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assaultcube-reloaded
assaultcube-reloaded.changes
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File assaultcube-reloaded.changes of Package assaultcube-reloaded
------------------------------------------------------------------- Sun Apr 11 01:48:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 2.18.2: * Show damage indicator numbers * Show which flag was reset * Add "direct capture-the-flag" to classic mode menu * Decrease weight of servers bypassing master-server policy * Log when master-server wants to disconnect a client * Fix "masterserver sent an unknown command" ("*a" after connection) * Fixed: Pick up 2 grenades in LSS * Fix player count (disable bots when all humans are in SPECT) * Show bot names as "a zombie" in zombie mode * Use small HTF flag icon for bomber mode * Fix server quality stats * Fix list of maps in maps_secure menu * Use flag map menu for classic flag modes * Fix uncleared kill confirm flags * Fix text glitch after /resetgl * Other minor changes ------------------------------------------------------------------- Sat Aug 24 14:56:28 UTC 2019 - Simon Puchert <simonpuchert@alice.de> - Update to version 2.7: * Toggle zoom/iron sights/ADS, crouch, and sprint/walk (instead of holding) (#196) * Classic mutator enhancements: Perks preselected (light/streak), Long flag indicator interval (10 s), Shorter spawn protection time (1000 ms), Nerf RPG-7 range slightly, No throwing knife bleeding, Nerf killstreaks (less airstrike damage, radar is shorter, nuke takes 60 seconds to activate). * /crosshairmode to use or force AC-style crosshairs (default is both) * Informative loading screen text (#149) * HUD speed meter * New collect and harvester gamemodes as 'confirm overload' * Teleport killers to victims in 'void' mutator (#203), also swap teams with 'convert-void' mutators * Fix server registration bug (#205) inherited from AC 1.0.4 * Fix LAG bug (root cause is how clients handle falling damage) * Fix master-server update lockout bug (when resolving fails) * Fix vote evaluation on disconnect * Ignore map checks (fix old maps like acr_recreation) * Fix acr_recreation (pass more AC map checks), add ac_desert and ac_douze with flags * Prevent forcing AFK spectators to SPECT * Fix assisted suicide scoring * Disable bots when all humans are in SPECT * Show ping of old/new servers in the server list * Show colored server name on scoreboard - Drop fix-switch.patch: Fixed upstream. ------------------------------------------------------------------- Sun Jun 26 17:45:23 UTC 2016 - rpm@fthiessen.de - Added fix-switch.patch to fix build with new gcc(6) and clang. ------------------------------------------------------------------- Fri Jan 29 13:43:50 UTC 2016 - kieltux@gmail.com - Update to version 2.6.3: * New overload mode: destroy the enemy base * New void mutator: different rendering effects * 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) * HUD waypoints with "world to screen" functions * Player nametags (visible teammates and current target) and grenade timers (vision perk) * Grenade throw timer * [ACR 2.5.2] Zombie nade fun * F3 to rescind votes * Hide shotlines in hardcore, and hide local shotlines in classic * H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) * More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade * Typing indicator [ACR 2.5.8] but done more efficiently * Scoreboard ranking [ACR 2.5] * Increased time for recent scopes (from 300ms to 750ms) * Still show older/newer/modded servers in serverbrowser * Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) * Allow /maxroll 45 * Server owners can set bot limit, which increased to 64 by default * Log bot owner numbers * Server-configurable weapon stats [ACR 2.6] * New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) * Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) * Fix major server crash when reconnecting * AI Improvements (bots try to capture the enemy flag in CTF) * DPI issue fix (with dpiAware in manifest.xml) * Fix drowning when standing in water * Fix throwing knives (when they hit) * Delete grenades and knives when the arena round starts * Hide dead AI zombies from scoreboard * Fix progressive zombie spawning * Add sanity check for maprot mode/mutator * Restore "Bot control" and "kick/ban" in multiplayer menu * Fix classic modes in menu * Fix thirdperson sound location * Fix issue with stuff beyond far end of fog * Fix color in MOTD ------------------------------------------------------------------- Sat Nov 8 10:23:08 UTC 2014 - mailaender@opensuse.org - use pkgconfig to become more distro agnostic - avoid redundancy in %description - website and repository location changed - simplify launch scripts - upstream patches - use http://en.opensuse.org/SourceUrls - update to 2.6.1 * Recoded on AC 1.2 as the base version (likely less crashes) * Class manager * Simpler killfeed, removed kill messages * Hide KILL indicator in classic, update at 4 second intervals * Disable spawn protection upon firing the first shot ------------------------------------------------------------------- Mon Apr 21 15:37:38 UTC 2014 - kieltux@gmail.com - doc-package is back (upstream) - patch for using $HOME/.acreloaded for game settings (were not safed default before) - update to 2.6.0 * Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared) * Forum Integration (new master-server protocol) * /ignore and /unignore * Server-configurable weapon stats * Improve multi-monitor support * Allow server admins to disable global bans, but an icon will be placed into the serverlist * Throttle demo downloads instead of restricting to admins * /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings) * suicidecamera * Fixed bug preventing teammates from being healed * Indicate assist count in obits * Bot names by the client -- prevent admin name abuse * "restart/repeat this match" in vote messages * /maxroll is capped at 30 instead of 10 ------------------------------------------------------------------- Mon Oct 28 2013 - kieltux@gmail.com - dropped doc-package, because it is dropped in the upstream package - license change to Cube license (zlib license) (21 Aug 2013) - update project url - update to 2.5.9 (changes from 2.5.8 to 2.5.9) * Revert to the Cube licence (applies to ALL previous versions too) * Damage tweaks, balance, etc. * Fix forbidden speech false positives * Finish Server IP mute list (-s, default "config/servermutelist.cfg") * Rectify M16 exploit in sniping/insta (originally discovered by "jambo", "tiririca", and his other aliases) * Another fix for the zombies' explosions. * Completely remove friendly fire -- no more trolling from blockers/mistakes, except in hardcore, which redirects part of the friendly fire damage to the dealer * Lower falling damage for classic, restore drowning, but at a very slow rate * More tweaks for speedhack detection * Fake Red Dot support * Sniper zoom script * Stop deathcam on mouse move * Fade spectators on minimap * Prevent 1 anti-client and 2 anti-server crash exploits ------------------------------------------------------------------- Thu Jan 17 07:49:32 UTC 2013 - joop.boonen@opensuse.org - Added BuildRequires zlib-devel as it's not automatically installed for openSUSE > 12.2 ------------------------------------------------------------------- Wed Nov 7 11:03:20 UTC 2012 - mailaender@opensuse.org - update to 2.5.5 * Fixed potential bot bugs: Map change, OpenAL-related, BotManager cleanup * Support AssaultCube 1.1 v8 Maps! * Added Secure-The-Flag * AMENDED Buff the M21 to 45 base damage, 63 torso, 225 head * AMENDED Fix the massive minefield after nuking in progressive zombies * Fix spawn bugs during last minute, and if the initial map does not have team spawns * Spawn reversals * Fix client crash (spawn related) * More foolproof admin (no kick for using deban pass) * Shorter vote times/higher requirements for weak votes * Fix initial vampire health * Juggernaut is 8x + 200, capped at 2000 * Fix shotgun splats at long range * Search and merge obits (even more reduction) * Cache 100 chat and 100 obits (instead of the previous 6/12) * /damagescreen -> factor 4, alpha 50 (min 45), fade 325 * Fix radar glitch when near the border * /spectatebots 1 if you want to spectate bots * Allow /shuffleteam trick in zombies * Fix vote caller disconnect * Fix excessive suicide bug * Don't show full suicide obit via obitamt 1 (added 2 for it, new max 3) * Added RPG headshot ------------------------------------------------------------------- Sun Sep 23 00:42:37 UTC 2012 - mailaender@opensuse.org - initial package
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