Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:msrex
simutrans-pak128-143
patch-simuconf128.tab
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File patch-simuconf128.tab of Package simutrans-pak128-143
--- simutrans/pak128/config/simuconf.tab.orig 2008-11-04 17:38:16.000000000 -0500 +++ simutrans/pak128/config/simuconf.tab 2008-11-04 17:41:10.000000000 -0500 @@ -60,11 +60,11 @@ # Type of initial intercity roads - must be available # as PAK file. Fallback (if PAK is not found) is "asphalt_road" -intercity_road_type = cobblestone_road +intercity_road_type = asphalt_road # Type of city roads - must be available as PAK file. # Fallback (and default) is "city_road" -#city_road_type = city_road +city_road_type = city_road # Max. length of intitial intercity road connections # If you want to speed up map creation, lower this value @@ -73,7 +73,7 @@ # # T. Kubes: 128x128 can use more roads to save player some money. # -intercity_road_length = 6000 +intercity_road_length = 8000 # way builder internal weights (straight track is 4) # a higher weight make it more unlikely @@ -103,9 +103,6 @@ # savegames with another catch area will be unloadable station_coverage = 2 -# with this switch on (default), overcrowded factories will not recieve goods any more -just_in_time = 1 - # Passengers and goods will change vehicles at most "max_transfer" # times to reach their destination. # @@ -119,7 +116,7 @@ # T. Kubes: I would say 8 for now, but this definitely should be difficulty # dependent setting. # -max_transfers = 7 +max_transfers = 8 @@ -132,7 +129,7 @@ # how big is the chance for cross-connections in percent (new in 99.10) # (100% will give nearly the same results as crossconnect_factories=1) -crossconnect_factories_percentage = 20 +crossconnect_factories_percentage = 33 # with this switch on (default), overcrowded factories will not recieve goods any more just_in_time = 1 @@ -200,7 +197,7 @@ #(0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4) # This is most useful, if you use longer months than the default length (see below) # -show_month = 1 +show_month = 4 # Global time multiplier (will be save with new games) # 2^bits_per_month = duration of a game month in microseconds real time @@ -220,9 +217,9 @@ # Do you want to have random pedestrians in town? Look nice but needs some # CPU time to process them. (1=on, 0=off) # Impact on frame time: ~10% (16 cities on a new standard map) -random_pedestrians = 1 +random_pedestrians = 0 # there are some other grounds (like rocky, lakes etc. ) # which could be added to the map (default 10) # probaility is every 10*4 tile will get something -random_grounds_probability = 10 \ No newline at end of file +random_grounds_probability = 10
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor