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unvanquished
NOTES.txt
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File NOTES.txt of Package unvanquished
# NOTES # Unvanquished Game Website: http://www.unvanquished.net/ Forums: https://forums.unvanquished.net/ Downloads: http://dl.unvanquished.net/ Code+bugs: https://github.com/Unvanquished/Unvanquished/ Packaging: Program relies on NaCl (Google Native Client) and needs static game logic code to run inside a VM. These files are required to exist along side application(game engine) binaries, to load VM and logic. - nacl_helper_bootstrap - nacl_loader - irt_core-x86_64.nexe Option exists to load the VM and game logic as configurable parameter to game engine: - set vm.cgame.type {0,1,2,3} : where 0 is default - 0: loads 'cgame-x86[_64].nexe' sourced and extracted from .pk3 data package (in -data rpm package) - 1: loads 'cgame-x86_64.nexe' from with in /usr/lib[64]/... directory - 2: loads 'cgame-native-exe' from with in /usr/lib[64]/... directory - 3: loads 'cgame-native-dll.so' from with in /usr/lib[64]/... directory Proper package release is to rely on value '0', and not build other objects. 'Stripping' of irt_core-x86_64.nexe is occuring on package assembly after build, which is causing error. - resolved by adding NO_BRP_STRIP_DEBUG='true' into spec to disable this 'brp' script. Running as Service: User/Group: unvanquished Talking to background server:
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