File yamagi-quake2-xatrix.changes of Package yamagi-quake2-xatrix
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Sat Dec 10 19:59:00 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.11
* Implement faster weapon switching with the new 'cycleweap'
command.
* Fixes pusher delta yaw manipulation. This fixes the infamous
bug were a player standing on a blocked elevator gets turned
around.
* Fix several coop related bugs with the powercubes.
* A way better fix for dead bodys obstructing elevators or
falling through the worldmodel.
* Fix items already in water playing a splash sound at level
start.
* Phalanx explosions should be muffeled under water.
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Sun May 29 13:25:43 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.10
* Refine the 'g_footstep' cvar to match Quake II itself.
* Implement 'g_machinegun_norecoil'. The cvar is cheat protected.
* Fix soldiers never showing their pain skins as long as they're
alive.
* Fix laser guard trying to fire two shots when dying.
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Mon Jun 28 13:38:46 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.09
- Fix wrong sound for some items when activated.
- Port the 'aimfix' cvar.
- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
- Fix a long standing crash occuring when exploding projectiles
like grenates or rockets generate sound targets and a least one
monster starts moving to one of that targets.
- Add a cvar `g_footsteps` to control the generation of footstep
sound.
- Move several hard coded map fixes to entity files. Add newly
discovered mapfixes to the entity files.
- Fix several subtile gameplay and entity handling bug.
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Sun Oct 25 09:11:09 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Use %_libexecdir instead of hardcoding the directory name
- Remove obsolete conditions
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Wed Feb 26 12:09:31 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.08
* Several fixes for subtile bugs
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Sat Nov 30 18:17:28 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.07
* New commands:
+ 'listentities' allows listing of entities.
+ 'teleport' teleports the player to the given coordinates.
* A lot of fixes for subtle, long standing AI and game play bugs.
* Fix problem found by PVS studio.
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Fri Oct 25 17:35:55 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Use correct license
* GPL-2.0 -> NonFree
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Sat Feb 9 14:45:30 UTC 2019 - mardnh@gmx.de
- Mention desktop file as source
- Use %make_jobs macro
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Thu Feb 7 21:41:53 UTC 2019 - mardnh@gmx.de
- Update to version 2.06
* Small bugfixes.
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Fri Jun 9 19:10:59 UTC 2017 - mardnh@gmx.de
- Update to version 2.04
- Fix a lot of potential crashes. (reported by Maarakate)
- Fix monsters running in place.
- Fix monsters not recognizing the player under some
circumstances.
- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
- Make Brains work again.
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Mon Aug 1 20:38:30 UTC 2016 - mardnh@gmx.de
- Update to version 2.03
- Make gibs and debris SOLID_BBOX so they move on entities.
- Switch from an arch whitelist to an "all archs are supported"
approach.
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Mon Feb 22 20:51:17 UTC 2016 - mardnh@gmx.de
- initial package