File yamagi-quake2-xatrix.changes of Package yamagi-quake2-xatrix

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Sat Dec 10 19:59:00 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.11
  * Implement faster weapon switching with the new 'cycleweap'
    command.
  * Fixes pusher delta yaw manipulation. This fixes the infamous
    bug were a player standing on a blocked elevator gets turned
    around.
  * Fix several coop related bugs with the powercubes.
  * A way better fix for dead bodys obstructing elevators or
    falling through the worldmodel.
  * Fix items already in water playing a splash sound at level
    start.
  * Phalanx explosions should be muffeled under water.

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Sun May 29 13:25:43 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.10
  * Refine the 'g_footstep' cvar to match Quake II itself.
  * Implement 'g_machinegun_norecoil'. The cvar is cheat protected.
  * Fix soldiers never showing their pain skins as long as they're
    alive.
  * Fix laser guard trying to fire two shots when dying.

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Mon Jun 28 13:38:46 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.09
  - Fix wrong sound for some items when activated.
  - Port the 'aimfix' cvar.
  - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
  - Fix a long standing crash occuring when exploding projectiles
    like grenates or rockets generate sound targets and a least one
    monster starts moving to one of that targets.
  - Add a cvar `g_footsteps` to control the generation of footstep
    sound.
  - Move several hard coded map fixes to entity files. Add newly
    discovered mapfixes to the entity files.
  - Fix several subtile gameplay and entity handling bug.

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Sun Oct 25 09:11:09 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Use %_libexecdir instead of hardcoding the directory name
- Remove obsolete conditions

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Wed Feb 26 12:09:31 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.08
  * Several fixes for subtile bugs

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Sat Nov 30 18:17:28 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.07
  * New commands:
    + 'listentities' allows listing of entities.
    + 'teleport' teleports the player to the given coordinates.
  * A lot of fixes for subtle, long standing AI and game play bugs.
  * Fix problem found by PVS studio.

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Fri Oct 25 17:35:55 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Use correct license
  * GPL-2.0 -> NonFree

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Sat Feb  9 14:45:30 UTC 2019 - mardnh@gmx.de

- Mention desktop file as source
- Use %make_jobs macro

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Thu Feb  7 21:41:53 UTC 2019 - mardnh@gmx.de

- Update to version 2.06
  * Small bugfixes.

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Fri Jun  9 19:10:59 UTC 2017 - mardnh@gmx.de

- Update to version 2.04
  - Fix a lot of potential crashes. (reported by Maarakate)
  - Fix monsters running in place.
  - Fix monsters not recognizing the player under some
    circumstances.
  - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
  - Make Brains work again.

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Mon Aug  1 20:38:30 UTC 2016 - mardnh@gmx.de

- Update to version 2.03
  - Make gibs and debris SOLID_BBOX so they move on entities.
  - Switch from an arch whitelist to an "all archs are supported"
    approach.

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Mon Feb 22 20:51:17 UTC 2016 - mardnh@gmx.de

- initial package

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