File mingw64-theforceengine.spec of Package mingw64-theforceengine
#
# spec file for package mingw64-theforceeninge
#
# Copyright (c) 2025, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: mingw64-theforceengine
Version: 1.22.300
Release: 0
Summary: A "Star Wars: Dark Forces" source port
License: GPL-2.0-only
Group: Amusements/Games/3D/Shoot
#Git-Clone: https://github.com/luciusDXL/TheForceEngine.git
URL: https://theforceengine.github.io/
Source: TheForceEngine-%{version}.tar.xz
Patch0: tfe-mingw64-lowercase.patch
Patch1: tfe-mingw64-cmake.patch
Patch2: tfe-mingw64-std-atomic.patch
#Patch3: x.patch
BuildRequires: mingw64-cross-gcc-c++
BuildRequires: mingw64-cross-pkg-config
BuildRequires: mingw64-cross-cmake
BuildRequires: mingw64-libSDL2-devel
BuildRequires: mingw64-SDL2_image-devel
#
BuildRequires: mingw64-rtmidi-devel
#%%_mingw64_package_header_debug
BuildArch: noarch
%description
Modern "Jedi Engine" replacement supporting Dark Forces, Outlaws
and the mods.
NOTE:
To play these games with TheForceEngine you need the original
game files!
%_mingw64_debug_package
%prep
%autosetup -p1 -n TheForceEngine-%{version}
%build
%{_mingw64_cmake} \
-DENABLE_EDITOR=OFF \
-DENABLE_SYSMIDI=ON
%{_mingw64_cmake_build}
# FIXME:
# linking errors
# - -lshlwapi -lmsvcr80
%install
# theforceengine.exe
%files
%license LICENSE
%doc README.md
#%%{_mingw64_prefix}/lib/XXX
%changelog