14:06:38 UTC 2016 - dap.darkness@gmail.com

- Removed my speed-dreams-2.1.0-gcc-isnan.diff.
- Added speed-dreams-2.1.0-gcc6-isnan.diff from upstream instead.
- Added _constraints to prevent "error: Unable to write payload".

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Thu Jun 23 18:39:56 UTC 2016 - dap.darkness@gmail.com

- Added speed-dreams-2.1.0-gcc-isnan.diff to prevent
  error: 'isnan' was not declared in this scope.

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Mon May 18 18:51:53 UTC 2015 - dap.darkness@gmail.com

- 2.1.0 release:
  * see CHANGES.txt
    http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
    http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
    http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
- More pkgconfig() to avoid unresolvable state.
- Let make be verbose.

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Sun Aug 25 17:13:12 UTC 2013 - dap.darkness@gmail.com

- Rpath disabling was fixed.

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Tue Aug 13 04:45:41 UTC 2013 - dap.darkness@gmail.com

- Another cmake rpath disabling option to be built via 13.1's cmake.

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Tue Jun 25 07:18:24 UTC 2013 - joop.boonen@opensuse.org

- Build against libpng-devel instead of libpng-compat-devel 

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Mon Nov 26 18:05:36 UTC 2012 - joop.boonen@opensuse.org

- Use libpng15-compat-devel for openSUSE > 12.2 

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Fri May  4 19:10:43 UTC 2012 - dap.darkness@gmail.com

- Build improvements
 * Requires libjpeg-devel instead of libjpeg62-devel or libjpeg8-devel.
 * Cmake makes verbose makefile.
 * Cmake build gets type "RelWithDebInfo" in order to save the debug information.
 * Cmake builds without rpath.
 * Desktop file category is "Simulation".
 * Direct "libSDL >= 1.2.13" requirement was removed.

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Tue May  1 17:14:57 UTC 2012 - dap.darkness@gmail.com

- 2.0.0 release
 Menus
 * New "shinning" menu style with blurry backgrounds and button animations
 * More user-friendly menu system, through improved labels, tips and control behavior
 * Improved options menus (mostly graphics and display)
 * New Garage menu to get preview and technical data about the chosen car
 * Reworked / enhanced Driver Select menu with preview image for all cars / liveries
 * Many fixes / improvements to the various race results menus

 Graphics :
 * Realistic dynamic sky dome (with background landscape) and rain rendering
 * Improved world reflexions on car bodies
 * New skinning system for all car components (body, driver, wheels, ...) and pit door
 * Added glance left / right commands / views
 * Added support for ultra-wide screen configurations (dual/triple panel)
 * Reworked graphics and Open GL capability detection, with crash recovery
 * Added support for JPEG textures (when relevant, for reducing package size)

 Input control
 * Improved throttle and clutch management when shifting
 * WIP optimum auto-shift engine speeds
 * Allow gear shifts to override auto-gearbox
 * Fixed speed-correction so that is does not alter when car is spinning (easier recovery)
 * Added e-brake command (might get useful for RS cars ;-)
 * Fixed non-symetrical joystick calibration
 * Added support for button/pad grid shifting
 * Added support for gamepads with pressure sensitive buttons
 * Added support for Mouse Wheel and extra buttons
 * Fixed Mouse calibration lost in Ready-Set-Go stage

 Robots
 * USR, Simplix : Reworked setups for LS1 and 36GP cars
 * Kilo2008 : New robot driving TRB1 Taipan and Cavallo
 * USR : Improved avoidance, Situation-aware headlights
 * Simplix : Better skilling and faster opponents for the Career mode
 * Simplix : Optimized loading time
 * Simplix : Added support for wet track (but no change supported during the race)

 Physics
 * Simu V2.1 : a better Simu V2
   * added emergency brake
   * added gyroscopic forces
   * added bump and rebound limit velocities to dampers
   * improved engine brake calculation
   * fix the downforce calculation for the rear wing
   * fix the handling of gear and differential efficiencies
   * fix the cars roll on highly banked tracks

 Sounds
 * Reworked sounds by Audio Berlin profesionals
   (but all LS1, 36GP and half of Supercars engine sounds left untouched :-)
 * Pause sound when pausing a race, however
 * Open AL back-end : Simulate low-pass filter for engine sound by
   simply lowering the gain when releasing the throttle

 Race engine
 * New career racing mode (limided contents for the moment)
 * New TRB1, LS1, 36GP and MP5 championship, and LS1, 36GP and MP5 single-event race modes,
 * Added support for real life championship race session layouts
 * Dual-threading support for improved frame rates when many opponents
 * Added support for saving, loading and resuming a race / race mode to / from a file
 * On-screen "wrong way" notification
 * Not released : network racing mode (does not work correctly)

 Cars
 * From scratch rework of LS1 and 36GP car physics, for more realism
 * Slightly Updated physics for TRB1 (Simu V2.1 compatibility)
 * Supercars physics left untouched (Simu V2.1 compatible)
 * New MP5 car set (kind of Formula Ford) with 3 models and realistic physics
 * Many new / reworked HQ liveries for LS1, Supercars and MP5 cars
 * Improved 3D models for LS1
 * New WIP LS-GT2 car set (WIP physics and USR robot setups) 
 * New WIP RS car set (Rally Series, WIP physics and Simplix robot setups)
 * New WIP TRB1 Vieringe 5 RB (WIP physics, copy of Silber RBLK)

 Tracks
 * New tracks : 
   * Road     : Salty,
   * Circuit  : Brondehach, Goldstone Sand
   * Speedway : Arizona Mile Speedway, Long Pond Superspeedway, Caddo Speedway, 
                Sunshine State Superspeedway
 * HQ texture rework for most tracks (a huge work !)
 * Gave better and fictive names and locations to many tracks
 * Reworked preview images for all HQ tracks
 * Added support for no-building / low-wall pit "building"
 * Fixed too high friction coefficients in many tracks (towards realism)

 Build system / Packaging
 * Moved to CMake-based build system
 * Multi-package deployement scheme, contents based
 * New Windows binary multi-package system :
   * the small base package is enough for trying the game (kind of demo)
   * it can download and installation the other packages, for much more contents
 * Fixed non GPL 2+ compatible bundled code 
   + other steps towards official packaging by 100%-OSS Linux distros.

 Other
 * New command line options for straight starting of a given race, with or without a GUI
   (suitable for headless computers, for robots tuning, as an ex.).
 * Improved overall code modularity (separating the race engine and the user interface,
   making the user interface a loadable module)
 * New C++ API for loadable module system (only robots left untouched)
 * New tgfdata library for isolating the menu code from the XML files
 * Replaced GLUT library by SDL
 * Moved Windows build to modern DLL interface (no more .def files)
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