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ezquake
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File ezquake.spec of Package ezquake
# # spec file for package ezquake # # Copyright (c) 2023 SUSE LLC # Copyright (c) 2021-2023, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: ezquake Version: 3.6.4 Release: 0 Summary: A modern QuakeWorld client License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://www.ezquake.com/ #Git-Clone: https://github.com/ezQuake/ezquake-source.git Source: %{name}-source-%{version}.tar.xz BuildRequires: pkgconfig BuildRequires: pkgconfig(expat) BuildRequires: pkgconfig(jansson) BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libjpeg) BuildRequires: pkgconfig(libpcre2-8) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(minizip) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sndfile) BuildRequires: pkgconfig(speex) BuildRequires: pkgconfig(xxf86vm) %description ezQuake is a modern QuakeWorld engine. It adds many useful features like modern graphics, QuakeTV support, multi-monitor support, a built-in server browser, and many features serving the nedes of competitive Quake gamers. QuakeWorld itelf is a variant of the Quake engine designed specifically for online gameplay. Game data must be placed in ~/.ezquake/id1 . %prep %setup -q -n %{name}-source-%{version} %build export CFLAGS="%{optflags}" %make_build strip ezquake-linux-* %install install -Dm 0755 ezquake-linux-* %{buildroot}%{_libexecdir}/ezquake/ezquake install -d %{buildroot}%{_bindir} cat > %{buildroot}%{_bindir}/ezquake << EOF #!/bin/sh gamedir="\$HOME"/.ezquake test -d "\$gamedir" || mkdir -p "\$gamedir" test -L "\$gamedir"/ezquake || ln -s %{_libexecdir}/ezquake/ezquake "\$gamedir"/ezquake %{_libexecdir}/ezquake/ezquake -basedir "\$gamedir" "\$@" EOF %files %license LICENSE %doc README.md %attr(0755,root,root) %{_bindir}/ezquake %{_libexecdir}/%{name} %changelog
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