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raze
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File raze.spec of Package raze
# # spec file for package raze # # Copyright (c) 2024 SUSE LLC # Copyright (c) 2021-2024, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define _lto_cflags %{nil} Name: raze Version: 1.10.0 Release: 0 Summary: A EDuke32 source port with graphic and modding extensions License: GPL-3.0-only Group: Amusements/Games/3D/Shoot URL: https://github.com/ZDoom/Raze #Git-Clone: https://github.com/ZDoom/Raze.git Source: https://github.com/ZDoom/Raze/archive/refs/tags/%{version}.tar.gz BuildRequires: cmake BuildRequires: discord-rpc-devel BuildRequires: pkgconfig BuildRequires: zmusic-devel BuildRequires: pkgconfig(gtk+-3.0) BuildRequires: pkgconfig(libjpeg) BuildRequires: pkgconfig(libwebp) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vpx) %if 0%{?sle_version} >= 150400 && 0%{?sle_version} < 160000 && 0%{?is_opensuse} BuildRequires: gcc11 BuildRequires: gcc11-c++ %else BuildRequires: gcc-c++ %endif %description Raze, a source port of EDuke32 implementing several systems as found in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, delivered as 5 separate game modules, amongst various stability and renderer improvements. The main features of Raze are: * Polymost is used as the primary renderer, significantly rewritten and seperated from OpenGL, utilizing a new texture manager. Polymost is used in this capacity to generate polygons and sending them off to the backend, which is OpenGL 3.3 with the option to use OpenGL 4.5 features. This ensures that new renderer features can be added to the same backend, but where a different renderer other than Polymost can be used. * GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possible. * A replaced and revamped file system, based on the WAD manager used in GZDoom. * ZMusic from GZDoom is used as music system * The menu code from GZDoom is used as a generic system across all supported games. * Games are in in their own modules and do not interact with eachother. Renderer, sound system and input are used universally across the titles. * Controller support is included, using the existing ZDoom controller code. * Multiplayer and networking however have a different implementation per game, and thus this was left as-is. * OSD and configuration maintenance replaced with ZDoom's console and config code. Note: Game data must be placed in ~/.config/raze . %prep %setup -q -n Raze-%{version} %build %if 0%{?sle_version} >= 150400 && 0%{?sle_version} < 160000 && 0%{?is_opensuse} export CC="gcc-11" export CXX="g++-11" %endif %cmake \ -DCMAKE_SHARED_LINKER_FLAGS="" \ -DCMAKE_EXE_LINKER_FLAGS="" \ -DCMAKE_MODULE_LINKER_FLAGS="" \ -DZMUSIC_INCLUDE_DIR="%{_includedir}" \ -DZMUSIC_LIBRARIES="%{_libdir}/libzmusic.so" \ -DINSTALL_PK3_PATH="%{_datadir}/raze" \ -DINSTALL_RPATH:STRING="NO" %cmake_build %install %cmake_install %files %license package/common/{buildlic.txt,gpl-2.0.txt} %doc AUTHORS.md README.md %{_bindir}/raze %{_datadir}/raze %changelog
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