File GameNetworkingSockets.changes of Package GameNetworkingSockets
-------------------------------------------------------------------
Sat Jun 5 12:55:00 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.3.0
Major changes
* Performance improvements
* Implemented a fine-grained locking strategy to greatly reduce
lock contention, especially if API calls are made from
multiple threads. (See issue #50.)
* Added ISteamNetworkingMessages
Other improvements
* Header files are now compatible with Steamworks SDK headers.
You can easily switch between using the Steamworks SDK and a
standalone library for the networking interfaces in this
library, even making the determination at runtime.
* Added a mechanism to customize (most) memory allocations.
* Numerous bugfixes related to P2P and ICE
Compatibility
* Some interfaces were renamed related to custom P2P signaling.
Otherwise there were no major API-breaking changes. This
update is compatible with the Steamworks SDK 1.51 release.
-------------------------------------------------------------------
Fri Sep 4 17:37:52 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.0
* Added support for peer-to-peer connections.
+ NAT-punched connections, using google webrtc's ICE
implementation.
+ Plugin architecture for signaling service.
+ Symmetric connect mode
+ For full details, see README_P2P.md
* Reworked callback mechanism, improving compatibility with
Steamworks version.
* Numerous bugfixes, etc.
This update corresponds to the Steamworks SDK 1.50 release.
-------------------------------------------------------------------
Sat Jun 20 13:02:34 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Initial package for GameNetworkingSockets, version 1.1.0