Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:mnhauke:games
alephone
alephone.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File alephone.changes of Package alephone
------------------------------------------------------------------- Sun May 19 10:04:00 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to version 20240513 - 1.8.1 * Fix a crash with some older Marathon net maps like Villa Banzai and Rancid Cafe * Fix an issue with the default and basic HUDs displaying error messages in net games with a kill limit ------------------------------------------------------------------- Sun May 12 17:17:46 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to version 20240510 - 1.8 * Various sound and music fixes * Some fixes to sprite visibility * Add an option for weapon bob without camera bob * Classic Marathon indexes levels starting at 0 now in the level select dialog * Various controller navigation fixes * Fix an issue with multiple level specific plugins * Lua: fix Players.print and player.overlays in Triggers.init() * Basic M1 HUD and Basic HUD are now included with the data files. You can change which HUD Aleph One uses in graphics preferences * Add more minimum range to the mouse/joystick sliders * Fix plugins re-enabling/re-disabling when Aleph One location changes ------------------------------------------------------------------- Sun Jan 21 11:19:29 UTC 2024 - Ignaz Forster <iforster@suse.com> - Update to version 20240119 - 1.7.1 Changes: * The name of the application has been changed to Classic Marathon, to differentiate it from the upcoming Bungie game * Added support for quad, 5.1, 7.1 surround sound * Numerous bug fixes ------------------------------------------------------------------- Sun Nov 26 19:19:01 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 20231125 - 1.7.0 New features: * Optional 3D positional audio and HRTF headphone support using OpenAL soft. * Support for map-specific resources plugins. * HUD plugins are now selectable from graphics preferences as well as plugins, for more discoverability. * Adds a Vidmaster-Oath-incompatible setting for making the run/swim key a toggle. For mappers: * New music API for Lua which allows multiple tracks and crossfades. * New transfer modes for reverse horizontal / vertical slide. * New transfer modes for 2x / 4x tile transfer. * New MML for larger tiling for replacement textures. * Additional fog options in MML/Lua. Bug fixes: * Improved M1 authenticity. * Sprite visibility and texture Z-fighting fixes. * Fixes to built-in HUD in Linux. ------------------------------------------------------------------- Sat Jun 3 10:22:04 UTC 2023 - Ignaz Forster <iforster@suse.com> - Update to bugfix release 20230529 - 1.6.2 Changes: * Uses the system 7 theme for Marathon rather than the old theme with nonobvious buttons * Moves the Plugins button up to the main Preferences menu * Makes transparent liquids a disabled plugin by default, to match classic Marathon 2 and Infinity experience Bug Fixes: * Fixes a crash in software mode * Fixes tostring for some Lua enums * Only plays breathing sounds and O2 warnings for the current player * Partial fix for destroyable scenery showing the wrong frame ------------------------------------------------------------------- Sat Jan 21 14:15:48 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to bugfix release 20230119 - 1.6.1 * Be less aggressive with mega honk fix * Fixes Linux builds without ffmpeg * Fixes a crash when a Lua script adds a side and interpolation is enabled * Fixes the classic aim limits checkbox * Adds support for FLAC playback (MML music only) * Fix cinematic fade in when the transition period is low - Changes in maintenance release 20221126 - 1.6.0 Deprecations: * <shader> debug MML is deprecated and will be removed in a future release * The network microphone is deprecated and will be removed in a future release. The net mic key will be repurposed as a Lua trigger. Changes: * Updated to SDL 2.24 for improved controller support * Aleph One now requires a C++17 compiler * (Lua) Allow passing nil to Monster:attack * (Lua) Add Platform.tag accessor * Remove classic aim limits from modern mouse feel; add a checkbox for classic aim limits * Lower default mouse sensitivity * Disable 3D perspective by default * Rename "Interface Button Sounds" checkbox to "In Game F-Key Sounds" * Disable transparent liquids by default in Marathon 2 and Marathon Infinity; they can be enabled by going to Environment -> Plugins and enabling the Transparent Liquids plugin * (Lua) added Game.replay for detecting whether a game is film replay Fixes: * Fix teleporting in weapon effect on 60fps * Fix the enhanced HUD with software renderer * Fix HUD not resizing when changing resolution * Fix blank frame on map overlay transition in OpenGL mode * Restore screen flash for Marathon 1 when teleporting in * Fix UPnP checkbox not working in resume net game dialog * Fix platform textures when exporting a level * Fix assert thrown on network game when teleporting to another level with disconnected player * Fix controller feel analog/d-pad when saving prefs * Fix intro video not rendering when no audio stream; fixes EVIL's opening movie * Fix missing initialization in Lua damage_player * Fix the MegaHonk. RIP MegaHonk. * Add suport for ffmpeg 5 * Fix a Linux segfault at shutdown * Allow binding mouse buttons to forward/backward/sidestep * Remove the Vidmaster Oath from Marathon 1 * Fix MML plugin replacement font erased on first level load * Use GL_MIRRORED_REPEAT instead of GL_MIRRORED_REPEAT_ARB; fixes solid colored landscape on some OpenGL drivers * Implement transparency in the static shader; compilers now fade out as in software * Fix use of caps lock as run key * Suppress weapon flare when Lua cameras are in use * Fix default preference plugins disabling in Windows * Fix animated 3D models * Fix reloading physics model if not loaded from embedded map * Add BuildRequires pkgconfig(libavcodec), pkgconfig(libavutil), pkgconfig(libswscale), pkgconfig(libswresample) - enables FFmpeg playback and film export * Add BuildRequires pkgconfig(mad) - enables libmad MP3 playback * Add BuildRequires pkgconfig(miniupnpc) - for opening router ports ------------------------------------------------------------------- Thu Mar 17 17:01:48 UTC 2022 - Ignaz Forster <iforster@suse.com> - Update to release-20220115 ------------------------------------------------------------------- Sat Mar 14 04:38:38 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com> - Add _service file - Remove Marathon-related images as they will be used in other packages ------------------------------------------------------------------- Tue May 28 04:42:14 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com> - Update to release-20190331 - Drop patches that are no longer needed * fix-AVPixelFormat.patch ------------------------------------------------------------------- Tue Jan 30 00:34:26 UTC 2018 - maxmitschke@fastmail.com - Fixed build require issues with Boost libraries ------------------------------------------------------------------- Wed Mar 23 21:41:10 UTC 2016 - rpm@fthiessen.de - Fixed build error with some ffmpeg versions - Fixed "file contains date and time" ------------------------------------------------------------------- Sat Dec 26 16:46:28 UTC 2015 - mailaender@opensuse.org - initial packaging
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor