File sfxr.spec of Package sfxr

#
# spec file for package sfxr
#
# Copyright (c) 2020 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#

Name:           sfxr
Version:        1.2.1
Release:        0
Summary:        8-bit sound effect generator
License:        MIT
Group:          Productivity/Multimedia/Sound/Editors and Convertors
Url:            https://www.drpetter.se/project_sfxr.html
Source0:        https://www.drpetter.se/files/%{name}-sdl-%{version}.tar.gz
Source1:        sfxr.png
Patch0:         fix-no-return-in-nonvoid-function.patch
BuildRequires:  make
BuildRequires:  gcc-c++
BuildRequires:  libSDL-devel
BuildRequires:  gtk3-devel
BuildRequires:  desktop-file-utils
BuildRoot:      %{_tmppath}/%{name}-%{version}-build

%description
sfxr’s original purpose was to provide a simple means of getting basic sound
effects into a game for those people who were working hard to get their entries
in the Ludum Dare 48-hour competition done within the 48 hours and didn't have
time to spend looking for suitable ways of doing this.

The idea was that they could just hit a few buttons in this application and get
some largely randomized effects that were custom in the sense that the user
could accept/reject each proposed sound.

It turned out to work rather well and anyone else in the same situation — need
some basic sound effects, don't really care about top quality, have no idea
where to get them — should find it pretty useful, if nothing else then just as
placeholder sounds to kill the silence until final content has been produced.

%prep
%setup -q -n %{name}-sdl-%{version}
%patch0 -p1
cp %{S:1} sfxr.png

%build
make %{?_smp_mflags} CFLAGS="${CFLAGS:-%optflags}"

%install
%make_install

%files
%defattr(-,root,root)
%doc ChangeLog readme.txt
%dir %{_datadir}/sfxr
%{_bindir}/sfxr
%{_datadir}/applications/sfxr.desktop
%{_datadir}/icons/hicolor/48x48/apps/sfxr.png
%{_datadir}/sfxr/font.tga
%{_datadir}/sfxr/ld48.tga
%{_datadir}/sfxr/sfxr.bmp


%changelog
openSUSE Build Service is sponsored by