File OpenCrystalCaves.spec of Package OpenCrystalCaves

#
# spec file for package OpenCrystalCaves
#
# Copyright (c) 2024-2025, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via https://bugs.opensuse.org/
#


Name:           OpenCrystalCaves
Version:        0.4.0+git20250709
Release:        0
Summary:        An open-source Crystal Caves game engine reimplementation
License:        MIT
Group:          Amusements/Games/Action/Arcade
URL:            https://github.com/gurka/OpenCrystalCaves
Source:         %{name}-%{version}.tar.xz
BuildRequires:  cmake
BuildRequires:  gcc-c++
BuildRequires:  chrpath
BuildRequires:  pkgconfig
BuildRequires:  pkgconfig(sdl2)
BuildRequires:  pkgconfig(SDL2_image)
BuildRequires:  pkgconfig(SDL2_mixer)

%description
OCC is an unofficial open source engine reimplementation of the game
trilogy Crystal Caves (by Apogee).

NOTE: To play Crystal Caves with OpenCrystalCaves you need
the original game files.

%prep
%autosetup

%build
cd occ
%cmake \
  -DBUILD_STATIC_LIBS:BOOL=ON \
  -DBUILD_SHARED_LIBS:BOOL=OFF \
  -DCMAKE_SHARED_LINKER_FLAGS="" \
  -DCMAKE_BUILD_TYPE=Release
%cmake_build

%install
cd occ
#%%cmake_install
install -Dm0755 build/build/occ %{buildroot}%{_bindir}/occ

# HACK: fix RPATH
chrpath --delete %{buildroot}%{_bindir}/occ

# TODO
# * package media files

%files
%license LICENSE
%doc README.md
%{_bindir}/occ

%changelog
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