File patch-simuconf128.tab of Package simutrans-pak128-OLD099

--- simutrans/pak128/config/simuconf.tab.n	2007-06-11 16:34:56.000000000 -0400
+++ simutrans/pak128/config/simuconf.tab	2007-06-11 16:57:33.000000000 -0400
@@ -2,7 +2,7 @@
 #
 # Low-Level values and constants
 #
-# last update:   22-Sep-02
+#
 # This file can be found in many places:
 #
 # simutrans/config/simuconf.tab
@@ -10,9 +10,7 @@
 # simutrans/pakfilefolder/config/simuconf.tab
 # ~/simutrans/simuconf.tab (readed a second time, s.a.)
 #
-
-
-##############################program settings##################################
+#################################program stuff##################################
 
 # max number of stations (just the amount of internal handles)
 stations = 8192
@@ -28,6 +26,11 @@
 # 10000 is ok for everything else (consumer 16*x Bytes main  memory)
 max_route_steps = 1000000
 
+# size of catchment area of a station (default 2)
+# older game size was 3
+# savegames with another catch area will be unloadable
+station_coverage = 2
+
 # Max number of steps in goods pathfinding
 # This should be equal or greater than the biggest group
 # of interconnected stations in your game.
@@ -50,109 +53,7 @@
 # value for "no route" was higher, around 8000. Using 300 instead almost doubled
 # the value of "no route"
 #
-max_hops = 1000
-
-
-# load/save the files in the users directory? (default: on=1)
-# ATTENTION!
-# will be only used if this file is located in the program directory at config/simuconf.tab!
-singleuser_install = 1
-
-# Default pak file path
-# which graphics you want to play?
-# off means automatic selection
-# ATTENTION!
-# will be only used if this file is located in the program directory at config/simuconf.tab!
-# and will be overwritten by the settings from simutrans/simuconf.tab in the user directory
-#
-#Default pak file path
-#pak_file_path = pak/
-#pak_file_path = pak.german/
-#pak_file_path = pak.japan/
-#pak_file_path = pak.winter/
-#pak_file_path = pak.ttd/
-pak_file_path = pak128/
-
-
-
-##################################display stuff#################################
-
-# display (screen/window) width
-# also see readme.txt, -screensize option
-display_width  = 1008
-
-# display (screen/window) height
-# also see readme.txt, -screensize option
-display_height = 720
-
-# show full screen
-#fullscreen = 1
-
-# How many frames per second to use? Display will look useful until 10 or so
-frames_per_second = 25
-
-
-
-#################################saving settings################################
-
-# compress savegames?
-# "binary" means uncompressed, "zipped" means compressed
-saveformat = zipped
-
-# autosave every x months (0=off)
-autosave = 6
-
-
-
-################################road settings###################################
-
-# (=1) drive on the left side of the road
-drive_left = 0
-
-# Type of initial intercity roads - must be available
-# as PAK file. Fallback (if PAK is not found) is "asphalt_road"
-intercity_road_type = cobblestone_road
-
-# Type of city roads - must be available as PAK file.
-# Fallback (and default) is "city_road"
-#city_road_type = city_road
-
-# Max. length of intitial intercity road connections
-# If you want to speed up map creation, lower this value
-# If you want more initial intercity roads, raise this value
-# 8000 seems to be a good compromise between speed and road number
-#
-# T. Kubes: 128x128 can use more roads to save player some money.
-#
-intercity_road_length = 6000
-
-# way builder internal weights (straight track is 4)
-# a higher weight make it more unlikely
-# make the curves negative, and the waybuilder will build strange tracks ...
-way_curve=6
-way_double_curve=16
-way_90_curve=768
-way_slope=64
-way_tunnel=16
-way_max_bridge_len=10
-
-
-
-#####################################gameplay###################################
-
-# passenger generation (default is 16) Smaller values means less passengers
-passenger_factor=16
-
-# in beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5)
-beginner_price_factor = 1500
-
-# use beginner mode for new maps (can be switched anyway on the new map dialog)
-first_beginner = 0
-
-# size of catchment area of a station (default 2)
-# older game size was 3
-# savegames with another catch area will be unloadable
-station_coverage = 2
+max_hops = 8000
 
 # Passengers and goods will change vehicles at most "max_transfer"
 # times to reach their destination.
@@ -164,23 +65,92 @@
 # You can set this lower to save a little bit of CPU time, but at some
 # point this measn you'll get less passengers to transport
 #
+# This value is less critical than "max_hops" from above.
+#
 # T. Kubes: I would say 8 for now, but this definitely should be difficulty
 # dependent setting.
 #
-max_transfers = 7
-
+max_transfers = 9
 
+# way builder internal weights (straight track is 4)
+# a higher weight make it more unlikely
+# make the curves negative, and the waybuilder will built strange tracks ...
+way_straight=1
+way_curve=2
+way_double_curve=10
+way_90_curve=50
+way_slope=10
+way_tunnel=8
+way_max_bridge_len=15
+way_leave_road=25
 
 ##################################industry stuff#################################
 
+# passenger generation (default is 16) Smaller values means less passengers
+passenger_factor=16
+
+# in beginner mode, all good prices are multiplied by a factor (default 1500=1.5)
+beginner_price_factor = 1500
+
 # allow all possible supplier to connect to your factories?
 # This will also affect savegames!
 # best to leave it in default position. (only on for simuTTD)
 crossconnect_factories = 0
 
+# how big is the chance for crossconnections in percent
+# (100% will give nearly the same results as crossconnect_factories=1)
+crossconnect_factories_percentage = 33
+
 # with this switch on (default), overcrowded factories will not recieve goods any more
 just_in_time = 1
 
+# use beginner mode for new maps (can be switched anyway on the new map dialog)
+first_beginner = 0
+
+##################################display stuff#################################
+
+# Do you want to have random pedestrians in town? Look nice but needs some
+# CPU time to process them. (1=on, 0=off)
+# Impact on frame time: ~10% (16 cities on a new standard map)
+random_pedestrians = 0
+
+# Show info windows for private cars and pedestrians?
+# (1=on, 0=off)
+pedes_and_car_info = 0
+
+# After how many month a citycar breaks (and will be forever gone) ...
+# default is ten years
+default_citycar_life = 12
+
+# (=1) drive on the left side of the road
+drive_left = 0
+
+# Show infos on trees?
+# (1=on, 0=off)
+tree_info = 0
+
+# Show infos also on bare ground?
+# (1=on, 0=off)
+ground_info = 0
+
+# Show passenger level of townhalls?
+# (1=on, 0=off)
+townhall_info = 0
+
+# always open only a single info window for the ground,
+# even if there are more objects on this tile
+only_single_info = 1
+
+# Should stations get numbered names? (1=yes, 0=no)
+numbered_stations = 1
+
+# Show name signs and statistic?
+# 0 = don't show anything
+# 1 = station names
+# 2 = statistics
+# 3 = names and statistics
+#
+show_names = 3
 
 
 ###################################money stuff##################################
@@ -191,15 +161,15 @@
 # Maintenance costs of buildings
 maintenance_building = 1800
 
+# you can adjust all the cost in the game, that are not inside some pak file
+
 # first stops: the actual cost is (cost*level*width*height)
 cost_multiply_dock=750
 cost_multiply_station=600
-#stop is cheap bu on other hand max level is 4
 cost_multiply_roadstop=400
 cost_multiply_airterminal=1000
-#used for all extra buildings
 cost_multiply_post=500
-#cost_multiply_headquarter=10000
+cost_multiply_headquarter=10000
 
 # cost for depots
 cost_depot_rail=8500
@@ -213,14 +183,18 @@
 
 # other construction/destruction stuff
 cost_alter_land=1250
+cost_buy_land=100
 cost_set_slope=1500
-#cost_found_city=5000000
+cost_found_city=5000000
 cost_multiply_found_industry=500000
 cost_remove_tree=40
 cost_multiply_remove_haus=1000
+cost_multiply_remove_field=5000
+cost_transformer=2500
+cost_maintain_transformer=100
 
 
-###################################time settings################################
+###################################time stuff###################################
 
 # Enforce vehicle introduction dates?
 # 0 = all vehicles available from start of the game
@@ -230,71 +204,91 @@
 use_timeline = 2
 
 # Starting year of the game:
-# Setting it below 1930 is not recommended!
+# Setting it below 1850 is not recommended for 64 set!
 # You will have problems with missing vehicles, do not complain if you do so!
-# Setting it above 2040 will render game bit boring - no new vehicles.
+# Setting it above 2050 will render game bit boring - no new vehicles.
+#
+# other recommended vaule for 64 is 1956
+#
 starting_year = 1930
 
-# Should month be shown in date?
-#(0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4)
+# Should month be shown in date? (0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4)
 # This is most useful, if you use longer months than the default length (see below)
 #
-show_month = 1
+show_month = 4
 
 # Global time multiplier (will be save with new games)
 # 2^bits_per_month = duration of a game month in microseconds real time
 # default is 18. For example, 21 will make the month 2^3=8 times longer in real time
 # production and maintainance cost will be adjusted accordingly.
 #
-#128x128 use only 2 times longer months... should be way enough for normal games.
-#
-bits_per_month = 19
-
+bits_per_month = 20
 
+###################################other stuff##################################
 
-###############################game info settings###############################
+# Max. length of intitial intercity road connections
+# If you want to speed up map creation, lower this value
+# If you want more initial intercity roads, raise this value
+# 8000 seems to be a good compromise between speed and road number
+# note: this will slow down map creation dramatically!
+#
+# T. Kubes: 128x128 can use more roads to save player some money. => 19000
+#
+intercity_road_length = 9000
 
-# Show info windows for private cars and pedestrians?
-# (1=on, 0=off)
-pedes_and_car_info = 0
+# Type of initial intercity roads - must be available
+# as PAK file. Fallback (if PAK is not found) is "asphalt_road"
+intercity_road_type = asphalt_road
 
-# Show infos on trees?
-# (1=on, 0=off)
-tree_info = 1
+# Type of city roads - must be available as PAK file.
+# Fallback (and default) is "city_road"
+#city_road_type = city_road
 
-# Show passenger level of townhalls?
-# (1=on, 0=off)
-townhall_info = 0
+###################################system stuff##################################
 
-# always open only a single info window for the ground,
-# even if there are more objects on this tile
-only_single_info = 1
+# compress savegames?
+# "binary" means uncompressed, "zipped" means compressed
+saveformat = zipped
 
-# Should stations get numbered names? (1=yes, 0=no)
-numbered_stations = 0
+# load/save the files in the users directory? (default: on=1)
+# ATTENTION!
+# will be only used if this file is located in the program directory at config/simuconf.tab!
+singleuser_install = 1
 
-# Show name signs and statistic?
-# 0 = don't show anything
-# 1 = station names
-# 2 = statistics
-# 3 = names and statistics
+# Default pak file path
+# which graphics you want to play?
+# off means automatic selection
+# ATTENTION!
+# will be only used if this file is located in the program directory at config/simuconf.tab!
+# and will be overwritten by the settings from simutrans/simuconf.tab in the user directory
 #
-show_names = 3
+#pak_file_path = pak/
+#pak_file_path = pak.german/
+#pak_file_path = pak128/
+#pak_file_path = pak.japan/
+#pak_file_path = pak.winter/
+#pak_file_path = pak.ttd/
 
-# show the windows close etc. buttons on the right (like windows 98)
-window_buttons_right = 0
+# autosave every x months (0=off)
+autosave = 3
 
+# display (screen/window) width
+# also see readme.txt, -screensize option
+display_width  = 1200
 
+# display (screen/window) height
+# also see readme.txt, -screensize option
+display_height = 900
 
-###################################misc. stuff##################################
+# show full screen
+fullscreen = 0
 
-# After how many miliseconds a citycar breaks (and will be forever gone) ...
-# now about 12 years - one day at current settings: 260s
-citycar_life = 35000000
+# How many frames per second to use? Display will look useful until 10 or so
+frames_per_second = 25
 
-# Do you want to have random pedestrians in town? Look nice but needs some
-# CPU time to process them. (1=on, 0=off)
-# Impact on frame time: ~10% (16 cities on a new standard map)
-random_pedestrians = 1
+# How much faster should the game proceed with fast forward (limited by your computer and size of the map)
+fast_forward = 25
 
+# show the windows close etc. buttons on the right (like windows 98)
+window_buttons_right = 0
 
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