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yamagi-quake2-xatrix
yamagi-quake2-xatrix.changes
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File yamagi-quake2-xatrix.changes of Package yamagi-quake2-xatrix
------------------------------------------------------------------- Sat Dec 10 19:59:00 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 2.11 * Implement faster weapon switching with the new 'cycleweap' command. * Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around. * Fix several coop related bugs with the powercubes. * A way better fix for dead bodys obstructing elevators or falling through the worldmodel. * Fix items already in water playing a splash sound at level start. * Phalanx explosions should be muffeled under water. ------------------------------------------------------------------- Sun May 29 13:25:43 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 2.10 * Refine the 'g_footstep' cvar to match Quake II itself. * Implement 'g_machinegun_norecoil'. The cvar is cheat protected. * Fix soldiers never showing their pain skins as long as they're alive. * Fix laser guard trying to fire two shots when dying. ------------------------------------------------------------------- Mon Jun 28 13:38:46 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.09 - Fix wrong sound for some items when activated. - Port the 'aimfix' cvar. - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. - Fix several subtile gameplay and entity handling bug. ------------------------------------------------------------------- Sun Oct 25 09:11:09 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Use %_libexecdir instead of hardcoding the directory name - Remove obsolete conditions ------------------------------------------------------------------- Wed Feb 26 12:09:31 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 2.08 * Several fixes for subtile bugs ------------------------------------------------------------------- Sat Nov 30 18:17:28 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 2.07 * New commands: + 'listentities' allows listing of entities. + 'teleport' teleports the player to the given coordinates. * A lot of fixes for subtle, long standing AI and game play bugs. * Fix problem found by PVS studio. ------------------------------------------------------------------- Fri Oct 25 17:35:55 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Use correct license * GPL-2.0 -> NonFree ------------------------------------------------------------------- Sat Feb 9 14:45:30 UTC 2019 - mardnh@gmx.de - Mention desktop file as source - Use %make_jobs macro ------------------------------------------------------------------- Thu Feb 7 21:41:53 UTC 2019 - mardnh@gmx.de - Update to version 2.06 * Small bugfixes. ------------------------------------------------------------------- Fri Jun 9 19:10:59 UTC 2017 - mardnh@gmx.de - Update to version 2.04 - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate) - Make Brains work again. ------------------------------------------------------------------- Mon Aug 1 20:38:30 UTC 2016 - mardnh@gmx.de - Update to version 2.03 - Make gibs and debris SOLID_BBOX so they move on entities. - Switch from an arch whitelist to an "all archs are supported" approach. ------------------------------------------------------------------- Mon Feb 22 20:51:17 UTC 2016 - mardnh@gmx.de - initial package
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