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File ezquake.changes of Package ezquake
------------------------------------------------------------------- Wed Nov 1 20:10:59 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 3.6.4 Improvements: * hud_scoreclock on by default. * HUD: gamesummary centers its text regardless of scale/ratio. * fixing and tweaking bindedit and aliasedit. * copy to clipboard command. * r_fx_geometry has been merged with gl_outline. * new cvars: gl_outline_color_world - sets the color of the world outline. * new cvars: gl_outline_color_model - sets the color of the model outline. * new cvars: gl_outline_color_team - sets the color of friendly players' outlines. * new cvars: gl_outline_color_enemy - sets the color of enemy players' outlines. * new cvars: gl_outline_scale_model - adjusts the scale of the model outline (smackdown/qcon have 0-1 limit, 0-5 on others). * new cvars: gl_outline_depth_threshold - adjusts the threshold for drawing world outlines using depth values. * new cvars: gl_outline_use_player_color - uses the top and bottom colors of players as outline colors. * new cvars: gl_spec_xray - demo/qtv-only, see players through walls (uses the gl_outline shader and is affected by outline color and scale values). * new cvars: gl_spec_xray_distance - sets the distance from which you can see players through walls. * TEXTURES: Fix competitive issues with fence textures. * fix outline cvars resetting on vid_restart. * Make shader-based gamma the default in new configurations. * INSTALL: Include all of libsndfile's dependencies. * UI: Add notice on outdated client. * CFG: Add documentation for gl_scaleAlphaTextures. * DOWNLOAD: Harmonize download filter. * BUILD: macos - use matrix for builds. * New variables for rocket explosion blood color. Bugfixes: * r_fx_geometry incorrect behavior in smaller viewsize's. * rerelease airbut1.wav f_modified. * GFX: Fix fence textures on func. * trigger_secrets now play their sound at the proper location. Build: * PCRE -> PCRE2. ------------------------------------------------------------------- Sun Aug 27 15:39:12 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 3.6.3 Improvements: * BSP: Mark only liquids as underwater. * BSP: Sane sanity check and unsigned surfaces. * CONFIG: update graphics presets (blood dog). * POSIX: add sys_highpriority cvar for changing process priority via nice level if user has privileges to do so. * SKIN: Fix player skin texture scaling and filtering. * MACRO: New macro that outputs dates as yyyy.mm.dd * date/time hud element for the scoreboard. * MENU: make menu_slist call go directly to slist. * BIND: Add bindedit command. * BSP: Load bspx lighting for maps compiled with -novanilla. * DOWNLOAD: bump download speed for client and server. * LIGHTMAPS: Support for DECOUPLEDLM. * add r_sgbloodColor. Bugfixes: * BSP: Fix rounding error in CalcSurfaceExtents. * fix z-fighting. * gunkick is broken with fast firing weapons. * fix centerprint not appearing during finales. * XonXonX issues with frag/kill feed. * add airbut1.wav rerelease sha1 to pass f_modified checks on dm2 and e1m2. Build: * BUILD: fix some compilation warnings. * MAKE: throw error with recommended solution if qwprot submodule is missing. ------------------------------------------------------------------- Sun Mar 19 22:33:00 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 3.6.2 Improvements: * The -allowmultiple command line option works for all builds. * Add support for lit water. * gl_outline and r_fx_geometry is allowed by smackdown ruleset, both disabled by qcon ruleset. * Don't create lightmaps for unlit turbs. * Fix alphatest related fog/fence issues. * Warn on empty textures rather than break. * Fix fog blending of particles. * Restore joystick support. * Added cl_maxfps_menu cvar, at default value use refresh rate. Bugfixes: * Yet again, fix text powerup width calculation. * The /follow command is renamed to /find_and_follow. * SKYBOX: Rotate 90 degrees to align with other engines. Changes: * disable gl_hwblend by default. * gl_anisotropy default to 16, reduces risk of bad rendering of fence textures at steep angles. * vid_renderer default to 1, the modern renderer, transparent fallback to classic. * vid_software_palette default to 1, a very common recommendation on discord wrt gamma. * r_dynamic default to 2, dynamic lighting on the GPU for modern * one binary created upon release (rls-all), which contains both the classic (vid_renderer 0) and the modern (vid_renderer 1) renderer. ------------------------------------------------------------------- Sat Nov 5 12:32:13 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 3.6.1 Improvements * Allow for the Quake re-release sound files to pass f_modified checks. * Show flag carrier in hud_teaminfo. * Add optional total captures to scoreboard. * Bump limits to allow loading modern maps. * Added /follow command to find a player by name and connect to the same server. * Automatically ignore unezQuake inlay messages. * Increase the default cl_physfps_spectator value to 77. * Implemented scr_shownick_show_ammo to display ammo in /shownick * Can also use %k or %K in format string to customize ammo display. * Lots of teaminfo stuff: respawn times and dead players while playing ca/wipeout. * Scoreboard kills/deaths reset between rounds in wipeout. * Scoreboard replaces server time with respawn time during wipeout. * Scoreboard dims dead players in ca/wipeout. ------------------------------------------------------------------- Wed Oct 5 21:27:49 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 3.6.0 Upstream does not provide a changelog ------------------------------------------------------------------- Sat Sep 4 14:01:04 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Initial package, version 3.2.3
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