File project.diff of Package dethrace
--- _service.orig
+++ _service
@@ -2,9 +2,9 @@
<service name="tar_scm" mode="manual">
<param name="url">https://github.com/dethrace-labs/dethrace.git</param>
<param name="scm">git</param>
- <param name="revision">v0.9.0</param>
+ <param name="revision">v0.10.1</param>
<param name="versionrewrite-pattern">v(.*)</param>
- <param name="versionformat">0.9.0</param>
+ <param name="versionformat">0.10.1</param>
</service>
<service name="recompress" mode="manual">
<param name="file">*.tar</param>
--- dethrace.changes.orig
+++ dethrace.changes
@@ -1,4 +1,46 @@
-------------------------------------------------------------------
+Tue Feb 24 19:04:52 UTC 2026 - Martin Hauke <mardnh@gmx.de>
+
+- update to version 0.10.1
+ * Post-release 0.10.0 fixes #577.
+ * Bump BRender and pipe BRender errors to log.
+
+-------------------------------------------------------------------
+Sun Feb 22 13:04:21 UTC 2026 - Martin Hauke <mardnh@gmx.de>
+
+- Update to version 0.10.0
+ * Fixes AdvanceChunkPtr decomp.
+ * Fix reccmp warnings.
+ * Fix compile errors with modern gcc.
+ * Replace leftover magic numbers with NETMSGID_* enums.
+ * Fix horizon rendering in OpenGL renderer.
+ * Fixes cd audio not stopping during cutscenes.
+ * Original (beta) demo does not have high resolution data.
+ * Add SDL3 platform driver.
+ * Fix demo compatibility.
+ * French localization support.
+ * NET: fix type mismatch for sa_len parameter (it must be
+ socklen_t).
+ * SDL3: hide cursor.
+ * Fix intro cinematic of splatpack.
+ * Icon when packaging for linux.
+ * Prefer SDL3 over SDL2 over SDL1.2.
+ * Fix pratcam null pointer dereference.
+ * Fixes memory out of bounds with shaking rearview camera.
+ * Disable KEVWOZEAR cheat in demos.
+ * Improve DoWheelDamage.
+ * Improve DamageUnit2.
+ * Do not timeout main menu when cutscenes are disabled.
+ * Adds missing 3dfx patch for skid material cleanup.
+ * Avoid out-of-bounds when going up in race select menu at the
+ top.
+ * Do not look for null special volume actor.
+ * Remove signal handler before exiting.
+ * Fix software renderer 32x32 triangle function missing.
+ * Improve CreateShrapnelShower.
+ * Fixes config setting ordering, adds new game arg.
+
+-------------------------------------------------------------------
Sun Sep 21 18:42:20 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.0
--- dethrace.spec.orig
+++ dethrace.spec
@@ -1,8 +1,8 @@
#
# spec file for package dethrace
#
-# Copyright (c) 2025 SUSE LLC and contributors
-# Copyright (c) 2022-2024, Martin Hauke <mardnh@gmx.de>
+# Copyright (c) 2026 SUSE LLC and contributors
+# Copyright (c) 2022-2026, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
Name: dethrace
-Version: 0.9.0
+Version: 0.10.1
Release: 0
Summary: Source port of the vehicular combat video game Carmageddon
### dethrace is GPL-3.0+, but uses glad (MIT license) and miniaudio (MIT), stb (MIT) and BRender (MIT), libsmacker (LGPL 2.1)