Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:goupilmtos:games
thedarkmod
thedarkmod.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File thedarkmod.changes of Package thedarkmod
------------------------------------------------------------------- Sun Feb 12 10:12:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to version 2.11 * A major bugfix release. Longstanding problems with stealth scoring, load\save crashes and visual glitches when changing loading or menu screens have gotten overdue repairs or improvement. * Full Changelog: https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.11 - Run spec-cleaner - Use pkgconfig for some BuildRequires ------------------------------------------------------------------- Tue May 4 00:41:39 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 2.09 * Better performance * A brand new Backend that uses UBO, Persistent Mapping, Bindless textures, and Multi-Draw has been added. * “Frontend Acceleration” (Multi-Core job based rendering based on Doom 3 BFG) now works as expected. * Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts * Background texture loading has improved. * Better visuals * A new Sharpening Filter has been added. * Bumpmap lighting is smoother, so that lighting does not instantly flip to off when getting close to edges of occluded objects. * Particle physics have been substantially improved for both accuracy and performance. * Water and other GUI effects that did not respond to Gamma now brighten properly. * AMD and Intel fixes have been added for SSAO rendering * Better gameplay * Experimental Gamepad support has been added. * Creep works in alway-run mode * Better Sound * Conversation and other sounds are no longer stopped by saving or going to main menu. * EFX reverb has been added to “Mission 1: A New Job” * Extinguished gas lamps are no longer noisy when doused * New Assets * Dragofer, Epifire, Bikerdude, LDAsh, Kingsal, Dram have all added substantial asset updates ranging from updated Werebeast animations, Steam Engines, fireflies * A huge number of fragile code areas have been overhauled to either fix crashes or prevent likely crashes. ------------------------------------------------------------------- Sat Aug 29 14:50:34 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org> - Update to version 2.08 - Drop 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch - Drop 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch - Drop 0003-Use-DBL_MAX-for-HUGE.patch - Drop 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch - Drop 0005-Build-64bit-tdm_update-on-x86_64.patch - Drop 0006-Use-system-DevIL-libpng-libjpeg.patch - Drop 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch ------------------------------------------------------------------- Mon Feb 3 18:23:05 UTC 2020 - Stefan Brüns <stefan.bruens@rwth-aachen.de> - Fix build on Leap 15.2, require p7zip-full instead of p7zip - Use https:// for URL. - Remove obsolete conditionals from spec file. ------------------------------------------------------------------- Sat Jun 30 23:39:52 UTC 2018 - stefan.bruens@rwth-aachen.de - Fix build error, avoid code triggering undefined behaviour: 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch - Use gcc-7 instead of gcc-5 on Leap 42.x ------------------------------------------------------------------- Fri Jun 29 12:51:47 UTC 2018 - stefan.bruens@rwth-aachen.de - BuildRequire p7zip-full instead of p7zip on TW, 7za was moved from p7zip to the new package, breaking backwards compatibility. ------------------------------------------------------------------- Sat Jun 2 05:22:23 UTC 2018 - stefan.bruens@rwth-aachen.de - Drop Requires: opengl-games-utils, a defunct wrapper from the past - Use arch agnostic name (thedarkmod.bin) for the binary, to use a common name in the wrapper script - Disallow the updater to replace itself - Fix wrapper script ------------------------------------------------------------------- Tue May 29 17:39:26 UTC 2018 - stefan.bruens@rwth-aachen.de - update to version 2.06 * Native 64-bit support * Better Visuals: e.g. Soft Shadows option * Better Sound: EFX audio allows to enable EAX effects with openal-soft * Better Menus * New Assets: e.g. new architectural modules * Better Mission Intros: Video codec support using FFMPEG * Better Gameplay: Food will always restore some health when eaten. Guards can now sleep and wake up while seated. * Better Performance: Experimental multi-core support. Uncapped FPS option. - For details, see: http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06 - Build fixes: 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch 0003-Use-DBL_MAX-for-HUGE.patch 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch 0005-Build-64bit-tdm_update-on-x86_64.patch 0006-Use-system-DevIL-libpng-libjpeg.patch - Add BuildRequires: m4 - Add BuildRequires: libav{codec,format,util}, libsw{resample,scale} - Add BuildRequires: libboost_{filesystem,program_options,thread}-devel - Use GCC 5 for Leap 42.3, required for std::filesystem ------------------------------------------------------------------- Sat Dec 26 11:53:52 UTC 2015 - mailaender@opensuse.org - update to version 2.03 ------------------------------------------------------------------- Sat Jun 7 15:21:35 UTC 2014 - mailaender@opensuse.org - initial packaging
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor