File GameNetworkingSockets.changes of Package GameNetworkingSockets

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Sat Jun  5 12:55:00 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.3.0
  Major changes
  * Performance improvements
  * Implemented a fine-grained locking strategy to greatly reduce
    lock contention, especially if API calls are made from
    multiple threads. (See issue #50.)
  * Added ISteamNetworkingMessages
  Other improvements
  * Header files are now compatible with Steamworks SDK headers.
    You can easily switch between using the Steamworks SDK and a
    standalone library for the networking interfaces in this
    library, even making the determination at runtime.
  * Added a mechanism to customize (most) memory allocations.
  * Numerous bugfixes related to P2P and ICE
  Compatibility
  * Some interfaces were renamed related to custom P2P signaling.
    Otherwise there were no major API-breaking changes. This
    update is compatible with the Steamworks SDK 1.51 release.

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Fri Sep  4 17:37:52 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.0
  * Added support for peer-to-peer connections.
    + NAT-punched connections, using google webrtc's ICE
      implementation.
    + Plugin architecture for signaling service.
    + Symmetric connect mode
    + For full details, see README_P2P.md
  * Reworked callback mechanism, improving compatibility with
    Steamworks version.
  * Numerous bugfixes, etc.
  This update corresponds to the Steamworks SDK 1.50 release.

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Sat Jun 20 13:02:34 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Initial package for GameNetworkingSockets, version 1.1.0
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