File patch-simuconf128.tab of Package simutrans-pak128-2008

--- simutrans/pak128/config/simuconf.tab.orig	2008-11-04 17:38:16.000000000 -0500
+++ simutrans/pak128/config/simuconf.tab	2008-11-04 17:41:10.000000000 -0500
@@ -60,11 +60,11 @@
 
 # Type of initial intercity roads - must be available
 # as PAK file. Fallback (if PAK is not found) is "asphalt_road"
-intercity_road_type = cobblestone_road
+intercity_road_type = asphalt_road
 
 # Type of city roads - must be available as PAK file.
 # Fallback (and default) is "city_road"
-#city_road_type = city_road
+city_road_type = city_road
 
 # Max. length of intitial intercity road connections
 # If you want to speed up map creation, lower this value
@@ -73,7 +73,7 @@
 #
 # T. Kubes: 128x128 can use more roads to save player some money.
 #
-intercity_road_length = 6000
+intercity_road_length = 8000
 
 # way builder internal weights (straight track is 4)
 # a higher weight make it more unlikely
@@ -103,9 +103,6 @@
 # savegames with another catch area will be unloadable
 station_coverage = 2
 
-# with this switch on (default), overcrowded factories will not recieve goods any more
-just_in_time = 1
-
 # Passengers and goods will change vehicles at most "max_transfer"
 # times to reach their destination.
 #
@@ -119,7 +116,7 @@
 # T. Kubes: I would say 8 for now, but this definitely should be difficulty
 # dependent setting.
 #
-max_transfers = 7
+max_transfers = 8
 
 
 
@@ -132,7 +129,7 @@
 
 # how big is the chance for cross-connections in percent (new in 99.10)
 # (100% will give nearly the same results as crossconnect_factories=1)
-crossconnect_factories_percentage = 20
+crossconnect_factories_percentage = 33
 
 # with this switch on (default), overcrowded factories will not recieve goods any more
 just_in_time = 1
@@ -200,7 +197,7 @@
 #(0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4)
 # This is most useful, if you use longer months than the default length (see below)
 #
-show_month = 1
+show_month = 4
 
 # Global time multiplier (will be save with new games)
 # 2^bits_per_month = duration of a game month in microseconds real time
@@ -220,9 +217,9 @@
 # Do you want to have random pedestrians in town? Look nice but needs some
 # CPU time to process them. (1=on, 0=off)
 # Impact on frame time: ~10% (16 cities on a new standard map)
-random_pedestrians = 1
+random_pedestrians = 0
 
 # there are some other grounds (like rocky, lakes etc. )
 # which could be added to the map (default 10)
 # probaility is every 10*4 tile will get something
-random_grounds_probability = 10
\ No newline at end of file
+random_grounds_probability = 10
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