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File colobot.spec of Package colobot
# # spec file for package colobot # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define tarball_ver %{version}-alpha Name: colobot Version: 0.2.0 Release: 0 Summary: A real-time strategy game with programmable bots License: GPL-3.0-or-later Group: Amusements/Games/Strategy/Real Time URL: https://colobot.info Source0: https://github.com/colobot/colobot/archive/refs/tags/colobot-gold-%{tarball_ver}.tar.gz#/%{name}-colobot-gold-%{tarball_ver}.tar.gz # PATCH-FIX-UPSTREAM fix-build-with-gcc13.patch -- based on PR 1576 Patch0: fix-build-with-gcc13.patch # PATCH-FIX-UPSTREAM bump-CPP-version-from-11-to-17.patch -- based on commit 62b14bc Patch1: bump-CPP-version-from-11-to-17.patch # PATCH-FIX-UPSTREAM fix-input-of-long-UTF-8-symbols-in-editor.patch -- based on PR 1487 Patch2: fix-input-of-long-UTF-8-symbols-in-editor.patch BuildRequires: cmake >= 3 BuildRequires: desktop-file-utils BuildRequires: doxygen BuildRequires: gcc-c++ >= 4.6 BuildRequires: gettext >= 0.18 BuildRequires: hicolor-icon-theme BuildRequires: libboost_filesystem-devel BuildRequires: libboost_regex-devel BuildRequires: libboost_system-devel BuildRequires: libphysfs-devel BuildRequires: libpng-devel >= 1.2 BuildRequires: pkgconfig BuildRequires: po4a BuildRequires: update-desktop-files BuildRequires: xmlstarlet BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_ttf) BuildRequires: pkgconfig(glew) >= 1.8.0 BuildRequires: pkgconfig(ogg) >= 1.3.0 BuildRequires: pkgconfig(openal) >= 1.13 BuildRequires: pkgconfig(sdl2) >= 2.0.4 BuildRequires: pkgconfig(sndfile) >= 1.0.25 BuildRequires: pkgconfig(vorbis) >= 1.3.2 Requires: %{name}-data = %{version} Recommends: %{name}-lang Recommends: zenity %if 0%{?suse_version} > 1500 || 0%{?sle_version} >= 150200 BuildRequires: rsvg-convert %else BuildRequires: rsvg-view %endif %description And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination. %lang_package %prep %autosetup -p1 -n colobot-colobot-gold-%{tarball_ver} %build %cmake \ -Wno-dev \ -DCMAKE_BUILD_TYPE=RelWithDebInfo \ -DCOLOBOT_INSTALL_BIN_DIR:PATH=%{_bindir} \ -DCOLOBOT_INSTALL_LIB_DIR:PATH=%{_libdir} %cmake_build %install %cmake_install %find_lang %{name} %{?no_lang_C} %suse_update_desktop_file -r %{name} 'Education;Engineering;Game;AdventureGame;StrategyGame;' %files %license LICENSE.txt %doc README.md %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/games/colobot %{_datadir}/icons/hicolor/*/apps/%{name}* %{_datadir}/metainfo/info.colobot.Colobot.appdata.xml %{_libdir}/libCBot.so %{_mandir}/*/man*/%{name}* %{_mandir}/man*/%{name}* %files lang -f %{name}.lang %changelog
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