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File eduke32.changes of Package eduke32
------------------------------------------------------------------- Wed Jan 25 18:41:27 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to version 20230118.1a90b98 - Removed man page building, because the generated man pages were empty, removed BuildRequires help2man - Removed unneeded BuildRequires nasm - Add ExcludeArch i586, because building fails even with nasm - Add eduke32-disable-rpath-linking.patch,fix for "The binary or shared library defines `RPATH' (or `RUNPATH') that points to a non-system library path." - Removed conditional LTO use - Run spec-cleaner ------------------------------------------------------------------- Sun Oct 17 14:48:18 UTC 2021 - boris@steki.net - Update to version 1633892719.d307f703c: * Fix dumbass oversight in 6839e418e34bff05bdd5debad9bf9146a09d9d72 * Revert "engine: make floor sprites clip a little more like floors" * SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems * engine: fix SDL fullscreen issues * engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1 * engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...) * engine: manually flush console log file ptr in crash handler * editor: fix "gameexecutable" option in configuration file * Fury: don't block input when player .hard_landing is set * Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON ------------------------------------------------------------------- Sun Apr 11 03:01:31 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to latest revision 9321 on 20210404 ------------------------------------------------------------------- Thu Aug 27 19:52:59 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org> - Update to latest revision 8798 snapshot on 20200404 ------------------------------------------------------------------- Sat Apr 20 19:46:08 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to latest revision 7615 snapshot on 20190419 - Use switch to SDL2 - Build with CFLAGS - Run spec-cleaner ------------------------------------------------------------------- Sat Apr 22 22:05:04 UTC 2017 - boris@steki.net - update to latest revision 6120 snapshot on 20170412 ------------------------------------------------------------------- Fri Jul 22 19:07:03 UTC 2016 - boris@steki.net - updated to latest revision 5811 snapshot on 20160704 - added gcc-c++ as build requirement ------------------------------------------------------------------- Sat Nov 8 07:18:02 UTC 2014 - kieltux@gmail.com - Update to 2.0.0rev4584 (20140831) Still building against SDL because of a bug in the timidity implementation of SDL2_mixer which has already been fixed upstream, but there has not been any release since. https://hg.libsdl.org/SDL_mixer/rev/8ef083375857 - Removed subpackage eduke32-gui, eduke32-console It is now just eduke32 without a non-gui version. - Updated eduke32-demo-install.sh, because ftp.3drealms.com is down. Using now archive.org. - Spec file cleaning. - Using _service for source download. ------------------------------------------------------------------- Sat Aug 27 12:39:18 UTC 2011 - boris@steki.net - updated package to 2.0.0 rev 1992 a lot of fixes some highlights Engine stuff: * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage. * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) * sector-like sprite clipping now works with x- xor y-flipped actual sprites Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere') ------------------------------------------------------------------- Sat Jul 2 16:33:01 UTC 2011 - jengelh@medozas.de - Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS) ------------------------------------------------------------------- Tue Nov 2 13:21:14 UTC 2010 - boris@steki.net - updated package to 2.0.0 rev 1723 * Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell. * New CON commands * mostly multiplayer fixes among other things * SDL and menu joystick fixes * Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler. * Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. + Lot of other bugs fixed ------------------------------------------------------ Tue Jan 19 16:43:51 2010 - boris@steki.net - Added demo files installation script called eduke32-demo-install which will download package extract it and show its license to user and force him to accept terms within ------------------------------------------------------ Tue Jan 19 01:26:14 2010 - boris@steki.net - Added obsolete tag in spec file for removing -common package on upgrade ------------------------------------------------------ Mon Jan 18 22:14:15 2010 - boris@steki.net - Removed -common package as it was unnecessary and was just confusing ------------------------------------------------------ Sat Jan 16 04:21:03 2010 - boris@steki.net - Added Desktop integration files and icons ------------------------------------------------------ Sat Jan 16 02:00:13 2010 - boris@steki.net - Packages for gui,console and mapeditor are created so now it can be selected on install or after can be changed with use of update-alternatives ------------------------------------------------------ Fri Jan 15 01:39:54 2010 - boris@steki.net - Created inital rpm package from svn export
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