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File alephone.spec of Package alephone
# # spec file for package alephone # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: alephone Version: 20240513 Release: 0 Summary: Open Source continuation of Bungie’s Marathon 2 game engine License: GPL-3.0-only Group: Amusements/Games/3D/Shoot URL: https://alephone.lhowon.org/ Source: https://github.com/Aleph-One-Marathon/%{name}/releases/download/release-%{version}/AlephOne-%{version}.tar.bz2 BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: hicolor-icon-theme BuildRequires: icoutils BuildRequires: libboost_filesystem-devel BuildRequires: libboost_system-devel BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_net) BuildRequires: pkgconfig(SDL2_ttf) BuildRequires: pkgconfig(alsa) BuildRequires: pkgconfig(glu) BuildRequires: pkgconfig(libavcodec) >= 54.35.0 BuildRequires: pkgconfig(libavformat) >= 54.20.0 BuildRequires: pkgconfig(libavutil) >= 52.3.0 BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(libswresample) >= 3.0.0 BuildRequires: pkgconfig(libswscale) >= 2.1.1 BuildRequires: pkgconfig(lua) BuildRequires: pkgconfig(mad) BuildRequires: pkgconfig(miniupnpc) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sndfile) BuildRequires: pkgconfig(speex) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(zziplib) %description This is the fan improved Marathon 2 engine after the the source code release by developer Bungie. It was also enabled to access the MariusNet matchmaking server for multiplayer. Aleph One supports Marathon, Marathon 2 and Marathon Infinity natively. Many third party scenarios and net maps are also available. %prep %setup -q -n AlephOne-%{version} # lowercase for (folder) name sed "s|PACKAGE='AlephOne'|PACKAGE='alephone'|g" -i configure # this is done for reproducible builds DATE="\"$(date -d "@${SOURCE_DATE_EPOCH}" "+%%b %%e %%Y")\"" TIME="\"$(date -d "@${SOURCE_DATE_EPOCH}" "+%%R")\"" sed -i -e "s/__DATE__/$DATE/" -e "s/__TIME__/$TIME/" Source_Files/Network/Metaserver/metaserver_messages.cpp pushd Resources/Windows icotool -x -w 48 alephone.ico -o ../alephone.png popd %build %configure --with-boost=%{_prefix} %make_build %install %make_install # icons install -d %{buildroot}%{_datadir}/pixmaps install -m644 Resources/*.png %{buildroot}%{_datadir}/pixmaps %fdupes -s %{buildroot}/%{_prefix} %files %license COPYING %doc docs/*.html AUTHORS README.md THANKS %{_bindir}/%{name} %{_datadir}/%{name} %{_datadir}/icons/hicolor/*/mimetypes/*%{name}*.png %{_datadir}/mime/packages/alephone.xml %{_datadir}/pixmaps/*.png %{_mandir}/man6/%{name}.6%{?ext_man} %changelog
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