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File xye.spec of Package xye
# # spec file for package xye # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: xye Version: 0.12.2 Release: 0 Summary: Puzzle game where the goal is to collect all the gems in the room License: Zlib Group: Amusements/Games/Logic Url: http://xye.sourceforge.net/ Source0: http://downloads.sourceforge.net/%{name}/%{version}/%{name}-%{version}.tar.gz # PATCH-FIX-OPENSUSE - xye.desktop.patch -- Fix invalid-desktopfile Patch0: %{name}.desktop.patch # PATCH-FIX-UPSTREAM fix-gcc6.patch -- https://sourceforge.net/p/xye/patches/7/ Patch1: fix-gcc6.patch BuildRequires: autoconf BuildRequires: automake BuildRequires: dejavu-fonts BuildRequires: dos2unix BuildRequires: gcc-c++ BuildRequires: libtool BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL_image) BuildRequires: pkgconfig(SDL_ttf) BuildRequires: pkgconfig(sdl) Requires: %{name}-data Requires: %{name}-skins BuildRoot: %{_tmppath}/%{name}-%{version}-build %if 0%{?suse_version} BuildRequires: update-desktop-files %endif %description Xye is a puzzle game in which the objective is to help a character that looks like a green circle to get all the gems in the room. This is, of course, not as easy as it sounds, Xye must solve all sorts of puzzles while at the same time avoiding all sorts of traps and beasts. Xye is similar to other puzzle games like sokoban or boulderdash, yet it also includes some arcade elements. Xye is a derivative of a classic windows game called Kye, which is the base of the gameplay experience and visual elements. Xye is able to play level files that were made for Kye and Sokoban. It is also able to play custom .xye files, a richer level format that allows the new objects and features, you can make these levels by hand or by using the built-in editor that comes with the game. %prep %setup -q %patch0 %patch1 -p1 # Convert to unix line end find -name "*.xml" -print0 -or -name "*.h" -print0 -or -name "*.cpp" -print0 -or -name "*.xye" -print0 -or -name "*.rc " -print0 | xargs -0 dos2unix # Some docs have the DOS line ends dos2unix COPYING # SED-FIX-OPENSUSE -- Fix Documentation sed -i 's|ReadMe.html NEWS ChangeLog AUTHORS||' Makefile.am %build autoreconf -fi %configure make %{?_smp_mflags} %install make %{?_smp_mflags} DESTDIR=%{buildroot} install # install icon install -Dm 0644 pixmaps/%{name}.svg %{buildroot}%{_datadir}/pixmaps/ # Use system fonts instead of bundling our own rm -f %{buildroot}%{_datadir}/%{name}/res/{DejaVuSans-Bold.ttf,DejaVuSans.ttf} ln -s ../../fonts/truetype/DejaVuSans-Bold.ttf %{buildroot}%{_datadir}/%{name}/res/DejaVuSans-Bold.ttf ln -s ../../fonts/truetype/DejaVuSans.ttf %{buildroot}%{_datadir}/%{name}/res/DejaVuSans.ttf %if 0%{?suse_version} %suse_update_desktop_file %{name} %endif %files %defattr(-,root,root) %doc AUTHORS COPYING ChangeLog NEWS ReadMe.html %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/%{name}.png %{_datadir}/pixmaps/%{name}.svg %{_datadir}/%{name} %changelog
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