Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:msrex
simutrans-pak128-OLD099
patch-simuconf128.tab
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File patch-simuconf128.tab of Package simutrans-pak128-OLD099
--- simutrans/pak128/config/simuconf.tab.n 2007-06-11 16:34:56.000000000 -0400 +++ simutrans/pak128/config/simuconf.tab 2007-06-11 16:57:33.000000000 -0400 @@ -2,7 +2,7 @@ # # Low-Level values and constants # -# last update: 22-Sep-02 +# # This file can be found in many places: # # simutrans/config/simuconf.tab @@ -10,9 +10,7 @@ # simutrans/pakfilefolder/config/simuconf.tab # ~/simutrans/simuconf.tab (readed a second time, s.a.) # - - -##############################program settings################################## +#################################program stuff################################## # max number of stations (just the amount of internal handles) stations = 8192 @@ -28,6 +26,11 @@ # 10000 is ok for everything else (consumer 16*x Bytes main memory) max_route_steps = 1000000 +# size of catchment area of a station (default 2) +# older game size was 3 +# savegames with another catch area will be unloadable +station_coverage = 2 + # Max number of steps in goods pathfinding # This should be equal or greater than the biggest group # of interconnected stations in your game. @@ -50,109 +53,7 @@ # value for "no route" was higher, around 8000. Using 300 instead almost doubled # the value of "no route" # -max_hops = 1000 - - -# load/save the files in the users directory? (default: on=1) -# ATTENTION! -# will be only used if this file is located in the program directory at config/simuconf.tab! -singleuser_install = 1 - -# Default pak file path -# which graphics you want to play? -# off means automatic selection -# ATTENTION! -# will be only used if this file is located in the program directory at config/simuconf.tab! -# and will be overwritten by the settings from simutrans/simuconf.tab in the user directory -# -#Default pak file path -#pak_file_path = pak/ -#pak_file_path = pak.german/ -#pak_file_path = pak.japan/ -#pak_file_path = pak.winter/ -#pak_file_path = pak.ttd/ -pak_file_path = pak128/ - - - -##################################display stuff################################# - -# display (screen/window) width -# also see readme.txt, -screensize option -display_width = 1008 - -# display (screen/window) height -# also see readme.txt, -screensize option -display_height = 720 - -# show full screen -#fullscreen = 1 - -# How many frames per second to use? Display will look useful until 10 or so -frames_per_second = 25 - - - -#################################saving settings################################ - -# compress savegames? -# "binary" means uncompressed, "zipped" means compressed -saveformat = zipped - -# autosave every x months (0=off) -autosave = 6 - - - -################################road settings################################### - -# (=1) drive on the left side of the road -drive_left = 0 - -# Type of initial intercity roads - must be available -# as PAK file. Fallback (if PAK is not found) is "asphalt_road" -intercity_road_type = cobblestone_road - -# Type of city roads - must be available as PAK file. -# Fallback (and default) is "city_road" -#city_road_type = city_road - -# Max. length of intitial intercity road connections -# If you want to speed up map creation, lower this value -# If you want more initial intercity roads, raise this value -# 8000 seems to be a good compromise between speed and road number -# -# T. Kubes: 128x128 can use more roads to save player some money. -# -intercity_road_length = 6000 - -# way builder internal weights (straight track is 4) -# a higher weight make it more unlikely -# make the curves negative, and the waybuilder will build strange tracks ... -way_curve=6 -way_double_curve=16 -way_90_curve=768 -way_slope=64 -way_tunnel=16 -way_max_bridge_len=10 - - - -#####################################gameplay################################### - -# passenger generation (default is 16) Smaller values means less passengers -passenger_factor=16 - -# in beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5) -beginner_price_factor = 1500 - -# use beginner mode for new maps (can be switched anyway on the new map dialog) -first_beginner = 0 - -# size of catchment area of a station (default 2) -# older game size was 3 -# savegames with another catch area will be unloadable -station_coverage = 2 +max_hops = 8000 # Passengers and goods will change vehicles at most "max_transfer" # times to reach their destination. @@ -164,23 +65,92 @@ # You can set this lower to save a little bit of CPU time, but at some # point this measn you'll get less passengers to transport # +# This value is less critical than "max_hops" from above. +# # T. Kubes: I would say 8 for now, but this definitely should be difficulty # dependent setting. # -max_transfers = 7 - +max_transfers = 9 +# way builder internal weights (straight track is 4) +# a higher weight make it more unlikely +# make the curves negative, and the waybuilder will built strange tracks ... +way_straight=1 +way_curve=2 +way_double_curve=10 +way_90_curve=50 +way_slope=10 +way_tunnel=8 +way_max_bridge_len=15 +way_leave_road=25 ##################################industry stuff################################# +# passenger generation (default is 16) Smaller values means less passengers +passenger_factor=16 + +# in beginner mode, all good prices are multiplied by a factor (default 1500=1.5) +beginner_price_factor = 1500 + # allow all possible supplier to connect to your factories? # This will also affect savegames! # best to leave it in default position. (only on for simuTTD) crossconnect_factories = 0 +# how big is the chance for crossconnections in percent +# (100% will give nearly the same results as crossconnect_factories=1) +crossconnect_factories_percentage = 33 + # with this switch on (default), overcrowded factories will not recieve goods any more just_in_time = 1 +# use beginner mode for new maps (can be switched anyway on the new map dialog) +first_beginner = 0 + +##################################display stuff################################# + +# Do you want to have random pedestrians in town? Look nice but needs some +# CPU time to process them. (1=on, 0=off) +# Impact on frame time: ~10% (16 cities on a new standard map) +random_pedestrians = 0 + +# Show info windows for private cars and pedestrians? +# (1=on, 0=off) +pedes_and_car_info = 0 + +# After how many month a citycar breaks (and will be forever gone) ... +# default is ten years +default_citycar_life = 12 + +# (=1) drive on the left side of the road +drive_left = 0 + +# Show infos on trees? +# (1=on, 0=off) +tree_info = 0 + +# Show infos also on bare ground? +# (1=on, 0=off) +ground_info = 0 + +# Show passenger level of townhalls? +# (1=on, 0=off) +townhall_info = 0 + +# always open only a single info window for the ground, +# even if there are more objects on this tile +only_single_info = 1 + +# Should stations get numbered names? (1=yes, 0=no) +numbered_stations = 1 + +# Show name signs and statistic? +# 0 = don't show anything +# 1 = station names +# 2 = statistics +# 3 = names and statistics +# +show_names = 3 ###################################money stuff################################## @@ -191,15 +161,15 @@ # Maintenance costs of buildings maintenance_building = 1800 +# you can adjust all the cost in the game, that are not inside some pak file + # first stops: the actual cost is (cost*level*width*height) cost_multiply_dock=750 cost_multiply_station=600 -#stop is cheap bu on other hand max level is 4 cost_multiply_roadstop=400 cost_multiply_airterminal=1000 -#used for all extra buildings cost_multiply_post=500 -#cost_multiply_headquarter=10000 +cost_multiply_headquarter=10000 # cost for depots cost_depot_rail=8500 @@ -213,14 +183,18 @@ # other construction/destruction stuff cost_alter_land=1250 +cost_buy_land=100 cost_set_slope=1500 -#cost_found_city=5000000 +cost_found_city=5000000 cost_multiply_found_industry=500000 cost_remove_tree=40 cost_multiply_remove_haus=1000 +cost_multiply_remove_field=5000 +cost_transformer=2500 +cost_maintain_transformer=100 -###################################time settings################################ +###################################time stuff################################### # Enforce vehicle introduction dates? # 0 = all vehicles available from start of the game @@ -230,71 +204,91 @@ use_timeline = 2 # Starting year of the game: -# Setting it below 1930 is not recommended! +# Setting it below 1850 is not recommended for 64 set! # You will have problems with missing vehicles, do not complain if you do so! -# Setting it above 2040 will render game bit boring - no new vehicles. +# Setting it above 2050 will render game bit boring - no new vehicles. +# +# other recommended vaule for 64 is 1956 +# starting_year = 1930 -# Should month be shown in date? -#(0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4) +# Should month be shown in date? (0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4) # This is most useful, if you use longer months than the default length (see below) # -show_month = 1 +show_month = 4 # Global time multiplier (will be save with new games) # 2^bits_per_month = duration of a game month in microseconds real time # default is 18. For example, 21 will make the month 2^3=8 times longer in real time # production and maintainance cost will be adjusted accordingly. # -#128x128 use only 2 times longer months... should be way enough for normal games. -# -bits_per_month = 19 - +bits_per_month = 20 +###################################other stuff################################## -###############################game info settings############################### +# Max. length of intitial intercity road connections +# If you want to speed up map creation, lower this value +# If you want more initial intercity roads, raise this value +# 8000 seems to be a good compromise between speed and road number +# note: this will slow down map creation dramatically! +# +# T. Kubes: 128x128 can use more roads to save player some money. => 19000 +# +intercity_road_length = 9000 -# Show info windows for private cars and pedestrians? -# (1=on, 0=off) -pedes_and_car_info = 0 +# Type of initial intercity roads - must be available +# as PAK file. Fallback (if PAK is not found) is "asphalt_road" +intercity_road_type = asphalt_road -# Show infos on trees? -# (1=on, 0=off) -tree_info = 1 +# Type of city roads - must be available as PAK file. +# Fallback (and default) is "city_road" +#city_road_type = city_road -# Show passenger level of townhalls? -# (1=on, 0=off) -townhall_info = 0 +###################################system stuff################################## -# always open only a single info window for the ground, -# even if there are more objects on this tile -only_single_info = 1 +# compress savegames? +# "binary" means uncompressed, "zipped" means compressed +saveformat = zipped -# Should stations get numbered names? (1=yes, 0=no) -numbered_stations = 0 +# load/save the files in the users directory? (default: on=1) +# ATTENTION! +# will be only used if this file is located in the program directory at config/simuconf.tab! +singleuser_install = 1 -# Show name signs and statistic? -# 0 = don't show anything -# 1 = station names -# 2 = statistics -# 3 = names and statistics +# Default pak file path +# which graphics you want to play? +# off means automatic selection +# ATTENTION! +# will be only used if this file is located in the program directory at config/simuconf.tab! +# and will be overwritten by the settings from simutrans/simuconf.tab in the user directory # -show_names = 3 +#pak_file_path = pak/ +#pak_file_path = pak.german/ +#pak_file_path = pak128/ +#pak_file_path = pak.japan/ +#pak_file_path = pak.winter/ +#pak_file_path = pak.ttd/ -# show the windows close etc. buttons on the right (like windows 98) -window_buttons_right = 0 +# autosave every x months (0=off) +autosave = 3 +# display (screen/window) width +# also see readme.txt, -screensize option +display_width = 1200 +# display (screen/window) height +# also see readme.txt, -screensize option +display_height = 900 -###################################misc. stuff################################## +# show full screen +fullscreen = 0 -# After how many miliseconds a citycar breaks (and will be forever gone) ... -# now about 12 years - one day at current settings: 260s -citycar_life = 35000000 +# How many frames per second to use? Display will look useful until 10 or so +frames_per_second = 25 -# Do you want to have random pedestrians in town? Look nice but needs some -# CPU time to process them. (1=on, 0=off) -# Impact on frame time: ~10% (16 cities on a new standard map) -random_pedestrians = 1 +# How much faster should the game proceed with fast forward (limited by your computer and size of the map) +fast_forward = 25 +# show the windows close etc. buttons on the right (like windows 98) +window_buttons_right = 0
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor