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File jazz2.changes of Package jazz2
------------------------------------------------------------------- Sat Mar 9 11:53:56 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 2.6.0 * Added Toggle Run to Controls options (you don't have to hold the Run button if enabled). * Added better error messages on crash. * Improved internal audio handling and handling of timers. * Various internal optimizations and refactoring. * Fixed minor graphics glitches. ------------------------------------------------------------------- Sun Jan 28 10:21:42 UTC 2024 - Martin Hauke <mardnh@gmx.de> - Update to version 2.5.0 * Added Welcome (first run) menu section to select Legacy/Reforged mode. * Added sound effects to intro video (first startup will be without sound, because cache must be recreated first). * Added legacy (purple) main menu background. * Change main menu background and music with Reforged Main Menu option without game restart. * Added possibility to assign up to 6 assignments (keys, buttons or axes) to any action in Controls section. * Added possibility to remap also quick change to weapon 1-10 actions in Controls section. * Added possibility to remap controls with touch screen in Controls section. * Added /reset-controls startup parameter to force reset all saved controls settings. * Rollback food eaten (sugar rush) on checkpoint (if Reforged Mode is enabled). * Allow to slightly move left/right while buttstomping. * Force collisions every frame even if player doesn't move. * Improved player weapon flare and player outline. * Improved Reforged HUD. * Improved About menu section. * Adjusted font letter spacing. * Adjusted Turtle Shell. * Reworked input handling (and because of this, all controls settings will be reset). * Reworked rendering to be top-left aligned instead of center; it can improve image quality in some cases. * Reworked camera smoothing to fix jittering. * Various internal performance optimizations. * Updated Polish / Romanian / Turkish translation. * Fixed some internal bugs. * Fixed Barrel, Trigger Crate, Fencer, LabRat, MadderHatter, Raven, Queen, Moth. * Fixed Don't kill enemies with Pole and PushableBox (if Reforged Mode is disabled). * Fixed Remap Controls menu section. * Fixed food eaten in saved state. ------------------------------------------------------------------- Thu Dec 28 13:12:58 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.4.1 * Added player weapon flare. * Added Reforged HUD and Reforged Main Menu as separate options. * Added jjk cheat. * Load gamepad mappings also from config directory if exists. * Don't show custom levels that should be hidden. * Improved Gameplay Enhancements menu section. * Various internal performance optimizations. * Fixed Fish and LabRat enemies. * Fixed Airboard. * Fixed horizontal Spring orientation in some levels. * Fixed alignment of some level messages. * Fixed crash while rendering a lot of particles. * Fixed jumping out of water in some levels. * Fixed some cases where symbolic link to file couldn't be used. ------------------------------------------------------------------- Tue Dec 19 20:19:22 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.4.0 Added * Episode logos/images to episode selection. * asynchronous loading to custom level selection. * support for JJ2+ ammo crates (event 54). * Show upgraded ammo pickup if player has upgraded weapon. * Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint. Changed * Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for Cache and Source instead of "$XDG_DATA_HOME/Jazz² Resurrection/" on Linux ({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection" by default in CMake). * Various internal performance optimizations. Improved * Improved some sprites. * Improved 3D sound. * Improved Sounds section in Options (long press is supported now). * Updated Italian / Polish / Romanian translation. * Adjusted Pinball Bumper. * Adjusted Bird's fire rate. * Fixed transition between standing and crouching while shooting. * Fixed Fast Fire power up and default fire rate. * Fixed Raven enemy. * Fixed Bolly boss and Uterus boss. * Fixed Pepper explosion. * Fixed destructable blocks on Continue. * Fixed Esc key in main menu. ------------------------------------------------------------------- Sun Nov 26 18:44:29 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.3.0 Added * Continue to main menu – to quickly continue from the last checkpoint in the last played level. * loading screen if the device is too slow. * Improved rendering of tile map (added 1px padding to every tile). * Added Unaligned Viewport option to improve rendering on some GPUs. * Skipping ambient light transition at the beginning of level. * Added new texts to translation files. Improved * Adjusted Springs. * Adjusted Power up hitbox. * Adjusted Monkey hitbox. * Reworked Pinball Bumper. * Optimized debris/particle rendering. * Various other optimizations. * Improved menu transitions. * Updated Romanian translation. Fixed * Fixed crash when player shoots while converted to frog by witch * Fixed behaviour when a solid object falls on player. * Fixed Lori's lifting animation. * Fixed Float Up event. * Fixed Copter Ears. * Fixed TNT. * Fixed Sugar Rush in water. ------------------------------------------------------------------- Tue Nov 21 19:43:29 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.2.2 * Fixed crash due to critical bug in resource management. * Fixed player crouch animation. * Fixed blue spring strength (if Reforged Mode is disabled). * Added --version startup parameter. - Update to version 2.2.1 * Fixed crash after player morph (using swap/morph power ups). * Fixed some rendering bugs. * Updated Italian translation. - Update to version 2.2.0 * Added Brazilian Portuguese translation. * Added timestamps to log file. * Added support for flipping tiles vertically. * Added support for tile animation delay jitter. * Added shader cache pruning on every game version upgrade. * Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases. * Reworked big boxes/boulders. * Reworked binary shader cache. * Optimized resource loading. * Optimized various parts of the game. * Improved Input Diagnostics menu section. * Improved RGB lighting. * Fixed possible crash in level loading. * Fixed levels using multiple tilesets. * Fixed shield deactivation. * Fixed blur rendering. * Fixed frozen boulders not sliding after being pushed. * Fixed player doesn't duck after jumping. * Fixed enemies changing direction unexpectedly. * Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN. ------------------------------------------------------------------- Sun Jul 23 17:29:20 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.1.0 * Added Browse "Source" Directory to Options. * Source directory can be opened by pressing Enter in main menu. * Prune binary shader cache on Refresh cache. * Improved font rendering. * Fixed getting stuck after using some warps. * Fixed minor crash on initialization if bad GPU drivers were used. * Fixed incorrect size of glow under Unicode texts in main menu. ------------------------------------------------------------------- Thu Jun 22 19:37:54 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 2.0.0 * Added /max-fps:<value> startup parameter. * Internal refactoring and MinGW compiler support. * Adjusted Spaz' double jump. * Adjusted Bilsy and Bolly for different difficulty levels. * Optimized download size of web version. ------------------------------------------------------------------- Fri May 12 19:49:44 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.9.1 * Fixed shields fire rate. * Fixed Polish translation. - Update to version 1.9.0 * Added fire, water and lightning shields. * Added jjshield cheat. * Added Polish translation. * Updated Turkish translation. * Improved ice shrapnels. * Fixed Graphics Quality label ------------------------------------------------------------------- Sat Apr 15 10:45:30 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.8.0 * Added 99 lives limit. * Added /cheats-lives startup parameter for unlimited lives. * Added Input Diagnostics to Options to be able to debug gamepad issues. * Updated Italian translation. * Updated Romanian translation. * Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed gamepad detection. ------------------------------------------------------------------- Sun Feb 19 14:19:53 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.7.0 * Added optional Ammo Count to Weapon Wheel. * Added shader cache for faster subsequent startups. * Updated font. * Updated translations. * Improved logging. * Fixed issues with GPUs thathave smaller MAX_UNIFORM_BLOCK_SIZE than usual. * Fixed Robot boss in Legacy mode. * Fixed Bird doesn't act as extra life. * Fixed player corpse. * Fixed Weapon not reverting to base state when ammo runs out. * Fixed TNT not breaking stomp blocks. * Fixed 1UP Crates. * Fixed some hitboxes. ------------------------------------------------------------------- Fri Jan 20 18:56:04 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.6.0 * Added Graphics Quality option – Low quality should be used on Mali GPUs which can't render water properly. * Added better approximation of original physics if Reforged Mode is turned off. * Added original HUD if Reforged Mode is turned off. * Added original TNT animation and behavior. * Added Show Player Trails option. * Added full Italian and Turkish translation. * Added Ogg Vorbis audio support – used in some JJ2+ levels. * Added JJ2+ tileset palette remapping support. * Added Spring delay support. * Added idle animation to Bat enemy. * Added some JJ2 cheats see http://deat.tk/jazz2/help#how-to-enable-cheats * Adjusted some lighting parameters and water shader. * Adjusted some animations. * Improved font rendering. * Fixed tilemap rendering. * Fixed last trimmed character in some messages. * Fixed Steam Note. * Fixed Bubba boss and possibly other enemies. ------------------------------------------------------------------- Mon Jan 16 21:24:19 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Fix ARM builds where GLES is used instead of GL * Add "BuildRequires: Mesa-libGLESv3-devel" ------------------------------------------------------------------- Sat Jan 14 22:47:20 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.5.0 * Multi-language support – using standard .po/.mo files, level texts are translatable too now, original .j2s files are not compatible because of different encoding. * Added some JJ2+ (MLLE) features – custom level palette, extra tilesets, additional layers, layer visibility, layer speed model, tinted layer rendering, darkness color, pit type, water level – levels using these additional features should look better now. * Added full Czech translation. * Added full Romanian translation. * Added full Russian translation. * Added partial Italian, Portuguese and Turkish translations. * Added Keep Aspect Ratio In Cinematics to Options. * Added Discord Rich Presence also on Linux. * Faster scrolling in Custom Level selection screen. * Rollback weapons on player death to Checkpoint. * Added Holiday Hare '17 and Holiday Hare '18 episodes to Episode selection menu – these levels are still not working properly because of incompatible scripting. * Improved font rendering and added some missing characters. * Replaced JSON library by simdjson. * Merged xmas98 episode into xmas99 (internal change to simplify translations). * Reworked destructible tiles. * Improved some menu sections. * Improved scripting support. * Fixed encoding of level texts. * Fixed wrong layer positioning. * Fixed palettes with emply alpha channel in some tilesets. * Fixed wrong translucent alpha value. * Fixed Ice Block. * Fixed Hurt event. * Fixed some enemies and solid objects. * Fixed Electro weapon. * Fixed Birds shooting in solid walls. * Fixed orientation of some horizontal Springs. * Fixed TNT blocks in xmas3.j2l level. * Fixed Queen boss. ------------------------------------------------------------------- Thu Dec 15 19:59:50 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.4.0 * Added winter theme to main menu (Holiday Hare '98 or Christmas Chronicles required). * Added Swinging Vine. * Added Pole and Pinball Paddle SFX. * Added some missing player idle SFX. * Blacklisted also Razer DeathAdder Mice which were incorrectly detected as gamepad on Linux in some cases. * Improved Checkpoints. * Optimized shaders and debris. * Improved Checkpoint spawning. + Fixed high-DPI support. * Reorganized and fixed CRT shaders – desired Rescale Mode must be chosen again. * Fixed audio popping. * Fixed many enemies. * Fixed frozen Spring, Ice Block, Rolling Rock. * Fixed Freezer weapon. * Fixed Devan animation. * Fixed Alt+Enter (switch fullscreen) on GLFW and UWP. * Fixed numeric keys to switch weapons. - Drop patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch ------------------------------------------------------------------- Sat Dec 10 22:13:02 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.0 * Added Scanlines rescale mode. * Switch to next weapon on short press instead of weapon wheel. * Added Copter SFX. * Added smoothing to prevent microstuttering. * Increased gamepad deadzones from 5% to 10%. * Blacklisted Razer Keyboards which were incorrectly detected as gamepad on Linux in some cases. * Added more verbose diagnostics logging. * Improved main menu if no Source found or Shareware Demo is used * Improved weapon wheel. * Improved high-resolution icons. * Reduced instances array size in shaders. * Fixed loading of unsupported versions. * Fixed player jumping on Springs. * Fixed flickering of stuck enemies (Helmut, Demon and LabRat). - Add patches: * 0001-Added-Findlibopenmpt.cmake.patch * 0002-Fixed-build.patch ------------------------------------------------------------------- Mon Nov 21 21:27:44 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.2.0 * Improved weapon wheel. * Improved gamepad support – triggers can be also used now. * Better error messages. * Added Play Custom Levels section. * Added /bypass-cache startup parameter to avoid creating Cache directory (advanced use only). * Fixed some issues with paths and main menu. * Fixed Shareware Demo. * Fixed Uterus boss. * Fixed spawning of enemies near starting point. * Fixed TNT doesn't break "TNT blocks" sometimes. * Fixed music sometimes doesn't play. * Fixed some gamepad issues. ------------------------------------------------------------------- Sat Nov 5 09:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.1.0 * Improved gamepad support * Improved support for high-DPI displays – auto-scaling window when moving between displays with different DPI, switching to fullscreen on current display instead of primary. * Improved message in main menu if Source directory is not found. * Improved episode selection menu. * Added Antialiasing – improves image quality when non-integer scale is used. * Added /windowed startup parameter. * Fixed all reported issues with paths, especially on Linux. * Fixed various hitboxes. * Fixed Christmas Chronicles. * Fixed coins and gems not rolling back to checkpoint if player died. * Fixed Copter visual effect is missing. - Drop patches: * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch * 0002-Fixed-macOS-build-and-added-it-to-releases.patch * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch * 0004-Fixed-paths-with-dots.patch * 0005-Fixed-music-not-playing-on-Linux.patch ------------------------------------------------------------------- Sun Oct 9 16:47:54 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Add patches: * 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch * 0002-Fixed-macOS-build-and-added-it-to-releases.patch * 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch * 0004-Fixed-paths-with-dots.patch * 0005-Fixed-music-not-playing-on-Linux.patch ------------------------------------------------------------------- Sat Oct 8 18:18:58 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Initial package, version 1.0.0
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