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home:goupilmtos:games
lacewing
lacewing-warn.patch
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File lacewing-warn.patch of Package lacewing
--- lacewing-1.10/actor.c.warn 2003-11-25 03:28:14.000000000 +0100 +++ lacewing-1.10/actor.c 2006-03-22 20:11:29.000000000 +0100 @@ -536,7 +536,7 @@ // ysin2 = sin(angle_to_radians(actor[a].angle)) * GRAIN; // } - int target_x, target_y; + int target_x = 0, target_y = 0; float speed_mult; int accel = 0; --- lacewing-1.10/cmds.c.warn 2003-11-25 12:25:16.000000000 +0100 +++ lacewing-1.10/cmds.c 2006-03-22 20:11:29.000000000 +0100 @@ -1183,7 +1183,7 @@ { int special1; - int special2; + int special2 = 0; int special3; int special4; special5 *= 2; @@ -1354,9 +1354,9 @@ { int special1; int special2; - int special3; - int special4; - int special5; + int special3 = 0; + int special4 = 0; + int special5 = 0; timer += grand(4); --- lacewing-1.10/displ_in.c.warn 2006-03-22 20:11:29.000000000 +0100 +++ lacewing-1.10/displ_in.c 2006-03-22 20:11:29.000000000 +0100 @@ -85,9 +85,7 @@ void init_display(void) { - RGB temp_palette2 [1024]; RGB temp_palette [256]; - RGB temp_palette3 [1024]; DATAFILE *datf = load_datafile(DATADIR "gfx/data.dat"); if (datf == NULL) @@ -426,7 +424,7 @@ // else blit(source_bmp, temp_bmp, which_ship * 51 + 1, 1, 0, 0, 49, 49); - int i, x, y, px, base_col; + int i, x, y, px, base_col = 0; for (i = 0; i < 5; i ++) { --- lacewing-1.10/display.c.warn 2006-03-22 20:11:29.000000000 +0100 +++ lacewing-1.10/display.c 2006-03-22 20:11:30.000000000 +0100 @@ -3181,7 +3181,7 @@ // return; int i; - int col1, col2; + int col1 = 0, col2 = 0; int count; int count_x; int k; --- lacewing-1.10/enemy.c.warn 2003-11-25 01:51:16.000000000 +0100 +++ lacewing-1.10/enemy.c 2006-03-22 20:11:30.000000000 +0100 @@ -4440,8 +4440,6 @@ int speed = 0; int speed_div = 5; int mass; - int seed; - int status; int displaced = 0; int colours [4] = {COLOUR_GREEN8, COLOUR_GREEN6, COLOUR_GREEN4, COLOUR_GREEN2}; int colours_for_cloud [5] = {COLOUR_GREEN8, COLOUR_GREEN6, COLOUR_GREEN4, COLOUR_GREEN2, COLOUR_GREEN1}; @@ -5685,7 +5683,7 @@ create_bullet(btype, x, y, xs, ys, OWNER_ENEMY, damage, timer + grand(timer_rand), mass, firing_angle, - status, seed, colours, speed_div, special1,special2,special3,special4,special5); + 0, grand(256), colours, speed_div, special1,special2,special3,special4,special5); } @@ -5737,7 +5735,7 @@ int subtype = enemy[e].subtype; int carrying_pickup = enemy[e].carrying_pickup; int special [10]; - int change_to; + int change_to = 0; switch(enemy[e].type) { --- lacewing-1.10/palette.c.warn 2006-03-22 20:11:59.000000000 +0100 +++ lacewing-1.10/palette.c 2006-03-22 20:11:59.000000000 +0100 @@ -79,12 +79,7 @@ int limit_colour(int colour_input); int average_colours(int colour1, int colour2); -RGB other_palet [1324]; RGB palet [256]; -RGB other_palet2 [2048]; -// what seems to be a weird bug in Allegro forces me to put padding around -// the palet array, or it becomes corrupted. The same thing happened in -// World of Violence and I have no idea why. int adjust_lit_colour(int col, int lit); int add_light_to_colour(int col, int lit);
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