File project.diff of Package dethrace

--- _service.orig
+++ _service
@@ -2,9 +2,9 @@
   <service name="tar_scm" mode="manual">
     <param name="url">https://github.com/dethrace-labs/dethrace.git</param>
     <param name="scm">git</param>
-    <param name="revision">v0.9.0</param>
+    <param name="revision">v0.10.1</param>
     <param name="versionrewrite-pattern">v(.*)</param>
-    <param name="versionformat">0.9.0</param>
+    <param name="versionformat">0.10.1</param>
   </service>
   <service name="recompress" mode="manual">
     <param name="file">*.tar</param>
--- dethrace.changes.orig
+++ dethrace.changes
@@ -1,4 +1,46 @@
 -------------------------------------------------------------------
+Tue Feb 24 19:04:52 UTC 2026 - Martin Hauke <mardnh@gmx.de>
+
+- update to version 0.10.1
+  * Post-release 0.10.0 fixes #577.
+  * Bump BRender and pipe BRender errors to log.
+
+-------------------------------------------------------------------
+Sun Feb 22 13:04:21 UTC 2026 - Martin Hauke <mardnh@gmx.de>
+
+- Update to version 0.10.0
+  * Fixes AdvanceChunkPtr decomp.
+  * Fix reccmp warnings.
+  * Fix compile errors with modern gcc.
+  * Replace leftover magic numbers with NETMSGID_* enums.
+  * Fix horizon rendering in OpenGL renderer.
+  * Fixes cd audio not stopping during cutscenes.
+  * Original (beta) demo does not have high resolution data.
+  * Add SDL3 platform driver.
+  * Fix demo compatibility.
+  * French localization support.
+  * NET: fix type mismatch for sa_len parameter (it must be
+    socklen_t).
+  * SDL3: hide cursor.
+  * Fix intro cinematic of splatpack.
+  * Icon when packaging for linux.
+  * Prefer SDL3 over SDL2 over SDL1.2.
+  * Fix pratcam null pointer dereference.
+  * Fixes memory out of bounds with shaking rearview camera.
+  * Disable KEVWOZEAR cheat in demos.
+  * Improve DoWheelDamage.
+  * Improve DamageUnit2.
+  * Do not timeout main menu when cutscenes are disabled.
+  * Adds missing 3dfx patch for skid material cleanup.
+  * Avoid out-of-bounds when going up in race select menu at the
+    top.
+  * Do not look for null special volume actor.
+  * Remove signal handler before exiting.
+  * Fix software renderer 32x32 triangle function missing.
+  * Improve CreateShrapnelShower.
+  * Fixes config setting ordering, adds new game arg.
+
+-------------------------------------------------------------------
 Sun Sep 21 18:42:20 UTC 2025 - Martin Hauke <mardnh@gmx.de>
 
 - Update to version 0.9.0
--- dethrace.spec.orig
+++ dethrace.spec
@@ -1,8 +1,8 @@
 #
 # spec file for package dethrace
 #
-# Copyright (c) 2025 SUSE LLC and contributors
-# Copyright (c) 2022-2024, Martin Hauke <mardnh@gmx.de>
+# Copyright (c) 2026 SUSE LLC and contributors
+# Copyright (c) 2022-2026, Martin Hauke <mardnh@gmx.de>
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -18,7 +18,7 @@
 
 
 Name:           dethrace
-Version:        0.9.0
+Version:        0.10.1
 Release:        0
 Summary:        Source port of the vehicular combat video game Carmageddon
 ### dethrace is GPL-3.0+, but uses glad (MIT license) and miniaudio (MIT), stb (MIT) and BRender (MIT), libsmacker (LGPL 2.1)
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