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colobot-data
colobot-data.spec
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File colobot-data.spec of Package colobot-data
# # spec file for package colobot-data # # Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: colobot-data Version: 0.2.0 Release: 0 Summary: A real-time strategy game with programmable bots License: GPL-3.0-or-later Group: Amusements/Games/Strategy/Real Time URL: https://colobot.info Source0: https://github.com/colobot/colobot-data/archive/colobot-gold-%{version}-alpha.tar.gz#/%{name}-colobot-gold-%{version}-alpha.tar.gz Source1: https://colobot.info/files/music/colobot-music_ogg_%{version}-alpha.tar.gz BuildRequires: cmake >= 3 BuildRequires: fdupes BuildRequires: gcc-c++ >= 4.6 BuildRequires: python3-base Requires: colobot >= %{version} BuildArch: noarch %description And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination. %prep %setup -q -n colobot-data-colobot-gold-%{version}-alpha tar -xf %{SOURCE1} -C %{_builddir}/colobot-data-colobot-gold-%{version}-alpha/music # Using python3 for building translations works. sed -i 's/2.7/3/' CMakeLists.txt %build %cmake %cmake_build %install %cmake_install %fdupes -s %{buildroot} %files %license LICENSE* %doc README* %{_datadir}/games/colobot/ %changelog
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