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cannonball
cannonball.changes
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File cannonball.changes of Package cannonball
------------------------------------------------------------------- Fri May 7 12:21:16 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.34 * Car Setup Options (selectable in Settings -> Engine -> Car Setup) * Top Speed of 352kph option. * Grippy Tyres option. * Drive offroad without losing speed option. * Strong Bumper option. Hit other cars without sliding/losing as much speed. * Eventually these will be hooked up to something interesting, but for now you simply toggle them in the menu. * Possible to invert analog pedal axis in config.xml * Fixed issue present on original hardware, where 1 horizontal line of road bleeds onto music selection and map screen fixed, when fix_bugs enabled in config.xml * Fixed issue present in the original game, where the passengers palettes would be incorrect on passing the finish line for 3/5 destinations. * Fixed a visual glitch that persisted for 1/60th of a second when passing the finish line in 60fps mode * Possible to change default timeout value in config.xml * Shadows: Darkness increased to match hardware, as opposed to MAME * Reorganised menu structure. Added Freeplay and Timing Fixes to menu. * Support for both versions of fixed sample rom - Update to version 0.33 * Switch and 3DS Audio File Support * Audio sample Rate can now be set in config.xml. Default frequency increased to 48Khz, which makes a difference for FM generated audio * Music Test menu now supports additional audio files * Extra music tracks no longer replace existing audio. * Music selection screen auto-adjusts when new audio added with new scrolling format. * Fixed long-standing bug where there was a 50% chance of a blank screen when switching from 60fps to 30fps mode. - Update to version 0.32 * Controllers: * Basic rumble support can now be enabled from the CONTROLS menu. The strength can be adjusted. * Auto-detection and assignment of controller buttons and axis should be much improved. * D-Pad can be used in menus. * Gamepad/Joystick settings has its own menu. * Ensure that 'A' button on controllers can be used to select items * Sped up CRC32 based loading by using a Hashmap. * It is possible to switch back to the old filename loading system via a setting in config.xml * It is now possible to change and configure the location of the 'res' directory. - Update to version 0.31 * Audio updates at the correct rate and resolves the longstanding issue with music and sound being very slightly 'off' * ROMs are now read by CRC 32 value. Filenames no longer matter * Fixed expected Z80 rom file length * Start Button behaviour less 'sticky' and buggy * Analog axis for accelerate and brake can now be configured via the in-built menu system * Reduced delay when scrolling through menu with analog controls * ROMs and save data can be relocated to separate locations * Time Trial mode no longer crashes if used as the first mode played * Code tries to use V-Sync for timing OR internal timing, as opposed to both at once ------------------------------------------------------------------- Sun Dec 1 12:15:17 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Use sdl2 instead of sdl ------------------------------------------------------------------- Sat Aug 18 18:57:37 UTC 2018 - mardnh@gmx.de - Use convert -strip to drop png timestamps to make package build reproducible ------------------------------------------------------------------- Sun Jul 15 17:39:09 UTC 2018 - mardnh@gmx.de - Initial package, version 0.3.21
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