File glsmac.spec of Package glsmac
#
# spec file for package glsmac
#
# Copyright (c) 2023-2024, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: glsmac
Version: 0.3+git20240622
Release: 0
Summary: Reimplementation of Sid Meier's Alpha Centauri
License: AGPL-3.0
Group: Amusements/Games/Strategy/Other
URL: https://github.com/afwbkbc/glsmac
Source: %{name}-%{version}.tar.xz
Patch0: glsmac-cmake-git-commit.patch
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: pkgconfig
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(freetype2)
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(ossp-uuid)
BuildRequires: pkgconfig(yaml-cpp)
#
BuildRequires: git-core
#
%description
Unofficial open-source OpenGL/SDL2 reimplementation of
Sid Meier's Alpha Centauri ( + Alien Crossfire ).
NOTE: To play Sid Meier's Alpha Centauri with glsmac you need
the original game files.
%prep
%setup -q
%autopatch -p1
%build
echo '#define GLSMAC_LAST_COMMIT "%{version}"' > src/tmp/last_commit.h
%cmake -DCMAKE_BUILD_TYPE=Release
%cmake_build
%install
install -Dm0755 build/bin/GLSMAC %{buildroot}%{_bindir}/glsmac
# FIXME:
# also needs 'gse'-directory in the working directory
# -> build a wrapper
%check
%files
%license LICENSE
%doc CHANGELOG.md README.md
%{_bindir}/glsmac
%changelog